Stock P-51B/C overhaul, northern Europe - Page 2
Page 2 of 2 FirstFirst 12
Results 26 to 35 of 35

Thread: Stock P-51B/C overhaul, northern Europe

  1. #26
    Here's a normal map file of the panel lines and rivets. You can use it for any of the models in this package, by making a copy and renaming the first part of the name to match the specific _t.dd file name in the aircraft's texture folder. P-51B_NM_File.zip
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  2. #27
    Member greycap.raf's Avatar
    Join Date
    Jul 2005
    Location
    A small town in southern Finland
    Age
    33
    Posts
    580
    Quote Originally Posted by MajorMagee View Post
    The lower row has also had the m3d edited to enable AnKor's specular reflections, and again the one on the left is without a normal map and the one on the right has one. [...] The effect is a bit more pronounced when the specular shading is turned on.
    I'll make it clear right now: I'm irritated. And far from polite in what you're about to read.

    You have some nerve to downplay my work and call the specularity in your pictures "turned on" when it was you who turned it off in the shaders package in the first place. The default settings for EnvReflection and Glossiness as originally made by AnKor are 5 and 5 respectively, but when you edited them to your preferences before uploading the package you changed them to 5 and 1 and as a result most models lost their shine. Everyone has suffered from it ever since while you've been showing off editing models to "enable specular reflections". Drop these models into an install running in Windows XP or one that has the shaders tuned properly and you'll see that there's plenty of specularity on them.

    In case you haven't noticed, there's a line that says "Not for redistribution or inclusion in any package in any shape or form, whole or in parts, without the express permission of all concerned." in the readme. Neither me or Nigel received any word about using my texture - those aren't stock MS panel lines you're looking at.

    I'm not exactly happy with you using my work without any permission, nor acting like you've made the models better when in reality you've only fixed the issue you've caused yourself.

  3. #28
    I'm sorry! I'm really, really sorry! If I could still edit the earlier posting I'd delete it. The nm file was hand drawn from scratch, but admittedly it was based on matching up with the textures you provided, and I should not have posted it here. Perhaps an admin can delete it for me.

    As far as the parameters in the AnKor distribution packages I've tried to make it clear that the parameters are a starting point based on my system (Win 10), and provided documentation on how to customize them to best work with each person's system. I understand that most users are not all that interested in taking the time for customization, so I settled on somewhat neutral values to avoid having too many aircraft looking museum polished instead of battle weary. Perhaps that was a mistake.

    The turning on of specular reflections I referred to is the same function that produces glint on the transparencies. It shifts the shading from being solely based on the shading of the texture files to also being based on the shape of the 3d model. It produces an enhanced feeling of 3D, and accounts for the direction of the light source relative to the orientation of the surface normal in real time rather than being static.

    I was in no way intending to diminish the outstanding work you've done to publish these, and I pray that the community recognizes and appreciates that.
    US Army, Major, Ret.

    Service To The Line,
    On The Line,
    On Time

    US Army Ordnance Corps.

  4. #29
    wow, downloadibg no, thank you!
    [SIGPIC][/SIGPIC]
    www3.telus.net/murrdaka/

  5. #30
    Member greycap.raf's Avatar
    Join Date
    Jul 2005
    Location
    A small town in southern Finland
    Age
    33
    Posts
    580
    (the quotes have been reorganized a bit)

    Quote Originally Posted by MajorMagee View Post
    I'm sorry! I'm really, really sorry! If I could still edit the earlier posting I'd delete it. The nm file was hand drawn from scratch, but admittedly it was based on matching up with the textures you provided, and I should not have posted it here. Perhaps an admin can delete it for me.

    I was in no way intending to diminish the outstanding work you've done to publish these, and I pray that the community recognizes and appreciates that.
    I appreciate your attitude. The problem wasn't you making that file, it was you not asking me first in spite of there being a direct instruction in the readme - as you probably understand, I want to see what is being done about my work before it goes to the public. The file is good, it works as intended, let it be. The next time you want to do such a thing for my work, ask me first, I guarantee you won't have much trouble getting that permission. Ask early enough in the process and I may even give you the panel lines to begin with. We're all working towards a better CFS3 but let's all do according to the original file authors' wishes, after all it's nearly always just a matter of asking.

    Quote Originally Posted by MajorMagee View Post
    As far as the parameters in the AnKor distribution packages I've tried to make it clear that the parameters are a starting point based on my system (Win 10), and provided documentation on how to customize them to best work with each person's system. I understand that most users are not all that interested in taking the time for customization, so I settled on somewhat neutral values to avoid having too many aircraft looking museum polished instead of battle weary. Perhaps that was a mistake.
    I fully agree with the bolded part and that's why the quite conservative settings may be a bit of a problem. CFS3 is extremely adjustable in so many areas but I have a feeling that most people just use default settings for many of them and thus are lacking out on a lot of nice things.

    Back in the day when I still had Windows XP in full working order I tested them back to back, XP with no shaders, ie. the way it was arguably meant to look, and W7 with the shaders. The closest match was EnvReflection=5 and Glossiness=3, also some time ago I had a short conversation with AnKor and he used as high as EnvReflection=9 and Glossiness=3. Not sure if I agree with the extremely high EnvReflection value but it might be worth a shot to bump the Glossiness up to 2 or 3 in a future release of the shaders to get the default looks closer to what the _s textures were originally intended to work with. The default 5 is too high though, no doubt about that. My screenshots in the first post use 5/3 and there's already plenty of shine.

    Speaking of shine, some people may wonder why I didn't use the metal reflectivity for the bare metal models. The answer is simple - I didn't want to. First because it kills the possibility to have properly controlled shine for the painted parts and second because the P-51 wasn't as bare metal anyway as many people probably think, the wings were almost entirely puttied and sanded, then painted in aluminium lacquer. I chose the "worn old aluminium frying pan" looks as it's probably also more accurate for hard working war machines, they weren't polished continuously like today's airshow stars.

  6. #31
    Quote Originally Posted by greycap.raf View Post
    (the quotes have been reorganized a bit)

    the P-51 wasn't as bare metal anyway as many people probably think, the wings were almost entirely puttied and sanded, then painted in aluminium lacquer..
    That's an interesting piece of information. I have always thought that they painted the museum aircraft because the natural metal had become marred and discolored. But that's how they were finished at the factory?

  7. #32
    Member greycap.raf's Avatar
    Join Date
    Jul 2005
    Location
    A small town in southern Finland
    Age
    33
    Posts
    580
    Quote Originally Posted by swpierce View Post
    That's an interesting piece of information. I have always thought that they painted the museum aircraft because the natural metal had become marred and discolored. But that's how they were finished at the factory?
    Yep. The fuselage is natural metal but the wings are nearly completely filled, sanded and painted.

    https://www.tapatalk.com/groups/hype...s-t497186.html

  8. #33
    And just to make it even more exciting, Australian CAC-made CA-17 and -18 Mustang Mks 20, 21, 22 and 23 were fully painted, wings and fuselage, with aluminium lacquer, as were many US-built RAF and RCAF examples.

    The CA-18 Mk.23 is actually one we should do, as it uses a real Rolls-Royce Merlin 66 or 70, rather than the Packard Merlin 266 used in most Mustang IVs.
    [SIGPIC][/SIGPIC]
    ATTACK IN THE WEST
    MED AIRWAR

  9. #34
    Senior Member sixstrings5859's Avatar
    Join Date
    May 2011
    Location
    Sulphur,South West Louisiana in the good'ol USA
    Age
    55
    Posts
    2,399
    That would be exciting ! A awesome addition it would be !

  10. #35
    SOH-CM-2019
    Join Date
    Jun 2005
    Location
    Aotearoa, New Zealand
    Age
    58
    Posts
    2,269
    Quote Originally Posted by MajorMagee View Post
    ....(last bit of the thread)

    I was in no way intending to diminish the outstanding work you've done to publish these, and I pray that the community recognizes and appreciates that.
    Hi MajorMagee, for my 2c worth you guys are both legends (yourself and greycap.raf), and I really appreciate your enormous contributions. What Greycap.raf said could just as easily apply to me with my scrambled brain, a reminder to carefully check readmes when I do my constant tinkering.

    salute,

    David

Members who have read this thread: 163

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •