Realized FSCAI's potential & I would like to share.
I want to highlight FSCAI's ability to simulate apart of single Military/Combat scenarios,
Wide / Full Scale Military Operations also, in FS Free Flight (up to a level of whole War scale actually...
the only thing is lacking right now, is the ability of AI ground/ship units fighting each other...)
I'll use VS F9F & Korea War ERA for this highlights demonstration, since what I need already exists,
thank's to "Klnowak's" work that apart of the two beautiful Era carriers he recently released, he has also
released an AI Traffic pack (Chodo AI Traffic) in the
past, suitable for making my point...
Full Scale Mil. Ops. are possible due to the fact that with FSCAI running, AI planes flying in AI Traffic,
will leave their Traffic planned routes, and engage opposing Teams AI planes or Ground targets / Ships,
when they detect them during their flight...
Meaning that, AI Traffic plans can be designed in such a way that AI flights of both opposing teams,
initiate in various hours of time & days, to :
1. Attack enemy Airbases or other Ground target areas or Ships (that may have AAA defences)
2. Perform combat Air patrols or bomber escorts
3. AI Transport / cargo flights for resuppling bases
4. Boat traffic, capable of fighting the assets (planes & user) of the opposing AI Team.
With such an AI Traffic design, a Miltary Operations Environment is created in Free Flight, where user/s
can fly alone or in an up to 4 ships Flight (up to 3 x AI wingmen can be spawned - the type of which can
be farther configured - selected). And user has the ability to issue orders at his Flight AIs, like "engage
ground targets, engage bandits, rejoin formation, RTB", etc.
FSCAI already includes a campaign mechanism, that if a simobject target is destroyed, it doesn't spawn
again in next flights.But this needs scripting with the "Assignment Language" (ASL) that FSCAI uses for
specific Free Flight assignments (Free Flight FSCAI "missions").
Though ASL is simple to study & learn to use, for users used to FSX@War theaters building, preservation
of damage level of a theater in subsequent sorties, is already there...
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