Does anyone else have this? Flying with the Stirling is no problem, using it as AI in an intercept mission results in a CTD!
Cees
Does anyone else have this? Flying with the Stirling is no problem, using it as AI in an intercept mission results in a CTD!
Cees
Have it in two BoB installs and works perfectly. Thought i had it in the ETO expansion but all i show in my files is a ai version. Strange thing is that it doesn't show up anywhere for QC. Wonder if this is for missions only ? Looks like it should show up as "usa" but i can't find it when playing. Anyone else know if i can install the Sterling in the ETO if there would be any problems as the aircraft has ai files in it already ? Maybe that's your problem Cees...
Tried installing it in the ETO expansion but it didn't load properly. Maybe someone can help us.... Regards,Scott
Reinstalled the downloaded Stirling-(complete with ai in the file), in the ETO install and it now works. I wonder why the ETO ai Stirling doesn't show up in the USA side ? This is the one that came stock with ETO ver 1.50. Any answers ?
AI aircraft do not show up in the flyable list if the airfile is set to model=2 or model=0 (can't remember which). Whatever your AI .air files says, change it to the other setting if you want it to show up. But why would you? The cockpit files are probably missing in the AI version. One reason for making AI British aircraft is to make them country = USA, so the show up for random air spawns when country.xml is set for USA aircraft to spawn. More recently AI fighters are set up to dogfight more realistically with a bit more weight added.
The Stirling works in ETO but not in Bob, at least on my rig. That's strange isn't it?
Cees
Thanks for the info. Didn't want to fly it,just pick the ai as a target. All works fine when i installed Stirling downloaded from here. Regards,Scott
Cees, I did notice that i put the sound files in the Stirling sound folder from the ETO expansion DR engine sounds.Maybe try that. Just a thought.
Also try deleting the .bdp files in the Stirling file. Regards,Scott
Since we're talking about using the Stirling, here are the ETO effects entries I have in the xdp file.
<Effects>
<Effect Type="StartEngine3" EffectName="fx_engstrt" PosX="8.55" PosZ="2.45" PosY="1.0"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-8.55" PosZ="2.45" PosY="1.0"/>
<Effect Type="StartEngine3" EffectName="fx_engstrt" PosX="7.45" PosZ="2.45" PosY="1.0"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-7.45" PosZ="2.45" PosY="1.0"/>
<Effect Type="StartEngine2" EffectName="fx_engstrt" PosX="4.60" PosZ="2.85" PosY="0.65"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="-4.60" PosZ="2.85" PosY="0.65"/>
<Effect Type="StartEngine2" EffectName="fx_engstrt" PosX="3.50" PosZ="2.85" PosY="0.65"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="-3.50" PosZ="2.85" PosY="0.65"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="8.55" PosZ="2.45" PosY="1.0"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-8.55" PosZ="2.45" PosY="1.0"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="7.45" PosZ="2.45" PosY="1.0"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-7.45" PosZ="2.45" PosY="1.0"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="4.60" PosZ="2.85" PosY="0.65"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-4.60" PosZ="2.85" PosY="0.65"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="3.50" PosZ="2.85" PosY="0.65"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-3.50" PosZ="2.85" PosY="0.65"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="34" MaxVel="143" PosX="-15.1003" PosY="1.0668" PosZ="-0.4572"/>
<Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="34" MaxVel="143" PosX="15.1003" PosY="1.0668" PosZ="-0.4572"/>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="14.800" PosZ="0.50" PosY="1.0" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-14.800" PosZ="0.50" PosY="1.0" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="14.800" PosZ="0.50" PosY="1.05" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-14.800" PosZ="0.50" PosY="1.05" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="10.825" PosZ="1.45" PosY="0.675" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="10.425" PosZ="1.45" PosY="0.65" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="ac_Light_tail_reflected" PosX="0.0" PosZ="-16.91" PosY="1.05" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.0" PosZ="-16.91" PosY="1.1" MinVel=".0001" MaxVel="58"></Effect>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="8.55" PosZ="-10.0" PosY="1.0"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-8.55" PosZ="-10.0" PosY="1.0"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="3.50" PosZ="-10.0" PosY="0.65"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-3.50" PosZ="-10.0" PosY="0.65"/>
</Effects>
US Army, Major, Ret.
Service To The Line,
On The Line,
On Time
US Army Ordnance Corps.
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