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Thread: HMS Victory

  1. #101
    Quote Originally Posted by Milton Shupe View Post
    Thank you Rob; it is done.

    Once we make the final adjustments as discussed today and get that all tested, then I think we will have accomplished something really special.
    I am most appreciative of your efforts.
    See my last Email on the studsails visibility .
    And Yes, we did something really special on this new Victory model.

    Other then the ship itself (compared to the Bounty), solving the MultiPlayer and AI model animation issues was a great challenge ...LoL

    Cheers, Rob

  2. #102
    Doing one final test on the AI Victory to address cannon doors.

    I have converted the AI Bounty replica to use the same visibility and animation tags that we use on the Victory.

    This means that both the AI Bounty and AI Victory will:

    Stow sails when stopped/docked/mooring;
    Show/stow anchor as required;
    Animate Main sails and yard arms and in-line stays/jibs/spankers to agree with wind direction/flag at least to the +-50 degree port/starboard stops.

    I will upload revised/replacement Bounty and Victory model folders for you later today.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  3. #103
    I have uploaded the AI package for HMS Victory and HMS Bounty.

    For the Victory, I have added studsails that will deploy when conditions are correct (running ahead of the wind, and yard arms +-10 degrees.

    If you already have the earlier Bounty version, you may wish to replace it with this newer functional version.
    It deploys/stows anchors and sails appropriately like the Victory.
    The flags and sail yard arms align with the wind.

    http://www.sim-outhouse.com/sohforum...d.php?t=117429
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  4. #104
    Quote Originally Posted by Milton Shupe View Post
    I have uploaded the AI package for HMS Victory and HMS Bounty.

    For the Victory, I have added studsails that will deploy when conditions are correct (running ahead of the wind, and yard arms +-10 degrees.

    If you already have the earlier Bounty version, you may wish to replace it with this newer functional version.
    It deploys/stows anchors and sails appropriately like the Victory.
    The flags and sail yard arms align with the wind.

    http://www.sim-outhouse.com/sohforum...d.php?t=117429


    Many thanks, definitely a lot of fun....
    Attached Thumbnails Attached Thumbnails 1.jpg  

  5. #105
    Ah, great to see it working for you.

    BTW. the looks too large for the Bounty to me. I think I overdid that.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  6. #106
    And for those people who like to use AI ship's more interactively (so not via a flightplan): the AI Victory works perfect with the AI-Carriers addon too.

    Actually, quite impressive to make a fleet of 5 ships in formation, and then sail the user ship through it ...LoL

    Example formation for the aicarriers.cfg:

    [formation.19]
    title=HMSVictory AI Formation
    unit.0=VEH_Water_HMSVictory, 0, 0
    unit.1=VEH_Water_HMSVictory, -200, -300
    unit.2=VEH_Water_HMSVictory, 200, -300
    unit.3=VEH_Water_HMSVictory, -400, -600
    unit.4=VEH_Water_HMSVictory, 400, -600





    Rob
    Attached Thumbnails Attached Thumbnails AI Formation.jpg  

  7. #107
    Thanks Rob; that works great. :-)

    BTW, if anyone is really interested in battle formations, I'll gladly give you a version with cannon doors open.
    Attached Thumbnails Attached Thumbnails ms-2019-nov-10-001.jpg   ms-2019-nov-10-003.jpg   ms-2019-nov-10-004.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  8. #108
    Quote Originally Posted by Milton Shupe View Post
    Thanks Rob; that works great. :-)

    BTW, if anyone is really interested in battle formations, I'll gladly give you a version with cannon doors open.

    That would be excellent..!!!

  9. #109
    Quote Originally Posted by Seahawk72s View Post
    That would be excellent..!!!
    Okay, here is a new AI model that allows the cannon doors to open when the sails deploy.

    I named it differently so you can set up another package if you like and maintain your current one.
    Just copy the original package and replace the model designation in the sim.cfg.

    Or, if you want to simply replace your existing, rename this model to replace the old one.
    Attached Thumbnails Attached Thumbnails cannons.jpg  
    Attached Files Attached Files
    Last edited by Milton Shupe; November 9th, 2019 at 19:37.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  10. #110
    Quote Originally Posted by Milton Shupe View Post
    Okay, here is a new AI model that allows the cannon doors to open when the sails deploy.

    I named it differently so you can set up another package if you like and maintain your current one.
    Just copy the original package and replace the model designation in the sim.cfg.

    Or, if you want to simply replace your existing, rename this model to replace the old one.
    It just gets better and better....
    Attached Thumbnails Attached Thumbnails 1.jpg  

  11. #111
    Quote Originally Posted by Seahawk72s View Post
    It just gets better and better....
    LOL Seems you understand the requirements to get the studsails flying proudly.

    Looking good there Seahawk72s.

    If you all think this is ready for prime time, I'll do an official release.

    Thanks
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  12. #112
    More then good enough for me .LoL

    Cheers, Rob

  13. #113
    Thanks Rob.

    I would like to include some routes and your AI Carriers set up you posted so that users have a fast way to enjoy the release.

    If someone could share a few routes, that would be great.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  14. #114

  15. #115
    Quote Originally Posted by LouP View Post
    Thank you for this!

    LouP
    Thank you LouP; it was our pleasure.

    I have added another AI Carrier cfg entry for "Ships of the Line".

    [formation.nn]
    title=HMSVictory AI Formation Single File
    unit.0=VEH_Water_HMSVictory, 0, 600
    unit.1=VEH_Water_HMSVictory, 0, 500
    unit.2=VEH_Water_HMSVictory, 0, 400
    unit.3=VEH_Water_HMSVictory, 0, 300
    unit.4=VEH_Water_HMSVictory, 0, 200
    Attached Thumbnails Attached Thumbnails soth-lfl.jpg   soth-lrh.jpg   sotl-lr.jpg   sotl-lr ns.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  16. #116
    I am sorry Captain but this does not seem to be a fair fight.

    Added a few more formations to the AICarrier cfg.
    Attached Thumbnails Attached Thumbnails Bounty Beagle Formation.jpg   ms-2019-nov-12-007.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

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