Milt, anything, anytime. I have so many of your planes, I am eternally grateful !
I have Steam FSX, P3D 3, and 4.
Sue
Rob and I have also talked about AI and multiplayer needs. Is there specific interest in AI? In MP?
We can resolve the sails visibility issue in MP if anyone uses that with other players.
Your thoughts appreciated.
Not quite real but nice effect..
https://www.youtube.com/watch?v=i0KE-Vo0I0E
As to coloring, this video might prove enlightening. "HMS Victory in her True Colours"; https://www.youtube.com/watch?v=KmNXRWtQ-P0
Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.
Paul, Here is a question for both you and Stoney: having set this picture and my Desktop background for two days, I finally came to notice that the port side studsails are deployed, but not the starboard side. I assume that these ships of the line are preparing battle on the starboard side? Very interesting that only one side with that square yardage would be deployed.
Lots of progress so far with all sails, foot ropes, flags animations, visibility options working. Updates to deck parts, new rudder wheel, mast braces, and all new FSX native materials (still have bumps/specs to add).
The biggest thing left is getting the animated running rigging in place, a tedious and time consuming task adding/animating/visibly controlling about 72 parts and adjusting another 12-15..
Once that is done, we will have pretty much all the features that were present on the Bounty working on the Victory.
There are several new features not yet implemented or working but those will come easy once Rob is available.
So, great progress and she is looking sweet.
Here are a few random shots.
Thanks for your interest.
Milton,
To fight on the starboard side, they wanted to reduce the clutter which could result by battle damage to the starboard sails and rigging collapsing onto the starboard gun decks, blocking their cannon fire. Also it provided better view for the marine sharpshooters aloft to fire onto the enemy decks as the ships grew closer abeam as the battle moved towards actual boarding of the enemy ship. One didn't want the starboard sails and rigging interfering with the final stages of the battle. Should the warship need to disengage, the port side sails would be necessary to make way, as the mainsails might very likely have serious battle damage.
Another advantage would be to provide more starboard turning force and speed, should it become necessary to ram the enemy or disrupt the enemy line.
Just my thoughts as a retired soldier.
It has been my observation that asymmetrical deployment studingsail or stunsail was not unusual on any ship that had them. Depends on wind condtions and efforts to keep the ship in trim.
Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.
While building my Victory model I read that Nelson the had all the fleets mast bands repainted from the traditional black to the whole mast color. This was to help identify friend from foe during the Battle. Comes under the heading of Trafalgar trivia.
Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.
Stoney,
That seems to be an authoritative explanation of the use of the studding sail! Sure looks like an effective trim aid, and to make better way in a light wind as well, when rigged on both sides.
I also still see military advantage to rigging a Man-o-War's studding sails while going into the line of battle. If you look close, you see that the starboard mainsails of each ship have been sort of pulled up (or reefed?) out of the way to provide yet more clearance on the "battle side".
In any case, it certainly presents a formidable sight whist sailing in the line of battle!
Last edited by llanning08; September 11th, 2019 at 15:19. Reason: added informational text
Here's a painting of the frigate USS Constitution under full sail with studding sails port and starboard. It is racing the vessel seen far astern.
The second painting is the famous battle USS Constitution vs HMS Guerriere (August 1814). Note that
both ships have reefed their lower sails as they engage in close combat.
That's right llanning08. "Battle sails "was usually top sails; top gallants; jibs and spanker. Less chance of a fire resulting from your own guns or those of your opponent igniting the courses. Most of this I have learned from reading Alexander Kent books.
Do not fear the enemy, for they can take only your life. Fear the media far more, for they will destroy your honour.
Got the bulk of the heavy lifting done so working to improve things in general.
I bulked up the standing rigging and rat lines to make them realistic, and more masculine looking. LOL
Improved textures on all cannons (104 plus) and anchors for realism and contrast.
Finished up the animated running rigging, foot ropes, and clew lines.
Some improvements on camera views as well.
Here are a few shots.
Love sailing all the inlets around Vancouver Island and the mainland.
The added complexity of the standing rigging really ups the realism.
She just keeps looking better and better, thanks..!
I don't fly the ships yet, but this thread sure is fun to read!
Hi Downwind,
For your namesake, you should try the FSX native HMS Bounty assuming you run FSX or P3D.
HMS Victory will have very similar controls.
The .pdf documentation has a great guide to wind-driven sailing either through the "Auto Skipper" feature, or through manual management of the sails used, positioning, etc.
The max speed for these wind-driven vessels (for the sim) is 15 knots in best conditions. Both also now have auto course or heading hold features for those long treks.
Here are a few Bounty screen shots.
Sailing is very relaxing. Throw in some rain for really nice effects.
Last edited by Milton Shupe; September 13th, 2019 at 14:08.
Smooth sailing I hope....
I have completed most of my work now until Rob comes aboard for additional custom programming for things like managing studsails (stunsails), bowsprit sheets, cannon doors, AI, and MP functions (if we decide to go there), etc.
I think the AI side has support.
Wellis is looking to do the bump maps; thank you Sir :-)
Meanwhile I am working the beta of the Avia 51 series and staging the Avia 57 for FSX native work.
Rob,
I have packaged and uploaded the Victory for you.
Email and package contain the particulars.
Thanks
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