Does anyone know if one of these exists for FSX. I have searched the usual places without any luck. I use the term “search” loosely as I must have a mental block when it comes to using some search engines! Any help is greatly appreciated. Thanks.
Does anyone know if one of these exists for FSX. I have searched the usual places without any luck. I use the term “search” loosely as I must have a mental block when it comes to using some search engines! Any help is greatly appreciated. Thanks.
Duckie
"I hate to see you go, but I love to watch you leave!"
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If it is ok for you, i can offer this one. Did this one yesterday night. Will use it on my Essex class carriers.
Not realy the best one, but very small and for me it is enough. If you will use this one i can send the mdl file the .dae file to your hands. So you can do changes to the model.
greetings
Klaus
Yes yellow in Korea War.... just befor in 1950 they had their old color. But i did a yellow one too. (just a texture to change)
And here a little example what it looks on the CV-9 USS Essex just befor the Korean war.
And shure... they will come with those carriers
greetings
Klaus
An Essex with Korean War Corsairs!! Woohoo!! This get's better by the day.
I'm pinching myself to make sure I'm not dreaming ...
Colours on the tractor (for the WWII and Korean War, green and yellow [from the crane] respectively, look really good.
dl
WOW! Klaus, that looks great! I'd love to accept your offer. I've been fiddling with some WW2 Essex "hybrid" deck parking with F4Us and F6Fs that will allow both traps and launch. Don't like to land then respawn in order to take off again. The tugs will look 1,000% better than the jeeps I have now. Thank you very much.
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
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My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
Nice work, Steve,
Yes, absent a configurable deck tool, like what SimWorks Studios or CIMOGT has, where you can manipulate deck layouts "real time" - designers who make carriers with a "hard-coded" layout should place the static aircraft and associated deck objects in a way that allows uninterrupted cycling of launch and recover, in my view. Certainly for running pattern work.
The way you've done yours, just like Klaus has done his, is ideal. Sure, you might taxi "through" some of the deck traffic momentarily, but better that than respawning alternating configs after each each takeoff.
Others may disagree, of course, but especially on an axial (straight) decks, the layouts you two have tabled are the ideal ones, even if you're short a few planes. Which for FPS reasons, might also be yet another good reason for it.
dl
Klaus' new deck tug has reported for duty! Thanks very much Klaus! Great addition to the detail of carrier ops.
Duckie
"I hate to see you go, but I love to watch you leave!"
Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
WD Black 500GB PCIe M.2 SSD; 3 Samsung 860 EVO SSD; WD Black 2TB HDD;
Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d
I agree about not wanting to reload in order to take off after landing, and that a few parked aircraft are a lot better than none. From a standpoint of total ignorance and then some, I'd have thought it would be possible to have a menu similar to the ones some developers such as GAS use for chocks, passenger etc to change the deck appearance while in game.
Rats - why won't anything work properly first time?
With DL all the way (as usual) in this regard.Yes, absent a configurable deck tool, like what SimWorks Studios or CIMOGT has, where you can manipulate deck layouts "real time" - designers who make carriers with a "hard-coded" layout should place the static aircraft and associated deck objects in a way that allows uninterrupted cycling of launch and recover, in my view. Certainly for running pattern work.
The way you've done yours, just like Klaus has done his, is ideal. Sure, you might taxi "through" some of the deck traffic momentarily, but better that than respawning alternating configs after each each takeoff.
Others may disagree, of course, but especially on an axial (straight) decks, the layouts you two have tabled are the ideal ones, even if you're short a few planes. Which for FPS reasons, might also be yet another good reason for it.
Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.
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