Hi
Can you tell me how i can keep fuel balanced in Falcon? It only uses left wing tank.
Hi
Can you tell me how i can keep fuel balanced in Falcon? It only uses left wing tank.
Depending of your default flight, some simulation variables are not initialized as needed by Falcon 20
To insure that minimum state is correctly initialized, you have to add a "InitState" gauge.
The one I use is the following
Save this code in a subdirectory of panel, let say "myGauge", with the name StateInit.xmlCode:<?xml version="1.0" encoding="utf-8"?> <Gauge Name="General Init" Version="1.0"> <Update> <!-- Local variable are all initialized to zero Simulations variables are inherited from default flight --> <!-- Give enought time to Prepar3D to accept K commands --> (L:Sim_Ready, enum) 50 < if{ (L:Sim_Ready, enum) ++ (>L:Sim_Ready, enum) <!-- ensure startup state for Falcon 20 --> (L:Sim_Ready, enum) 50 >= if{ (>K:FUEL_SELECTOR_ALL) 16384 (>K:MIXTURE_SET) <!-- Other initializations you may want to add - for example I always shut down the Fuel Valve to ensure an almost cold and drak state (A:GENERAL ENG FUEL VALVE:1,bool) if{ (>K:TOGGLE_FUEL_VALVE_ENG1) } (A:GENERAL ENG FUEL VALVE:2,bool) if{ (>K:TOGGLE_FUEL_VALVE_ENG2) } --> } </Update> </Gauge>
You will also need to add to the panel.cfg, in the [Vcockpit01] section
Let me know if it fixes your problem. Don't hesitate to ask more information if you are not familiar with gauge writingCode:gauge15=myGauge!StateInit, 1, 1, 0, 0
Gérard
I will do that, thank you for helping me
I'm still tweaking stuff on my 2D panel...getting switches to do 'stuff', but still haven't touched the overhead yet. The Radalt was being a pain...had to redo it from the VC ver. Gotta find a better sound file...I kill Eng1 and all the sound goes [maybe Eng2 is in 'whisper mode']...
21 toggles later and I have OH switches .... they don't do anything yet...other than go up and down...but that's a start...
It seem that the error that was in V1, and later fixed with a service patch, has sneeked in again.
In order to get the Audio Panel to work you need to edit the panel.cfg
[Vcockpit03]
file=VC03.bmp
Background_color=0,0,0
size_mm=1024,1024
position=7
visible=0
ident=
pixel_size=1024,1024
texture=$VC03
//gauge00=HoneywellFMC!fmc, 453,4,308,486
//gauge01=HoneywellFMC!fmc, 7,7,308,486
gauge02=DAF20!Compass, 781,846,181,132
gauge03=DAF20!autopilot, 9,502,362,238
gauge04=FP_CTL!CTL221, 44,852,141,155
gauge05=FP_CTL!CTL321, 192,852,141,155
gauge06=FP_CTL!CTL222, 434,852,141,155
gauge07=FP_CTL!CTL322, 583,852,141,155
gauge08=FP_CTL!CTL621, 434,691,141,155
gauge09=FP_CTL!CTL92, 583,691,141,155
gauge10=FP_CTL!N310A_Audio_SDAF20t, 401,520,356,163
Change to:
gauge10=FP_CTL!N310A_Audio_Select, 401,520,356,163
The panel is made to look like a Cobham N310A Audio Panel.
Rotorhub
Back from my dalliance with the LET 410 panel....my Falcon 20 2D panel is done. Of the 22 toggles overhead I've got 19 of them to do something 'useful'....dunno whether animating some wipers was worth the effort to get to 21....the toggles still toggle anyway...
Just about time to upload....few little things to sort first.
I've uploaded my Widescreen 2D panel...
DASSAULT Falcon 20E V2 Widescreen 2D Panel for FSX by Paul Martin [JAFO]
This is a 2D Widescreen Panel upload derived from the existing Virtual Cockpit design.
Designed at 2560x1440 to suit widescreen resolution. Requires the FSX Native DASSAULT 20E V2 Release:-
http://www.sim-outhouse.com/sohforum...id=35&id=25710
Kudos to the team who created this machine....All copyrights and restriction/s of distribution as per the Originators.
Authors:
Model and gauge development by Arild Elverum.
Textures and model mods by Thomas Roehl.
Thanks to Mario Noriega for using some of his gauges and gauge code in this project. http://www.mariopilot.heliohost.org/
Thanks to Pierre Fasseaux for making the Collins Radio gauges. The included audio panel was recoded to make it look like a Cobham Audio Panel.
Thanks to Bjoern Kesten for using his crew models and texture template.
Thanks to Martial Feron for his Falcon 200 Guardian repaint.
Thanks to Rui Manecas for his interior texture of passenger cabin.
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