FSCAI Third Edition is released! - Page 2
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Thread: FSCAI Third Edition is released!

  1. #26

    FSCAI abilities demo : Korea War

    Realized FSCAI's potential & I would like to share.

    I want to highlight FSCAI's ability to simulate apart of single Military/Combat scenarios,
    Wide / Full Scale Military Operations also, in FS Free Flight (up to a level of whole War scale actually...
    the only thing is lacking right now, is the ability of AI ground/ship units fighting each other...)

    I'll use VS F9F & Korea War ERA for this highlights demonstration, since what I need already exists,
    thank's to "Klnowak's" work that apart of the two beautiful Era carriers he recently released, he has also
    released an AI Traffic pack (Chodo AI Traffic) in the
    past, suitable for making my point...



    Full Scale Mil. Ops. are possible due to the fact that with FSCAI running, AI planes flying in AI Traffic,
    will leave their Traffic planned routes, and engage
    opposing Teams AI planes or Ground targets / Ships,
    when they detect them during their flight...

    Meaning that, AI Traffic plans can be designed in such a way that AI flights of both opposing teams,
    initiate in various hours of time & days, to :

    1. Attack enemy Airbases or other Ground target areas or Ships (that may have AAA defences)
    2. Perform combat Air patrols or bomber escorts
    3. AI Transport / cargo flights for resuppling bases
    4. Boat traffic, capable of fighting the assets (planes & user) of the opposing AI Team.

    With such an AI Traffic design, a Miltary Operations Environment is created in Free Flight, where user/s
    can fly alone or in an up to 4 ships Flight (up to 3 x AI wingmen can be spawned - the type of which can
    be farther configured - selected). And user has the ability to issue orders at his Flight AIs, like "engage
    ground targets, engage bandits, rejoin formation, RTB", etc.

    FSCAI already includes a campaign mechanism, that if a simobject target is destroyed, it doesn't spawn
    again in next flights.But this needs scripting with the "Assignment Language" (ASL) that FSCAI uses for
    specific Free Flight assignments (Free Flight FSCAI "missions").
    Though ASL is simple to study & learn to use, for users used to FSX@War theaters building, preservation
    of damage level of a theater in subsequent sorties, is already there...

    Post continues below :
    My Military Flight Videos :

  2. #27

    FSCAI abilities demo : Korea War (2)

    This is a video of this raid at Kaechon AB, that vividly demonstrates how effective - under FSCAI's control- AI flying & action is,
    in Tacview, that allows for a complete comprehension of what happened during the sortie :

    My Military Flight Videos :

  3. #28
    Definitely a system I am going to test soon.
    Just a question about combat flight.
    Is it actually possible to shoot down an addon like AF Scrub's Spitfire? I mean have it stop flying and fall?
    And the inverse possible, me to be shot down in my same Scrub Bf109b, say?
    Sorry if it is just a repeat but I have read a long time ago that because many simmers might have been offended by such concept of combat (that actually existed anyway), MS did so it is not possible to make flight combat in FSX.
    Thanks


  4. #29

    Historic Realism

    We all know that VRS TacPack does all of the above (I've done it and sunk a DD with rockets from an S2F equipped). I am anxious to hear the response to the above without TacPack.

    I believe I read that it is compatible with CCP and FSX At War (???)

  5. #30
    @ mercure & tgycgijoes : answer to all of your questions is : YES.

    About "because many simmers might have been offended by such concept of combat (that actually existed anyway), MS did so it is not possible to make flight combat in FSX.", never heard of that.
    But opposite stands quite true : LM with P3D embraces military combat scenarios & simulation of weapons & relative systems (AAAs , missiles).
    What happened I guess is, that some "panks" used weapon addons like "Weapon for FSX" or Tacpack, to shoot down Airliners that was flying in VATSIM or IVAO networks some years ago & people
    reacted as it was expected and measures were taken to prevent use of such addons in these networks.

    To further clarify some things, FSCAI is totally standalone and don't need anything else to perform it's functions. Meaning neither Tacpack, nor FSX@War, nor anything else is needed for FSCAI's functionalities.
    Instead, as I 've sai in video also, FSCAI provides user the ability of using a functional "weapons pack" (ie, guns/rockets/bombs that can destroy simobject targets), the same one that AIs use !...

    On the other hand, FSCAI is compatible with all above addons. Since FSX@War comes with plenty military simobjects & sceneries, it would be a waste of not using that... Tacpack may be used since it's a detailed
    wepons system.
    About CCP : As of another user tested in practise few posts above, AI Traffic of CCP, behaves the same way with AI Traffic files, ie, if AIs of the opposing FSCAI Teams encounter, they cease flying in CCP's defined Wpt route
    and engage hostile AIs or ground/ship hostile targets !... Actually making AI Traffic CCP "missions", can be much more easy & detailed at the same time, compared to creating AI Traffic plans... Plus, all kinds of CCP controlled simobjects
    (Aircrafts, vehicles, boats) will engage opposing Team's assets (AI Aircrafts) when conditions for that are met, as defined in FSCAI's configuration files for each Team's available weaponized assets (simobjects)...

    I hope this clarifies some things for you.

    And a comment of mine : Up to FS9, FS was about simulation of IFR, ATC & Procedures. After FSX, with main innovation being, the ability of scripted avaiation scenarios (ie, the FSX Missions System), Flight Simulator added the ability
    of Aviation Scenarios Simulation, including Military Flight/Scenarios. But it's actually just now that all needed addons for such a complete military simulation exist. And I'm talking about simulation in the context of FS, not Combat simming
    as the case is with native combat simulators.
    My Military Flight Videos :

  6. #31
    I have assembled an "action pack" for Korea War flying with Vertigo Studios F-9F Panther & FSCAI.
    Objective is to "make life very simple & easy" for users interested of trying & testing
    what FSCAI is about... using Korea War as the conflict era, "Chodo AI Traffic" (at least version 1,
    places the NK Bases scenery & you get AI Mig15 Traffic that can engage you or your Flight's AIs when
    FSCAI is running !...) & "Essex class 50's Carriers".
    It's what you've seen in my videos above, a bit more enhanced...

    After install of this "pack", the only thing you have to do is after spawning in the Mission, minimize
    FSX & run FSCAI choosing Korea_War Era. Resume your flight in FSX.
    If you don't have Tacpack, you may use the weapons that FSCAI provides. But you can also just lead
    your Flight's AIs to the target area (NKKC or NKCU) and let'em do the job...
    After that, return to carrier for landing.
    If you fly the mission without FSCAI running, the only thing you get, is take off & landing to the
    carrier (which may be used for practise...).

    A. Mission pack Download :
    https://drive.google.com/open?id=1QY...b04BkknFKDHJy8

    B. This is only for users that don't have FSX@War Pack1 & SouthEast Asia pack installed :
    https://drive.google.com/open?id=1eA...xZO0pWvAANfmq1
    Provides the simobjects that mission uses to populate the two NK Bases with ground targets
    & AAA defences (needed).

    C. FSCAI's latest version -> http://fscaptain.proboards.com/threa...-third-edition

    While FSCAI handles the Wingmen flying & combat functions, the Mission script delivers :

    - Changes Carrier to a suitable for landing variation, after user flies away more than 2 miles from her.
    - Places simobjects - your Flight's targets & AAA defences - at the two NK Airbases.
    - Triggers voice overs when AIs enter/leave a 1 mile area at six of user.
    - Also, when they drop their bombs or fire their rockets to the targets.
    - Triggers Carrier voice overs when user is less than 2 miles from carrier to assist in user's landing.

    Safe Landings !...
    My Military Flight Videos :

  7. #32
    Many thanks.
    Starting to implement, read the book, and learn 'how to'.
    I will give you feed-back when having reached minimum results.
    Again thank you, it is a really impressive work!


  8. #33
    xpelekis, future update of your Southeast Asia theater? A few more choice era USN aircraft added to my hangar recently.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  9. #34
    @ mercury : Yes, Dutch (Ceo1944) does a great job with FSCAI. Though far from perfect yet (Alpha version), it really does the job !...

    @ Victory : What do you have in mind ?... I'm interested a lot in SEA theater, so be more specific to see what I may come up with. You mean use of FSCAI in BGV mission ?
    Cause something like with Korea, sooner or later I'll make for SEA also.

    And : Knights of the Sky... (FSCAI WWI Era)

    My Military Flight Videos :

  10. #35
    Xpelekis

    Would there be a tutorial that can be followed to set up a simple engagement of 1v1 then 2v2 combat as examples to build on.....or better yet a youtube titorial out there that can be followed
    Usually found in Sony Vegas creating the next FS Video and occasionally repainting for movie purposes

    http://www.youtube.com/user/UKVoodooUK

    Spring chicken to s***ehawk in one easy lesson

    daga daga daga daga daga daga daga daga

  11. #36
    Quote Originally Posted by UKVoodoo View Post
    Xpelekis

    Would there be a tutorial that can be followed to set up a simple engagement of 1v1 then 2v2 combat as examples to build on.....or better yet a youtube titorial out there that can be followed
    Hi there,

    The answer is to download FSCAI and install it and on the first first page of the manual there's a five step process for having your first 1v1 dogfight. You can literally be fighting an AI pilot flying a copy of the aircraft you're flying in a matter of minutes. No other stuff is required to be installed.

    FSCAI is in development and is largely experimental at this point, although I have to say the experiment is working out better than I had expected so far. There are still problems to overcome, one of which is that some more sophisticated aircraft simulations don't make good AI aircraft and might not be a good opponent for you on your first try. Generally, the simpler and more generic an aircraft is the better AI it will make. Thus for example A2A airplanes with Accusim don't often make good instant opponents - the AI pilots just don't seem to be able to handle them well

    Dutch

  12. #37
    Here's a Video Tutorial about FSCAI. It's a 3 video parts tutorial, but the most important
    is Part 1 :



    For the rest 2 parts, you may watch it at youtube or here : http://fscaptain.proboards.com/threa...video-tutorial

    Topics that are covered include :

    FSCAI : Flight Simulator Combat Artificial Intelligence

    1. INSTALLATION

    ///////////////////////////////////////////////////////////////////////////////////

    2. Basic Functions in Free Flight :

    a.) Instant 1 vs 1 dogfight

    b.) Wingmen : Up to 3 AIs following user (4 ship Flight)

    ////////////////////////////////////////////////////////////////////////////////////

    3. Going Deeper : Simulation of Military scenarios / Operations

    a.) Teams Assignment (for AIs & User)
    a1.) atc_model= ( from Aircraft.cfg - [General] sector )
    a2.) Closest Airport assignment
    a3.) By Simobject Title name

    b.) Some method for placing Simobjects in Free Flight

    ///////////////////////////////////////////////////////////////////////////////////////

    4. Weapons for User

    ////////////////////////////////////////////////////////////////////////////////////////

    5. Configuring FSCAI files for my own simulations
    My Military Flight Videos :

  13. #38
    Normandy 1944 Campaign with FSCAI :

    My Military Flight Videos :

  14. #39
    Thank you for the tutorial Xpelekis, been poorly recently but really appreciate the time taken to create it and will be using it soon 👍🏻👍🏻
    Usually found in Sony Vegas creating the next FS Video and occasionally repainting for movie purposes

    http://www.youtube.com/user/UKVoodooUK

    Spring chicken to s***ehawk in one easy lesson

    daga daga daga daga daga daga daga daga

  15. #40
    welcome, it's my hobby.

    Weapons training at NAS Fallon Range B-16, with TA-4J. A-4 AIs are native FSX (MAIW), FSCAI spawned & controlled.
    An overall succesfull training sortie of all participants... During landing at video's end, wheels didn't
    come down due to damage of a .50 caliber shell, from a T-62 target (weaponized by FSCAI)...



    I know this is doubleposting, but I consider it equally relative to both threads. If admins feel this is abuse, I understand
    and feel free to delete one of the posts.
    My Military Flight Videos :

  16. #41

    A question about FSCAI wingmen

    I have just started trying to wrap my head around this new incarnation of FSCAI and I am both impressed and puzzled. Totally impressed by how far you have come, but not sure if I am doing wingmen right. I read the "Flights" section of the manual and created 3 wingmen, but their skill levels are all terribly low. (See picture) Is their a way for me to assign a better "Skill" level to my wingmen?
    Attached Thumbnails Attached Thumbnails FSCAI.jpg  

  17. #42
    Three T-28s will attack an NVA convoy, advancing from NE, few miles from Luang Prabang's
    Airport, during operation Xieng Dong (defence of Lao's capital, 1971).
    FSCAI handles the AI Trojans.

    My Military Flight Videos :

  18. #43

    461st BG



    Highlights of a Bombing training mission, "with" 461st BG, testing various staff
    and scripts for the most effective result with the FSCAI / FSX@War combo
    in use.
    I've been using various staff downloaded from 461st BG site (see this post :
    https://www.sim-outhouse.com/sohforu...n-for-business! ) and in sim flight action, for those that will join this virtual group,
    will be more or less like what you see in this video, in multiplayer with JoinFS.

    In this testing scenario, 2 x AI B-24 & 3 x AI P-40 escort plus user in P-40, train
    at ground attack with bombs & rockets. Take off from Toretta AB -> as Bombing
    Range I use the default FSX Bari airport to place the targets -> RTB for landing.

    The bombing range targets :



    Results of the attack :



    My Military Flight Videos :

  19. #44
    Wow! How did I miss this! I'm rusty on the sims but hope to try it soon. Thank you for you're expertise.
    PSULLYKEYS

    The only thing necessary for evil to win is for good men to do nothing.

  20. #45
    FSCAI and FSX@War is a killer combination! (Pun intended) Dutch has even got it to where you can build a complete mission with AI allies and foes. I have been experimenting with AI B-24's that can actually drop bombs over a target.

  21. #46
    Sounds fun, don't use FSX anymore though. To bad someone can't fly with the team using P3D. A Virtavia B-24 is still fun to fly in Prepar3D v4.
    Very Respectfully,

    Jim 'Doc' Johnson, SMSgt, USAF (Ret)
    Fac Fortia Et Patere
    ____________________________________________
    Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293

  22. #47

    It Does

    Using JoinFS at the 461st we are flying in FSX, FSXSE, P3Dx all versions. Edakridge has it all working together. Come on in Doc, "the water's fine". We have been using the Virtavia B24J that Ed has tacpack enabled. Check out our website at

    https://tgycgijoes5.wixsite.com/liberaiders

    If you check out the other threads here for the 461st and Flight Replicas B24 (which we are anxiously anticipating) you can see how much fun you'll have.

  23. #48
    @docjohnson, I too made the switch to P3Dv4 a while back. With JoinFS we don't have the constraints of the old "Direct Connect" multiplayer which means that we can be open to multiple MS sims. (Sorry FS9 doesn't work) Dutch has created both 32 and 64 bit versions of FSCAI and FSX@War works with both as well.

  24. #49
    Sounds good. I'll take a look at adding the Tacpack to my liberator install. Interesting an old bomber gunner flying and old bomber mission...in a modern sim...lol.
    Very Respectfully,

    Jim 'Doc' Johnson, SMSgt, USAF (Ret)
    Fac Fortia Et Patere
    ____________________________________________
    Win 10 Pro 64 Bit, i7 6700K 4.0 GHz, ASUS MAXIMUS VIII IMPACT Z170 Mini ITX, G.SKILL TridentZ 16GB DDR4 4000, ASUS GeForce GTX 1080 8GB STRIX, P3D 4.5.12.30293

  25. #50

    Fsx top gun



    I run FSCAI in an FSX Mission. 2 x Su-27s vs 2 x F-14s.

    My AI Wingman shoots 2 x AIM-9s and splashes one AI Su-27, before
    head on merge. We chase the second AI Su-27 and wingman shoots
    another missile & misses (all AIs carry 4 x missiles IR, with Reliability
    set to 60% in FSCAI). I splash the last Sukhoi with an AIM-9M (Tacpack)
    & RTB for carrier landing.

    BTW : MAIW released these Su-27s FSX native, a week ago.
    My Military Flight Videos :

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