DCS Open Beta Updates
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Thread: DCS Open Beta Updates

  1. #1

    DCS Open Beta Updates

    This guy has made a Great Video showing and demonstrating the numerous updates to the latest DCS Open Beta Patch.


    Patrick

  2. #2
    Some remarkable advances in this sim....... really must try and make the time to get into it!
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  3. #3
    This is an awesome video patrick. Thanks for the link. I have subscribed to the channel as these update preview videos are a great idea.
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  4. #4
    Quote Originally Posted by Naismith View Post
    Some remarkable advances in this sim....... really must try and make the time to get into it!
    Steep learning curve if you are not coming from a hardcore combat sim. I bought a new cpu as I waited for one particular module to be released, in the meantime flying a few other favorites like the Hornet and F-5, but had to re-learn many things with the A-10C from a long break. The UH-1 keeps my rotary skills sharp and many are waiting for the next big one...the Viper. Nice to have a change of flavor, so I keep P3D updated as well. The "flying" immersion in DCS is completely different using TrackIR for now and feels about right. Most of the modules have training missions/tutorials to help you along.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  5. #5

  6. #6

  7. #7
    Wake and jet blast, need this in P3D as well. Tanking last night in the Cat after not playing for a few weeks and I'm all over the place!
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  8. #8
    This sim is legit. As I've been saying for a while now. It's no.1 for flight Dynamics. This video is incredible.
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  9. #9
    Amazing and awesome! Although....I already suck at tanking, and this is not going to help....
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  10. #10
    DCS World
    • ChinaAssetPack. Add HQ-7 Launcher and Radar Vehicles
    • URAL-4320T now takes damage as expected
    • Naval Units now have health bars on the F10 map
    • ME. Trigger Zone of Search Then Engage task no longer freezes for relocation in some conditions.
    • Dedicated Server. Issues with -norender and AI not attacking now fixed.
    • ME. Error after clicking the Add button in tab Suppliers that appeared in some cases is fixed.
    • Corrected trees shadows.
    • In external view, the SPAAA ZSU-23 can cause lag, memory leak and even crash if stuck - fixed.
    • ME. Error when click on task Embarking, after changing infantry group - fixed.
    • ME. GUI Error when trying to select tasks "Radio usage when contact" in some cases - fixed.
    • SSE. RAlt+J command will not breaks unit name of the object for the scripting engine.
    • SSE. Coalition.addStaticObject unable to spawn objects on ships - fixed.
    • The spreading under fire of ground units - restored.
    • AI aircraft will not react to lock by undetectable optical systems.
    • Nose illumination lights don't longer illuminate the nose - fixed.
    • F10 map. The names of enemy airfields will not float away in the Fog of War mode.
    • MP. If setting is not enforced in mission file, used setting is not displayed on MP UI - fixed.
    • ME. Error when use the selecting arrows from stop condition with LAST WPT - fixed.
    • ME. Error when trying to delete cloned task - fixed.


    DCS F/A-18C Hornet
    • JSOW/JDAM Launch Zones will now update when switching to TGP TGT Point
    • Maverick no longer tries to lock while during slew to TGT Point with Non-Realistic TDC Slew Option
    • Weapon Programming no longer retained after the aircraft is shut down
    • Auto-bombing no longer affected by unselected waypoint altitude
    • AGM-65E(F) indicates RDY when Master ARM is SAFE - fixed.
    • Added some more input commands for FLIR controls on Right Console on Sensor Panel for 3-pos switches in category "Special For Joystick".
    • AGM-65 FOV can be changed even when not selected.
    • Aircraft position initialization, WPT designation isn't canceled by range if aircraft position is invalid.


    DCS MiG-21bis by Magnitude 3 LLC
    • Adjusted alpha channel for afterburner flame effects. (WIP)
    • Added missing floodlights.
    • Corrected directional sounds
    • Increased volume of external engine sound.


    DCS Christen Eagle II by Magnitude 3 LLC
    • Decreased volume of structural stress sounds.
    • Corrected error from having the module show up twice in the mission editor.


    DCS F-14 Tomcat by Heatblur Simulations
    • NEW: JESTER can now tune radar elevation for a specific distance and altitude
    • Added JESTER Elevation Menu
    • Adjusted trim speed
    • Adjusted pitch damping
    • Adjusted power at low speeds
    • Adjusted Speedbrake drag
    • Adjusted pitch moment with gear and flaps
    • Adjusted High AOA buffeting to start at higher alpha
    • Fixed VF-24 Livery
    • Gave JESTER a bit more trust in his pilot, adjusted his eject criteria
    • Fixed swapped x and y in map markers, will work with JESTER again
    • Fixed possible right engine flameout bug on in-air respawn
    • Added new Quickstart mission “Watching the Devildog - Laser Guided Bombs”
    • Added SP and COOP (2 Crews) version of Watching the Devildog
    • More Tweaking to Afterburners (which remain WIP)


    DCS 2000C by RAZBAM
    • Weapons System Command enabled.
    • Radar search behavior updated to simulate real radar:
    • Radar antenna in TWS will not follow locked target.
    • Contact icons can disappear if they are not inside the radar sweep.
    • Contact icons now display on which bar they are located.
    • Following keybinds are modified:
    • Special Modes FWD to Weapons SystemCMD FWD
    • Special Modes AFT to Weapons SystemCMD AFT
    • Target Unlock/Special Modes Deselect to Weapons SystemCMD Depress
    • Updated Mission 06 of the campaign:
      - fixed the AI flight lead behaviour. He will now drop bombs from the
      - south and return to the anchor point.
      - fixed rare problem with the AI flight lead not taxiing.


    DCS AV-8B by RAZBAM
    • Full set of 20 training missions made by Baltic Dragon is now available.


    DCS C-101 by AvioDev
    • Added cockpit lighting synchronization in multicrew.
    • Fixed anti-collision light that could be off disregarding cockpit switch position at hot start.
    • Fixed not working animation of rear canopy of another human controlled C-101 in multiplayer.
    • Fixed again forward canopy synchronization so that partially opened canopy of human controlled C-101 is visible now for another player in multicrew.
    • Radioaltimeter DH light will not illuminate now above 2000 ft.
    • Added wing condensation effect.
    • Fixed several knobs inputs binding to keyboard or HOTAS (like markers, ignition light and MPR dimmers, stby horizon caging etc).


    DCS Su-27
    • Corrected Su-27 training mission "Internal 30 mm Cannon".


    DCS Spitfire IX
    • Added german Spitfire flight manual


    DCS F-5E
    • Combat Mix set as default munition mix for cannon.
    • Added interface for assignment of default AMMO type.


    Campaigns
    • F-15C: The Georgian War campaign by Baltic Dragon:
      - M10: Adjusted windsock position to prevent interference with AI flights.
      - M11: Adjusted windsock position to prevent interference with AI flights.
      - M12: Prevented Flanker despawning after landing from triggering an ROE violation.
      - M14: Adjusted trigger logic to allow player to escape ambush without being fired upon.
    • F-15C Aggressors BFM Campaign by Maple Flag
      - Corrected Tanker speeds, altitudes, radios and TACANs
      - Updated documents to add tanker info
      - Corrected some voice over triggers to stop overlaps


    Patrick

  11. #11

    Downloaded Big Update Last Evening

    It usually doesn't take much more than a couple minutes for me to download DCS updates. Last evening it took a couple hours! Anyone having similar problems or is it just me (or is there some other explanation)? Thanks.

    P.S. I see over on DCS Forums that download is over 5 gigs due to "Repackaged texture files for Caucasu".

    P.P.S. I was just doing some target practice on the new "C" map and noticed dynamic new stuff (trains, cars). The train is a fun target for rockets off the F/A-18.
    Last edited by rvn817j; January 16th, 2020 at 12:46.
    Jay
    USNR-Ret; Former Airline Migratory Worker; Builder, Owner, Operator RV-8 N817J
    Comp Spec - ASRock Steel Legend WiFi M/B, Ryzen 7 5800X, RX 6900 XT, 32GB RAM, M2 SSD for DCS, SATA SSD for MSFS2020

  12. #12
    I believe that's because they reverted back to the old (better looking) trees and vegetation. They originally removed them due to VR issues, but have since solved those, and put them back in. So the terrain should look much better again. The "New" trees looked like garbage...
    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  13. #13

    ***Large Update Today***
    "
    DCS 2.5.6.44266 Open Beta 2020-03-04
    https://www.digitalcombatsimulator.c...a/2.5.6.44266/


    DCS World

    Updated Chinese localization (fixed crash on file dialog window opening).
    MP. Dedicated Server. Static aircraft elevated from the ground - fixed.
    MP. Dedicated Server. Memory leak using stennis - fixed.
    MP. Dedicated Server. AAA and SAM will not engage targets until they have passed overhead - fixed.
    ME. Fixed a bug leading to unauthorized switching of a player’s aircraft to AI.
    Sound Options. Add "Play Audio While Minimized" option.
    AI CH-47 not land in user mission - fixed.
    HOLD not working at waypoint zero for units - fixed.
    Input. Clear combination action raised error for axes in Foldable view - fixed.
    Chat and BDA panel configs moved to the user's folder for preventing crash in LUA script.
    Someone logged into your account on a different machine.

    DCS AV-8B by RAZBAM
    NSEQ routing now enabled
    EHSD Overlay 1: Air refueling zones enabled (max 3)
    EHSD Overlay 2: Flight plan route display enabled.

    ILV cockpit files updated
    Fixed issue with the guns firing with a Nozzle angle less than 30 Degrees
    Fixed fuel pump keybind issue
    Improved nose wheel steering logic


    DCS Mirage 2000c by RAZBAM
    M-2000C Caucasus Campaign:
    M05: Flight Lead now waits for player before taxiing

    M-2000C Coup d’Etat Campaign:
    M01: fixed UAZ refusing to move
    M02: fixed issue with F-5s not engaging friendly helos
    M02: if F5 crashes into the hills before Iranian attack, the mission will no longer fail

    Training missions (Caucasus and NTTR): updates to reflect changes to the module. Added kneeboard pages with instructions to each mission
    ILV cockpit files updated
    Seat height range adjusted
    Fixed issue with INS Panel not working after using JVN Switch



    DCS JF-17 by Deka Ironwork Simulations
    Fixed missing coord in DST page if entered manually
    Fixed AKG route points load for rwy/airborne
    Fixed campaign 03/04 brief, dialog, triggers
    Fixed radio freq init from ME
    Fixed DGFT SOI auto following MFCD with RDR AA page
    Fixed TOT calc (now is the diff between planned arrival time and estimated arrival time based on current distance/speed)
    Added S2 Fwd/Bwd change HSD scale when HSD is SOI
    Added ext light device binding
    Added T1 master mode device binding
    Added T3 speedbrake device binding
    Adjust flash light color/brightness
    Adjust AKG launch ceil (7500m -> 8500m)
    Removed rockets from inner pylon
    Updated unit payload accordingly
    Updated cockpit texture (warning light and panels)
    Adjust weapon warhead (802 series, LD10, 701 series)
    Adjust SD10 loft



    DCS Black Shark 2
    Georgian Oil War - Grand Campaign - mission ATO-A-P4.2. Added tigger with removing trees action for tank platoon "G Tank 1".
    Tuned autostart script that could not start the second engine at an air temperature above +30 Celsius.
    The L-140 panel behind the right shoulder has been restored.
    Corrected EGT needles color.
    Connector of the laser standby switch will be linked with this switch. No need to click the void space.
    Corrected engine levers LH RH text.
    Auto-man switch animation fixed.
    Weapon panel lamps color fixed.

    DCS F-16C Viper
    Added new F-16C training mission covering CCRP Bombing and CBUs.
    Added new UFC training mission.
    Updated TACAN DED Page information in Early Access Guide.

    DCS F/A-18C Hornet
    Updated Flight Manual CN
    AIM-120 Rapid fire crash - fixed.

    DCS A-10C Warthog
    Fixed waypoint names for three A-10C instant action missions.
    Fixed french WP names in MESSAGE TO ALL Triggers.

    DCS AJS-37 Viggen
    Fixed issue where RAT-generator would retract on no weight on wheels instead of gear up.
    Fixed duplicate Restart mapping.
    Fixed ctd when pressing IRRBFRAMSTEGN (missile step) or IR-SNABBVAL (fast select) when not carrying sidewinders. Also fixed issue when turning off IRRBFRAMSTEGN it would perform another missile-step.
    Integrated custom bomb ballistics solver.
    Fixed issue where air density was hardcoded but should be calibrated by groundcrew.
    Fixed animation of magnetic declination knob.



    Campaigns
    Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations.
    Bomber formation performance optimizations
    Revised Spawning points
    Updated P-51D Mustang skins

    P-51D Blue Nosed Bastards of Bodney Campaign by Reflected Simulations.
    Bomber formation performance optimizations
    Revised Spawning points
    Revised climbing waypoints
    Updated P-51D Mustang skins

    Spitfire IX The Big Show Campaigns by Reflected Simulations.
    Bomber formation performance optimizations
    Revised Spawning points
    Updated P-51D Mustang skins
    __________________
    BIGNEWY
    Community Manager Eagle Dynamics


    Patrick

  14. #14

    ***New Open Beta Today***



    DCS World

    Hydra 70 rocket. Adjusted drag, corrected motor data. The rocket began to fly a little slower
    MP. Stennis. Can't start from 3rd cat - fixed
    AIM-7, AIM-120, R-27, R-77 missiles. Loft and HOJ trajectories on the net clients will be closer to the host (delivery aircraft) trajectory
    Leader Vehicle. Move crash - fixed
    Get Target State For Car crash - fixed
    AIM-120. Fixed bug where loft trajectory was dependent on missile heading
    MP. Fixed occasional crash at artillery fire
    Some memory leaks in the terrain sources were fixed
    Crash when AI helicopters collect troops - fixed
    Wake turbulence damages aircraft on the ground - fixed
    Helicopter AI wingman taxi bug with script - fixed
    MP. Missiles flying underground & into Space - fixed
    Aircraft repair under hard cover will not creates problem - fixed.

    DCS C-101 Aviojet by AvioDev
    Seat movement sound correctly stops now when reaching max position, if moving it from one end to the other
    Adjusted reset speed of accelerometer needles according to real behaviour
    Implemented safety pin of canopy fracturing handle
    Modified fracturing handle
    Ejection mode selection lever is now functional: by default, it ejects instructor and then pilot, but can be switched off to allow for independent ejection
    Fixed ejection pin state initialization at cold start
    Both ejection seat handle pin and canopy fracturing handle pin store now in their corresponding compartment, map box or soft Velcro case
    Fixed erroneous cabin pressure value at altitude. Behaviour for large differences of pressure is also modified
    1020 Hz radio test tone is heard now again
    Fixed external lights initialization
    Added Ejection Seat Priority Lever ON/OFF control input
    Clickable cockpit is now conforming to DCS standards. Both C-101 EB and C-101CC
    Corrected Generator OFF position when using control input, it now correctly sets to OFF
    Solved longitudinal stability problems. The airplane now behaves correctly in flight (good stability) and during takeoff and landing. No more issues with nose down tendency after landing and nose up "jumping" after takeoff
    Left console interior red light in the rear cockpit does not deploy the emergency gear extension handle any more
    Fixed emergency fuel korry button light that was not illuminating when pressed
    Fixed C-101CC trim. It now has a correct range of +6.5 and -2.0
    Landing lights will now be in taxi position when starting on runway
    Dimmers brightness decreases now when rotating clockwise, when rotated completely the light will go off
    Removed Mk-84 from the C-101CC inventory and removed BR-500 from center pylons, those weapons exceed the maximum authorized weight that may be carried by the underwing pylons

    DCS Mirage 2000c by RAZBAM
    Added Head to VR Pilot's Shadow

    Keybinds:

    Radar HOTAS "TDC CENTER" changed to "TDC DEPRESS (Lock Target)". Its unique function is to lock AA targets
    Radar HOTAS "STT/TWS Toggle (Target Lock)" changed to "STT/TWS Toggle"
    With a locked AA target: toggles between STT/TWS tracking modes (same as before)
    With the radar on SCAN and no locked AA target, it selects the default lock mode for AA targets: STT or TWS. The default lock mode can be overridden by the toggle switch but upon target unlock will go back to its default
    Guns default firing mode: TOT and PAR either in AA or CAS. Mode will reset to default when deselecting the weapon
    Rockets default firing mode: TOT. Mode will reset to default when deselecting the weapon
    S530D Salvo mode is disabled
    Default switches position when starting in the air:
    Radar Altimeter is active (Switches in M and H respectively)
    Radar is on EM mode
    DDM is OFF (if it is mounted)
    DDM (IR Missile detector) is now unmounted and OFF by default
    FBW "too slow" sound logic updated
    AP "Gong" Sound logic updated
    AP Roll limit updated
    AP Track Index behavior fixed
    Display Changes:

    S530D SVI Brackets have been deleted. They do not exist in the M-2000C
    S530D G and D are now circled all the time. They indicate that the missile seeker head is locked on the target
    Radar TDC is now available in SIL and EM modes
    TWS/STT (PID/PIC) lock mode legend is now visible at all times in both SIL and EM modes. It indicates the radar default lock mode (with no locked target) or the current target lock mode
    CCRP Target cross "+" has been deleted. This is a M-2000D feature only

    DCS: AJS-37 by Heatblur Simulations
    Reverted Rb75 FM
    Fixed radar screen brightness setting not having any effect in B-scope mode
    Wrath of Thunder mission 6: fixed mission complete logic
    Fixed RAT sync in multiplayer
    Tweaked engine smokiness
    Tweaked zero alpha pitch moment at slower speeds

    DCS F-14B by Heatblur Simulations
    NEW! Added TID AVIA page (displaying AoA, Vertical velocity, ILS and ACLS), enabling the RIO to closely monitor landing procedures and assist the pilot with pattern work
    Fix for radar ground stabilization at high roll angles
    Fix for radar range scale reverting to 200NM during P-SEARCH HCU acquisition in multicrew
    Fix for RWS contacts on TID timing out too soon in a 1-bar scan
    Added COMM1_FREQ and COMM2_FREQ params exported to lua scripts for ARC-159 and ARC-182 radios (for example to be used with “cockpit param” in mission editor)
    Fix for AB lighting at too high of a throttle position
    Improvements to pilot stick travel animation
    Added afterburner markers on controls indicator
    Removed debug carrier glideslope on controls indicator
    Added FFB trim checkbox option for more realistic trim operation feel while using a FFB joystick (works if ANY non-vJoy FFB device is detected!)
    More realistic FFB travel with trim actuator movement
    Adjusted compressor stall spool dynamics
    Fine tuning of pitch axis handling qualities

    DCS JF-17 by Deka Ironwork Simulations
    Fixed flipped Laser/LSS code issue
    Fixed CTD caused by flush DL dbg info
    Fixed ext light special binding
    Fixed SD-10 to SPT wont LOFT
    Fixed TOT speed indicator for on-time arrival (NAV, or AG with WPT as SPI)
    Fixed channel copy issue (from 30~59 to 1~29)
    Added AG Modes show TOT speed indicator
    Allow unbalanced fuel tank loadout (FM improved)

    DCS MiG-21bis by Magnitude 3 LLC
    Longitudinal stability model improved
    Suspension model improved
    AI aircraft SFM model improved to more closely comply with “human” model, most notably in terms of previous AoA differences for comparative performances
    Positions of fire and smoke effects corrected to comply with visual damage
    Some audio-visual effects fixes, such are corrected F2 RPM indication for afterburner regimes, IR signature on afterburner, etc
    First stage of code cleanup: part of the code optimized for faster execution and less memory use. Next stage in progress
    Corrected inverted animation of PRMG localizer needle on NPP instrument

    DCS F-18C by ED
    Added FLIR Pointing Modes (HUD Pointing Modes/Snowplow Pointing Mode/Velocity Vector Slaved (VVSLV) Mode)
    Radar sometimes doesn't see targets in multiplayer - Fixed
    Fixed A/A gunsight foresight cue/Adjusted A/A gunsight funnel
    Port Side Navigation Light Stays on - Fixed
    Added canopy and MFD reflections options

    DCS F-16C by ED
    Fixed Dogfight Mode ( Redone Attitude Awareness Arc/Add DLZ for dogfight/Remove silence radar mode in dogfight switch/Correct ACM BORE HUD indication/Added MFD/Add DLZ on FCR page)
    Search targets on FCR screen have velocity vectors instead of Hotlines - Fixed
    Missing Lock Lines - Fixed
    No LOFT for AIM-120 - Fixed
    FCR AA Declutter toggles by short depressing COMM Sw inboard for less than 0.5 sec
    Improved EEGS mode (Adjusted T symbol,1 and 9g pipper/Adjusted A/A gunsight funnel Level 3 to 4 transition dynamics (now a bit smoother)/T-symbol out-of-plane maneuver lines maximum length was limited)
    Horizon line seems too high on Persian Gulf Map - Fixed
    F-16 has no option to send flight to tanker in radio menu - Fixed
    Add Canopy Color Option
    Added canopy and MFD reflections options
    UFC training mission inaccuracies - Fixed
    Cockpit Warning lights material tuned
    Add livery for FS - 13/14/22/23/55/77/79/179/480/522
    Add bort number
    Radar STT automatic range scale adjustment does not work if STT was entered from TWS

    DCS Fw 190A-8 by ED
    Major updates for cooling and oil systems
    Start-up procedures and priming were tuned for proper use in different weather conditions
    Fixes for propeller governor
    Engine sounds update
    Destroyed tail no longer has multiple tails
    Training missions update
    Training with bombs is added
    Update for start-up and take-off training
    Added W.Gr.21 rockets and corresponding control panel in the cockpit
    Added all currently existing german bombs to the arsenal
    AB 250 cluster bomb with SD 10A submunition
    AB 250 cluster bomb with SD 2 submunition
    AB 500 cluster bomb with SD 10A submunition
    SC 50
    SC 250 J
    SC 250 L2
    SC 500 J
    SC 500 L2
    SD 250 Stg
    SD 500 A
    Added provision for the fuel tank
    300 liters fuel tank added
    Windscreen glass color edited
    New skins added to the game
    Manual update with information about bombs and rockets

    DCS Bf 109K-4 by ED
    Major sounds update

    DCS Fw 190D-9 by ED
    W.Gr.21 rockets were remade as separate models so they could be ripped off while hitting the ground

    DCS L-39 Albatros by ED
    In the case when the aircraft is controlled by a player in the back seat and is thrown out of the server for some reason, control passes to the first player

    Flaming Cliffs 3 by ED
    Su-27. Multiplayer data link ghost contacts - fixed
    F-15C. Instant Action Persian Gulf F15C Free flight over West Dubai. Increased start speed to 0.8M to prevent stall conditions

    DCS Black Shark 2 by ED
    Increased time to idle working of first engine for correct start second engine in the cold conditions
    Fixed a bug that broke the display of the message "AIRCRAFT READY"
    Corrected mirror images inside the cockpit
    The Standby Compass (the one on the overhead) fails to show directions from 180° to 360° - fixed

    Campaigns
    F-5E Aggressors BFM Campaign, F-5E Aggressors ACM Campaign, F-15C Aggressors BFM Campaign and F/A-18C Aggressors BFM Campaign by Mapple Flag:

    Updated some units to current models
    Removed unused units and replaced them with static models
    Corrected parking positions to match 2.5.6 changes
    DCS BS2 Republic Campaign:

    Minor changes in missions Despair, Party, Cleanup
    The Enemy Within 3.0 Campaign by baltic Dragon:

    Mission 2. Fixed missing encounters / chatter in Zone Delta if player didn't stop the convoy in Charlie
    Mission 17. Fixed problem with the convoy carrying HVA refusing to move
    Mission 21. Updated Predator's callsign (Popeye instead of Pontiac in remarks page)
    __________________
    BIGNEWY
    Community Manager Eagle Dynamics


    Patrick

  15. #15
    AIM-120 new CFD FM is pretty much done. Next will be Autopilot functionality.


    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  16. #16

    ***Big Update Today***

    DCS 2.5.6.47224 Open Beta

    DCS World

    • Sound. Force stereo when drivers report 0 output channels
    • Sound. Recover from device disconnection (like hibernation or device unplug)
    • MP. Fixed a rare crash on client connection in busy missions
    • Fixed crash caused by a memory leak in clickable elements of cockpit
    • Added "engage air weapons" option for ships
    • Su-33 AI don't use AAR lights for refueling at night - fixed
    • Voice chat - added an option to block start of the voice chat on the server
    • MP. Added ability to see Time on Map in multiplayer lobby
    • MP. Added national flags to the server list
    • JTAC switching target caused crash - fixed
    • Black exhaust smoke from jet engines gets bright in moonlight - fixed
    • MP. Exhaust smoke in one flight, between multiple aircraft is synchronized - corrected
    • Vehicle not moving because of too steep elevation - fixed
    • Host crash when player reloads vehicle ATGM and leaves the vehicle - fixed
    • Sometimes no sound when starting DCS - fixed
    • AGM-84. Harpoon R/BL Skim ditch into the sea sometimes - fixed
    • Graphic option window. Added Custom Graphic Preset buttons
    • Animated fences on ships stopped working - fixed
    • MP. Dedicated server unable to disable voice chat - fixed
    • Ejected Pilot falls through roofs - fixed

    DCS C-101 Aviojet by AvioDev

    • Improved rudder pedals adjustment mechanism. It now works in the following manner: pull handle and adjust rudder pedals distance while keeping the handle pulled, then release handle. Using keyboard or joystick commands also works correctly now
    • Added backlight to FD front cockpit buttons that are not activated
    • Added smoke command to communications menu
    • Deleted attack commands from comms menu of C-101EB
    • Changed 3D model of cockpit mirror
    • Harnesses are now correctly displayed when control stick is hidden
    • Updated EN and ES localizations
    • Fixed oxygen consumption at oxygen pressures less than approx 150 psi
    • Corrected oxygen consumption to take into account 2 pilots (it was consuming two times what it should), and improved timing of oxygen consumption as well

    DCS AJS37 Viggen by Heatblur

    • Fix to Sidewinder model / smoke
    • Fixed Master mode switch sound when using keyboard/joystick
    • Fixed intermittent keyboard mapping bug
    • Rb04 radar altimeter now works over terrain
    • Fix a small issue where Rb04s wouldn't fly in parallel but instead eventually converge
    • Fixed issue where only one bomb would be released per trigger press in DIRECT mode
    • Fix to Emergency pitch trim clicking nose up not working
    • Fixed issue where RUTA-beam would stay on the radar screen after another waypoint has been selected
    • Fixed that FACKLSL warning would stay on even after reload when having only one KB-pod loaded
    • Corrected amount of chaff and flares carried in KB-pods
    • Fixed issue where not all chaffs would be released
    • Fix to lysbomb not releasing after rearm

    DCS F-14B by Heatblur Simulations

    • NEW! Introducing TWS-Auto for the AWG-9
    • Updated tutorial mission “Carrier based take off”
    • Added keybinds for seat adjustment
    • Added Jester keybinds for BVR
    • Disabled AI kneeling (for supercarrier)
    • Added holdback bar (for supercarrier)
    • Added salute command (for supercarrier)
    • Supercarrier compatibility added for client/player
    • WIP: F-14B AI compatibility for supercarrier
    • Fixed VIS FIX updating delta continuously
    • Fix VDI range bar scale value not being shown
    • Fixed Track Hold green light
    • Adjusted pitch rate damper

    DCS Mirage 2000c by RAZBAM

    • CNM logic fix. Approved and Finalized
    • MAG/MAV search logic update. Approved and FInalized
    • Selective Jettison CTD bug fix
    • INS: BAD Rho/Theta entry modified from KM/Deg to NM/Deg
    • Radar lost contact memory (DO) enabled
    • PCA updated: RDO Button enables/disables DO for manual unlock
    • Special Options update:
      • Show the AOA in the HUD: fixed
      • TDC Gate Aperture for PPI Mode: Added (modificator for radar TDC in PPI mode)
      • TDC Keyboard Precision: Added (modificator for TDC speed when using keyboard)

    DCS AV-8B by RAZBAM

    • Updated exterior models - fixed tail code number
    • Updated Training Mission 9 (LHA) - TACAN changed so there is no conflict with Kobuleti

    DCS JF-17 by Deka Ironwork Simulations

    • comm.lua and texture/liveries for AAR included
    • Fixed incorrect radar TDC el range
    • Fixed radar notch for surface units
    • Fixed data-link color issue of enemy symbol
    • Fixed ufcp fill-in text when input iff code
    • Fixed ground crew voiceover mismatched text
    • Fixed chrono digit issue
    • Fixed "music num" slider click issue
    • Fixed dplayer not stop after power-off
    • Fixed CTD when 2 802AKG hit target simultaneously
    • Fixed BRM1 and unguided 90mm rocket names
    • Adjust WMD7/701 TVIR default gain/level value
    • Adjust engine response now dependent on airspeed and altitude
    • Adjust SD-10 loft trajectory, more smooth, better energy management
      • loft condition: target range 30km and not jamming, pitch = 8.0 degrees

    • Tweak Radar behavior:
      • If target in notch, will try predict target position with last known target position and target velocit
      • SEA1/SEA2 can EXP (TODO: EXP effect), HOTAS S2_Left
      • Support radar AG image FRZ (MFCD OSB R3)
      • Switch between RBM/EXP/DBS will unfreeze radar image if it's frozen
      • EXP/DBS submode limit: radar MUST be following hpt or fixed point; SP state cannot switch to EXP/DBS1

    • Added aar light speed limitation (extend when M0.85/420knots - broken)
    • Added more key bindings (toggle)
    • Added Type-200A anti-runway bomb (single and dual on stations 2/6)
    • Added “hacked” station payload (missile/rocket) cannot launch

    DCS Black Shark by ED

    • Corrected flight manual. Added descriptions of switches of PPR-800 panel
    • Dead Valley mission, вugfix. Ka-50 born on the perking with MiG-27 - fixed. Ka-50 group assigned to correct parkings. Removed forest on the SPG Msta position.

    DCS F-18C by ED


    DCS F-16C by ED

    • CNI Errors (Wind data/Hack time added) - Fixed
    • Engine Is torching intermittent during startup - Fixed
    • Active (A) and Time to Impact (T) for AIM-120 Errors - Fixed
    • FPS Loss at High AOAAOA - fixed. Radar altimeter calculations were modified to improve performance.
    • TGP rewrites point coordinates to first selected point coordinates - Fixed
    • Missing wheel chocks model and functionality - Fixed
    • RWR keybindings are mapped wrong - Fixed
    • In MP a contact can show as Hostile and Friendly at the same time - Fixed
    • Added Sound effects for throttle movements
    • F-16 STBY Compass seems to be affected by acceleration a lot - Fixed
    • Added a new fake afterburner sound
    • Canopy tint synced in MP
    • US marking missing on wings - Fixed
    • Update to Russian localization
    • Training. Lesson 4 - Added CN localization. Lesson 19 - Added DE Voice-Overs.

    DCS Flaming Cliffs by ED

    • MiG-29. Corrected reflections on the HUD
    • Su-25. Corrected reflections on the HUD
    • Su-25T. When you start the right engine you see the animation of the left engine - corrected.

    DCS UH-1H by ED

    • First training mission. Localization reverted back to the Russian language.

    DCS Mi-8MTV2 by ED

    • Cockpit red flood lights corrected

    DCS A-10C Warthog by ED


    DCS WWII Asset Pack by ED

    • New AI units added to the module:
      • Ju 88A-4 - torpedo bomber aircraft
      • A-20 - medium bomber aircraft
      • Stug III - assault gun
      • M10 - tank destroyer
      • Mk VIII Centaur IV - cruiser tank
      • Elefant - heavy tank destroyer
      • Mk IV Churchill VII - infantry tank
      • M8 Greyhound - armored car
      • 8.8 cm Flak 41 - anti aircraft gun
      • Flakscheinwerfer 37 - searchlight
      • V-1 and launching ramp as static object
      • Shnellboot S-100 class
      • U-boat Type VII

    • LS Samuel Chase damage model corrected
    • APC and HE shells added for M10

    DCS Combined Arms by ED

    • Fixed for WW2 unit incorrect sound idle run, accelerate, synchronized engine sound with transmission
    • Fixed saving gearbox type in tracks
    • Fixed loop sounds for some MG
    • Fixed time for reloading and rearming for some units
    • Increased ship CIWS efficiency (Phalanx and AK-630)
    • Fixed the continuation of AC tracking after destruction of the radar in Ticonderoga type of cruisers
    • Fixed position and animation of protective doors for Ticonderoga type of cruisers
    • Fixed SAM Rapier, now for the Rapier work requires LN + Blindfire and / or optical
    • Improved AI movement when controlling on F10 map.
    • Fixed the problem with the insufficient turn of TD on target
    • Fixed armor SPG M12

    DCS Spitfire LF Mk.IX by ED

    • Fixes for arguments for proper visualisation of battle damage

    DCS FW 190A-8 by ED

    • Geometry of propeller edited in 2-4 LODs for better FPS performance
    • Wing payload drag and mass fixed

    DCS Bf 109 K-4 by ED

    • Added controls for new FyG 25 knob

    Campaigns

    M-2000C Red Flag by Baltic Dragon

    • Mission 4: fixed bug with wingmen not responding to player

    A-10C The Enemy Within Campaign by Baltic Dragon

    • Mission 12: fixed issue with ground units (Raider) refusing to move
    • Mission 13: updated triggers for second briefing

    WORLDS APART Spring 2025 Campaign by Low Level Heaven

    • Mission 3: Deleted broken trigger (Pilot dead)
    • Mission 5-2: Many new voice-overs, F-10 Map marker added, Score system adjusted, Skip Mission function available at the second task (final score 55)

    F-5E Aggressors BFM Campaign by Mapple Flag

    • Mission BFM04: Updated skin for AI aircraft

    Known issues

    • Torpedoes from U-boat or S-boat could be fired to unmoved targets only
    • MP: Ship speed calculated with errors and drifted, so aircraft can slide on the deck







    12

    Patrick

  17. #17
    Hot fixes
    DCS World
    Rearming at a FARP causes a crash - fixed
    MP. Problem with empty server-list - fixed
    MP. Added support for systems with disabled IPv6
    Added check for SSE 4.1 support
    AV-8B spawned on the inside of other aircraft on deck - fixed
    Add Portugal as a country to ME and Logbook
    ME. Removed some non working effect presets from Effects Static Object
    Fixed crash after destruction of leader vehicle, during execution command Following leader
    F-14. fix of AIM-7 missile that has broken guidance
    WWII aircraft. DCS hangs with black screen after player get certain damage - fixed
    MP. Corrected the wrong countries' flags for server table

    DCS Supercarrier by ED
    If an AI unit is damaged on the elevator or inside of the hanger deck, it will be teleported to the flight deck level - fixed
    Corrected deck lights
    It is possible to overload the Kuznetzov with helicopters, one spawn is to close to others - added limitation on helicopter count
    LSO says "you are low" when above glidepath - corrected
    IFLOLS indication is wrong if ship is rolling on waves - fixed

    Carrier crew:
    Fixed cat 3 and 4 collaboration
    Implemented delay and message for cat 4
    Fixed blocking 3 Cat while 4 in action
    Added more messages in case of delay of service
    Messages displayed only for players
    PLAT camera view corrupted when 'GUI Scale' > 1 - fixed

    DCS F/A-18C Hornet by ED
    TGP. Added OFFSET cursor
    TGP. Transferring TDC priority to the FLIR page changes the tracking mode - fixed
    TGP. SLAVE behaves different for JDAM PP / TOO - fixed

    DCS Combined Arms by ED
    Fixed CA crash in case of no CA module and user tries to take vehicle

    DCS Black Shark 2 by ED
    Broken Anti-collision light repaired

    DCS A-10C Warthog by ED
    If player was hit by missile when in cockpit view, dcs frozen - fixed

    DCS F-16C Viper by ED
    Added german Viper manual

    Campaigns
    F-15C The Georgian War campaign by Baltic Dragon

    M8: silenced Georgian EWRs, adjusted F-16 behavior
    M10: silenced Georgian EWRs
    M11: Added AI AI Georgian GCI during combat
    M12: Added AI Georgian GCI during combat. Removed truck blocking the taxiway
    M13: Added AI Georgian GCI during combat

    Known issues
    DCS does not work on PCs with AMD processors that do not meet the minimum requirements of AMD FX

    IFLOLS cockpit overlay may disappears when BRC is between 0-180 degrees

    __________________
    BIGNEWY
    Community Manager Eagle Dynamics

    Patrick

  18. #18

    ***FYI***

    Hi all

    We are moving to longer patch cycles to enable more time for testing.

    I have updated the patch status post with our next planned date for open beta.

    https://forums.eagle.ru/showthread.php?t=273255

    Next open beta patch is planned for 15th July

    __________________
    BIGNEWY
    Community Manager Eagle Dynamics

    Patrick

  19. #19

    ***B I G UPDATE TODAY**

    DCS 2.5.6.52196 Open Beta 2020-07-15

    https://www.digitalcombatsimulator.c...a/2.5.6.52196/


    Added support of DCS NS 430 Navigation System modules for C-101CC and C-101EB by AvioDev.

    Introduced Historical mode filter in the ME.
    The historical mode is designed to facilitate the creation of historical mission scenarios. If the author of the mission wants to use equipment only for a given year, he can click on the small button with a clock piktogramm in the bottom line of the Mission Editor, after which all lists of equipment and aircraft are filtered out for a given year. The lists will show only those aircraft or equipment that were in service with the selected country in a given year. This mode can be turned on and off in the process of creating a mission if you need to select objects outside a given year.

    DCS World
    Aircraft carriers. Planes don't takeoff until the previously taken-off group of helicopters land at the airfield - fixed.
    AI flight no longer maintains AAR formation while flight members are refueling - fixed.
    AI aircraft AAR in turn receive fuel at a slower rate - fixed.
    AI aircraft: When attempting to maintain formation AI is capable of noticeably breaking the laws of physics - fixed.
    S3B AI eject before reaching runway after tanker mission - fixed.
    Ground AI. Task 'Hold' ignored by HMMWV - fixed.
    AI AV-8B: Spawning inside of other aircraft on deck - fixed.
    AI AV-8B: landing outside of the deck - fixed.
    Aircraft Carriers: Helicopters block aircraft landing in some cases - fixed.
    If AI helicopter spawn on a ship in cold, later startup and takeoff then land back on ship, then it will land at the center of the ship model - fixed.
    If AI helicopter spawn in air, then land on ship it will disappear at 100m behind the ship - fixed.
    AI E-2D goes outside deck boundaries during taxi to parking - fixed.
    Protection from incoming NaN at game initialization added (crash on mission start fixed).
    Tall targets (with high antennas for example) will be targeted at the base now, instead of the geometrical center of the model box.
    ME. Added Copy and Paste of Trigger Zones.
    AI F/A-18 turned external lights off during catapult launch - fixed.
    FARP: ground units sinking into the FARP surface - fixed.
    MP. Dedicated server late activation ships do not activate - fixed.
    AI MiG-25: Since MiG don't have gun fitted and short range AA missiles his attack attempts from short range are useless - fixed.
    ME. Triggers. Added condition: Unit Type in Zone - Aircraft/Helicopter/Ground/Naval.
    Ka-50. Reduced beacon rotary speed.
    ME. Copy and Paste an aircraft group can lose Uncontrolled option - fixed.
    AI aircraft. Sometimes occurs a midair collision during recovery to deck.
    In some cases AI aircraft do not take off until the AV-8B group lands or deactivates - fixed.
    Dedicated Server. Added Su-25T and TF-51D into server install.
    F10 map. Optimised font rendering, increased frame rate a bit.
    F10 map. Eliminated grey squares on map at low graphic preset.
    EWR 55G6 radar model from certain angles goes grey to white on the mast - fixed.
    MP. Crash in MP after using the radio command Engage ground targets - fixed.
    Fixed error occurs when you are trying to take off from an airport where there is no radio on the airfield by default. Mesquite in Nevada for example.
    VR. Super carrier crew figures only render in one eye in VR and the encyclopedia - fixed.
    DCS affinity to zero CPU core fixed.
    Fixed Transport.dll crash when bridge destroyed with vehicles on.



    DCS F-14B by Heatblur
    NEW - Added Jester Audio option via headphones.
    Set RWR, walkman, radar altimeter tone and sidewinder tone to go via headphones.
    Fixed CMS rearming not working.
    Fixed broken shading on nacelle NACA intakes.
    Initial implementation of PD ground clutter contacts.
    Prioritize AWACS and carrier over other datalink hosts for Jester menu.
    Changed nose strut keybinds to avoid flicking switch to off when key is released.
    Tweaks to canopy glass cockpit and exterior.
    Fixed LANTIRN panel lights appearing without LANTIRN stick visible.
    Specify module shortName in entry.lua as F-14 (defaulted to F14 when unspecified).


    DCS AJS37 by Heatblur
    Added warning in DCS.log if Easy Avionics or Easy Flightmodel is activated.
    Tweaked engine behavior at medium altitude.
    Updated all Wrath of thunder missions, now initializes properly due to change in Mission Start trigger.
    SnabbURKoppling Autopilot Quick Disconnect implemented.
    Corrected typo in a keyboard mapping.
    Fix for crash when pressing IFF IDENT
    Updated Mjolnir Response Mini-campaign.
    Fixed Mission 2 ship AI Added mission-skip functionality (available via F10 option in comms menu).
    Fixed mission 5 end crash.
    Fix for crash when using Walkman.
    Fix for possibility to launch Rb05 in incompatible J/A mode.
    Fixed pull up warning in CCIP
    Corrected high-drag bomb accuracy and added compensation for spread.
    Corrected rocket accuracy.
    Reimplemented atmospheric model for avionics.
    Fix to inaccurate ELINT-analysis.
    Updated AI afterburner.
    Reduced opacity of Viggen glass.

    DCS MiG-21bis by Magnitude 3
    Increased afterburner IR coefficient to 2.4
    Cockpit instruments calibration in accordance to cockpit 3d and texture improvements
    Deleted redundant input in keyboard inputs list
    Minor code optimizations

    DCS Mirage 2000c by RAZBAM
    Corrected some cockpit sounds to properly go through headset source

    DCS AV-8B by RAZBAM
    Added engine igniter sound
    CAUTION, CAUTION auditory tone sounded sometimes even after cautions had been acknowledged
    Added air start logic
    Added engine windmilling
    USS Tarawa: Modified Parking and taxi zones (Work in Progress).
    Corrected speedbrake switch control logic and behavior for OUT, NORM, IN controls to allow partial extension/retraction
    Corrected LIDS and Speedbrake should be out already in cold start
    Added loss of electrical or hydraulic power to speedbrake to cause air loads due to airspeed to close speedbrake
    Fixed speed brake advisory to not show when landing gear up and speedbrake retracted OR landing gear down and speedbrake correctly at 25 degrees
    Fixed fuel shutoff handle moving when it was supposed to be locked
    Fixed momentary switch behavior for APU switch
    Fixed momentary switch behavior for Compass/Lights Test switch
    USS Tarawa: Modified Parking and taxi zones (Work in Progress)



    DCS MiG-19P by RAZBAM
    Weathered cockpit liveries are default now for English and Chinese cockpits
    Factory Fresh cockpit livery removed for now
    The resolution of several cockpit UV maps was increased to allow for more detailed textures
    New cockpit mesh and textures for several objects, including the cockpit gun-camera, the canopy locking mechanism cover and pipes.
    Added the channel selector for the SRO-2 Khrom IFF
    Small tweaks to cockpit night lighting
    ASP-5 control axis not working fixed.
    Brightness knob not working fixed.
    Corrected animation of gun arm buttons
    Added and improved gear lever and gear lever lock keybindings
    Added helmet visor command and animation (you need to assign a key)
    Added pilot wave animation when wheel chocks removed
    Increase nose up pitch moment effect with flaps
    Increase trim down required for level flight as airspeed increases above Mach 0.9
    Improved behavior of transonic effect on vertical speed indicator

    DCS JF-17 by Deka Ironwork Simulations
    Fixed DGFT radar scan pattern (vertical scan)
    Fixed datalink receiving message from F-16 issue
    Adjusted datalink message broadcast rate
    Improved C701 and WMD7 camera track stability
    Updated checklist page
    Adjusted FM (Cm0, fuel flow etc)
    Corrected ISA max rate limit
    Enriched transonic pitching moment
    Notice: the path for DPLAYER and Customized Warning sound sdef/audio files has been changed.
    DPLAYER: \Sounds\sdef\Cockpit\DPlayer\
    CE: \Sounds\sdef\Cockpit\Warning\CE\
    Don’t forget to change the audio file path in sdef files
    Adjusted the layout of special options
    Updated RU locales
    Added click operation for g-suit tube connection
    Added click operation for seat height adjust

    ChinaAssetPack by Deka Ironwork Simulations
    Added 250kg bombs (Mk82, GBU-12, Type-200) to inner station
    Fixed J-11A strobe light effect
    Fixed JF-17 eject canopy texture issue
    Added 071 Transport Dock
    allows two helicopters to take-off (AI, players) at the same time
    includes 6 liveries
    Fixed navy units model bugs
    Renamed navy units: Type_052B, Type_052C, Type_054A, Type_071, Type_093 (Livery folders are also updated to match new unit names)

    DCS SA-342 Gazelle by Polychop Simulations
    Fixed cockpit lighting intensity
    Fixed navigation lights color
    Fixed beacon light color
    Animated and adjusted landing light

    DCS C-101 Aviojet by AvioDev
    New cockpit textures
    NS-430 is now available for both C-101 EB and C-101 CC
    Changed USAF Aggressor pilot name
    Deleted obsolete files
    Added default key combination for Range Selector for C-101CC
    Added new training missions (EN and ES):
    C-101EB Basic Visual Flight
    C-101CC Ground Attack with Guns and Rockets
    C-101CC Ground Attack with Bombs
    C-101CC Air Combat with Cannon and Missiles
    Reduced C-101CC FD vertical bar sensitivity in NAV Capture mode

    DCS L-39 Albatros by ED
    L-39ZA cockpit. Stick dont move, animations pilot right hand, artefact on gunsight - fixed.
    L-39C cockpit. Fixed lightning of some panels being available without electric power.

    DCS UH-1H Huey by ED
    Door gunners not engaging armed towers - fixed.
    Door-gunners shoot through the buildings - fixed.
    UN-PILOT Campaign, Mission 14 - fixed.
    UN-PILOT Campaign, minor changes in briefing Mission 09.

    DCS F/A-18C Hornet by ED
    Refuel never confirms and rearm cannot continue - fixed (https://forums.eagle.ru/showthread.php?t=277649)
    AG radar MAP mode - issue with incorrect designation target position - fixed
    Walleye switching stations will prevent WPDSG being used (https://forums.eagle.ru/showthread.php?t=278324) - fixed
    Only Available Fuze Options Should be Displayed - fixed
    AGM-65F Ground stabilise before reaching designated point when uncaged (https://forums.eagle.ru/showthread.php?t=277970) - fixed
    GBU - laser code can't be assigned for several stations per time - fixed
    Rudder deflection angle indication arrow too close to figures - fixed
    CAGE Switch when FLIR selected changes HUD cage when not in any master mode - fixed
    AGM-65E Auto uncage works for first maverick, subsequent ones require manual caging and un-caging (https://forums.eagle.ru/showthread.php?t=278002) - fixed
    Inside 3000m Gun sight occluded but remain occluded when selecting missile (https://forums.eagle.ru/showthread.php?t=270486) - fixed
    Hornet Changing laser Code - GBU QTY becomes negative (https://forums.eagle.ru/showthread.php?t=279086) - fixed
    Repair causes issues (Radar Altimeter warning, SAI frozen, ADI frozen) - fixed
    AutoStart Fails in Cold Weather Conditions - fixed
    AIM-9 Shoot cue missing (https://forums.eagle.ru/showthread.php?t=277981) - fixed
    EXPAND does show TUC info in bottom right corner - fixed
    EXPAND should cancel DCNTR - fixed
    Timer in DDI does not go past 5959 (https://forums.eagle.ru/showthread.php?t=269481) - fixed
    After the launch of the AGM-84E rocket, you must enable the display of information from AWW13 (button 6 DDI disable SLAM) - fixed
    EXPAND doesn't zoom map - fixed
    Only Available Fuze Options Should be Displayed - fixed
    MFD image in some sun light exposure positions is corrupted - fixed.
    Cockpit 3D model DDI and RWR materials were adjusted - improved.
    Brightness level of displays not working correctly - fixed
    Left/Right MDI and AMPCD day/night mode is initialized now according to Sun angle at the mission start
    Adjusted MDI brightness control levels
    Implemented repetitive AMPCD GAIN/CONT/SYM rockers function (CONT has no function yet).
    Added AUTO X brightness/contrast display for AMPCD when values are changed. It is disabled for contrast until it is implemented.
    Implemented automatic brightness adjustment for AMPCD for all display formats in night mode, and in day mode when the digital map is displayed.

    Launch bar switch flickers when controlled by VR gloves - fixed
    Turn rate indicator of Standby AI should be able to move to the edge of the window - fixed
    Unable to select fuzing option on stores page for cluster weapons - fixed.
    Updated afterburner effect.

    DCS F-16C Viper by ED
    F-16 Chaff Flare audio not working from cold start - fixed
    Crash when using higher numbered steerpoints for manual waypoint - fixed
    HUD To bright at night - Auto / night switch has no effect - fixed
    PNEU label is not displayed - fixed
    Corrected LAU-129 drag with adapter.
    Corrected drag index for AIM-120 on wing pylons.
    Corrupted Kneeboard fonts - fixed.

    DCS P-47D by ED
    Added more oxygen containers.
    Parking brake handle update.
    Forced end switches on rad flaps on initialization.
    Switch on position lights by default.
    Matched descriptor to model.
    Added spin tweak.
    Guns pos corrected.
    Cooling: radiator's thermostat.
    FM adjusted for stall and spin with proper MOIs. Prop is tuned to increased power.
    Engine tweak.
    Prop AD data tuned for 2000/30".
    Canopy gap fix, attitude indicator wings illuminated fix.

    DCS P-51D Mustang by ED
    Added wheel brakes failures.

    DCS Fw 190 A8 by ED
    Fixed missing flaps damage, increased severity of the effect.

    DCS Black Shark by ED
    Cockpit lamp illumination changed to an additive method.
    IT-23 and ABRIS doesn't update information on F2 view when DCS launched in 2-monitor configuration - fixed.
    Kh-25ML missile not tracking laser - fixed.

    DCS Mi-8MTV2 by ED
    Corrupted Kneeboard fonts - fixed.

    DCS A-10C Warthog by ED
    Decreased MFD brightness at night. Except for 'HUD only' mode.

    DCS Flaming Cliffs by ED
    Broken shadows in the cockpit - fixed.
    In cockpit mirrors. Optimized rendering, increase framerate.

    DCS Supercarrier by ED
    Deck crew ignores player after helicopter takeoff in some cases - fixed.
    Uncontrolled aircraft on six pack are ignored by landing aircraft - fixed. Note: collision fixed, but mission designers must ensure Six pack and routes for taxi are clear.
    Helicopters block aircraft landing in some case (Helicopters land earlier and remain standing on the deck,after that the planes cannot land.) - fixed
    Foul deck if moved back to spectator after blocking deck - fixed
    AI AV-8B Spawn on same spots as other AI on SC - fixed
    E2D goes beyond the deck of an aircraft carrier when turning - fixed
    Assertion when server changes mission with Supercarrier to another mission - fixed
    Radio dialogue case 3 available in MP (branch 2.5.6) without SC module - fixed
    Improved textures of aircraft carriers.
    Corrected island position.

    DCS WWII Asset Pack by ED
    Added model 15cm shell.
    Added model 75mm shell.
    Fixed bofors 40mm erratic behaviour.
    DCS Combined Arms by ED
    Fixed infantry stick together from 14 to 2 If set task “Embarking”.
    Added MLRS 9А52 “Smerch” with HE missile.
    Added 9N235 submunitions for 9M55K missile (Smerch MLRS).
    Added M77 DPICM submunitions for M26 (missile M270 MLRS).
    Disconnecting client kicks host from CA unit - fixed.


    Campaigns
    A-10C The Enemy Within 3 by Baltic Dragon
    Mission 2: removed the safeguard as mission now works as intended (AI movement is fixed)
    Mission 5: fixed issue with damaged Mi-8 taking off and departing the AO
    Mission 8: fixed typos in the briefing
    Mission 10: fixed issue with Falcons not hitting targets with GBUs
    Mission 12: fixed issue with Georgian APCs at the end moving too early
    Mission 13: moved enemy AAA from the roof of the factory complex to prevent them from falling inside the building.
    Mission 19: fixed issue with CLA trucks not moving out from the compound.

    UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven
    Mission 6: Enemy Ka-50 set to weapons hold
    Mission 8: Sinking ship issue fixed, Russian Frigate changed to AI unit, Time of day adjusted


    Known Issues

    USS Tarawa: Deck invisible collision issues
    __________________
    BIGNEWY
    Community Manager Eagle Dynamics


    Patrick

  20. #20

    ***Big One Today***
    Dear Customers,
    Today we release the Open Beta with several high priority issues for the Hornet AIM-9 family which were discovered yesterday. However, I decided to release this OB because it delivers significant changes made by our partners to the aircraft that are very important for you and we prepared new features for Hornet and Viper.
    The issues will be fixed and updated during the coming week.
    Sincerely,
    Kate Perederko
    Chief Operating Officer
    DCS World

    • AIM-120 missile. The probability of countermeasure spoofing returned to the old value.
    • Replay system. User tracks in some condition replay with very low FPS - fixed.
    • Infantry not engaging each other - fixed.
    • AI aircraft using high drag MK 82 Snakeye not below 1000ft - fixed.
    • Crash to desktop on wingman actions - fixed.
    • Ground AI vehicles no longer move on their own to use weapons - fixed.
    • Piston engine fire effect is fixed.
    • Enabled all aircraft types to rearm from friendly FARP objects.
    • Decreased range opens fire Soldier with M1 Garand from 1200 to 500 meters.
    • F-14 AI will operate on the ground parkings with folded wings.
    • Web RTC. Updated GUI.
    • AI Ju-88 and A-20 ignore reaction to threat settings - fixed.
    • ME. Metric and imperial sometimes displayed incorrectly - fixed.
    • Third Reich pilot model. Remove Swastika from Iron Cross.
    • Increased g-tolerance of pilot.
    • Effects. The Speed smoke and fire was improved.
    • Sound. Added a more robust workaround for broken drivers.
    • Mouse input. Added ability to assign commands to extra mouse buttons.
    • Modern SAMs (S-300, Patriot, Tor, SM etc.) have to engage aircraft weapons like ARM, tactical and cruise missiles. Restored ability.
    • Starting WP for ships has a speed of 0 km\h by default.
    • Western RWR:
      • Added symbol for new Kuznetsov (2017) - SW
      • Changed indications of SAM search RADARs

    DCS MiG-21bis by Magnitude 3

    • Tuned ARU to measure speed and altitude more accurately.
    • Tuned AA missile range and tracking features for the R-3S/R, R-13M/M1, and R-60.
    • Tuned RS-2US and R-55 missiles ranges and tracking features to a limited extent, according to little available credible data.
    • Fixed AA missile IR sensors from targeting the sun below the horizon and behind obstacles.
    • Increased the front leg spring force to improve shimmy dampening.
    • Adjusted Syria instant action missions.

    DCS AJS-37 by Heatblur Simulations

    • Added Roadbase mission for Syria Map.
    • Added more Quickstart missions for Syria Map.
    • Reduced opacity of HUD and Canopy glass.
    • Increased night illumination of ADI.
    • Tweaked wheel brake effectiveness.
    • Fixed RB-05 Flare visibility.
    • Updated RB-24J to sync with ED AIM-9P.
    • Fixed RB-05 Cover appearing after missile is fired, instead of before.

    DCS F-14B by Heatblur Simulations

    • NEW! Added ability to hide HUD Camera: click the HUD camera in the cockpit to remove it. (F-14 pilots could carry hex wrenches to remove the HUD camera, especially for landing).
    • Fixed ARC-159 keybinds (and reverted preset/guard being switched).
    • Fixed “stab in, else out” and “stab out, else in” keybinds for the radar control panel.
    • Fixed Syria Instant Action mission issues.
    • Synced AIM-7 data to latest ED AIM-7 changes.
    • Tweaked AIM-54 PN coefficients for smoother transitions and a slightly better effect at long range (to try and counter the disadvantages of the current terminal guidance compromise).
    • Added preliminary/ rudimentary TCS trim support (just works visually for now and remains WIP).
    • Fixed AIM-54 Logic regarding TCS Target tracking.
    • Taught JESTER to turn on AWG-9/AIM-54 cooling as appropriate during poststart procedure. (Fixes cooling light not going off unless it was cycled to off and on again).
    • Fixed Cmptr/Target designator sometimes jumping slightly on HUD when designating a Ground Point.
    • Added textures to intake covers for static F-14.
    • Fixed broken shading near airbrake on top rear fuselage.
    • Fixed broken shading, AO and RoughMets on spine GPS antenna.
    • Tweaked intensity of landing light slightly.
    • Fixed lack of night illumination on RIO TID rollers.
    • Partial fix to lack of night illumination on Weapon selection roller. (Known bug: illumination shows only “turn” at the moment).
    • Fixed lack of night illumination on AWG-9 Range Gauge.
    • Flipped green/amber lights on RIO Advisory panel.
    • Fixed Ejection seat arming lever remaining after RIO Ejects.
    • Fixed possible cause for CTD during compressor stalls.

    DCS AV-8B NA by RAZBAM

    • Added vertical tail damage parts and fragments.
    • Fixed damage model issue where parts would not fragment off.
    • Fixed damage model issue where weapons would sometimes remain on destroyed wings.
    • Added INS course set keybinds.
    • Added DMT now slaved to AIM-9 seeker.
    • Fixed erratic control functionality with altimeter adjustments.
    • Fixed erratic control functionality with CRS knob adjustments.
    • Fixed Comm channel selector not sequencing correctly.
    • Fixed TPOD still in power-up mode when starting initial conditions to in-air or engines on.
    • Fixed inverted HUD reject logic.
    • Fixed AGM-122 Sidearm seeker not aligning with RWR source signal.
    • Removed incorrect HUD limitations for AGM-122 Sidearm ready-for-release.
    • Fixed AIM-9 incorrectly firing when cycling from AG to AA then back to AG.
    • Added ADI cage toggle keybind.
    • Added ADI pitch adjust keybind.
    • Added GBU-32 JDAM.
    • Added GBU-54 Laser JDAM.
    • Replaced USAF AGM-65G with USN AGM-65F.
    • Fixed rudder trim in-cockpit switch not operating.
    • Fixed rudder trim indication in cockpit and in controls indicator.
    • Fixed SSS Left should now sequentially cycle between EHSD centered, EHSD decentered, and ECM pages.
    • Fixed ECM page not returning to the original MPCD format.
    • Fixed EHSD course over ground incorrect in Mag heading mode.
    • Fixed EHSD decenter display overlay getting mis-placed.
    • Fixed EHSD moving map on MPCD too bright.
    • Fixed EHSD resulting in symbology misplaced when zoom set to AUTO.
    • Fixed Course Error not showing in the EHSD.
    • Fixed font for EHSD to be correct size.
    • Fixed inverted default rocket range profile values.
    • Fixed Left MPCD brightness control not operating correctly.
    • Fixed Right MPCD brightness control not operating correctly.
    • Fixed RWR still partially functioning when turned off.
    • Fixed RWR minimum volume too loud.
    • Fixed missing RWR power/volume knob adjustment increments.
    • Added RWR Declutter option: When selecting LIM only contacts that are locked, guiding weapons or that are inside the LETHAL ring will appear.
    • Fixed pull-up cue not occuring when selected.
    • Fixed dual rack bombs not releasing in the correct order.
    • Fixed top-right rocker switch on left MPCD bleeding into bezel.
    • Fixed scaling of HUD repeater on MPCD to be correct size.
    • Fixed engine efficiency table error at very high altitudes that was resulting in higher than expected thrust loss.
    • Fixed SAAHS paddle disable incorrectly resetting stick trim position and not resetting rudder trim and will now correctly restore rudder trim when released.
    • Fixed Speedbrake logic based on SME information to extend as long as OUT is pressed and will fully retract when IN is pressed (Allows for partial extension but will always fully retract).
    • Fixed aircraft diverting in some cases prior to maneuvering tone envelope.
    • Fixed infinite coefficient values in some conditions of large body angular rates (out of control).
    • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.
    • Modified TPOD axis dead-zone to be slightly reduced.
    • Added missing white indication on Emergency Battery Handle.
    • Added Emergency Gear rotation and pull in Cockpit Model.
    • Added emergency gear deployment logic.
    • Added emergency gear battery logic.
    • Updated gear handle logic.
    • Gear handle light logic corrections.
    • Added gear DN LOCK OVRD button logic.
    • Added keybinds for gear DN LOCK OVRD.
    • Added keybind for Gear Emergency Deployment.
    • Added keybind for Gear Emergency Battery Activate.
    • Corrected flat black background on some MPCD pages.
    • Corrected HUD pitch ladder behavior.
    • Corrected HUD flight path marker behavior
    • Updated TTT/TOT function to continuously calculate Command Speed (CS).
    • Added Weapons Release Tone.
    • Fixed missing seat height adjustment control. Seat model animation work-in-progress.
    • Added ejection seat ground safety handle arming logic. Ejection will not happen unless the seat is armed.

    DCS M-2000C by RAZBAM

    • Added vertical tail damage parts and fragments.
    • Added support for more RWR codes.
    • Added ability to modify RWR codes dynamical via cockpit/scripts/SERVAL.lua
    • Added RWR code documentation at doc/M-2000C RWR Threat Codes.pdf
    • Fixed damage model issue where parts would not fragment off.
    • Fixed damage model issue where weapons would sometimes remain on destroyed wings.
    • Fixed S/P lights turning on where a PCA button is empty.
    • Fixed GBUs not appearing on the PCA when loading S530Ds on the wings.
    • Fixed gear handle should now blink when test light button is on the 1 position.
    • Modified autopilot roll logic improved based on updated documentation and SME input.
    • Modified structural load damage to no longer be instantaneous, now requires sustained over-tolerance for structural (wing) failure.

    DCS MiG-19P by RAZBAM

    • Fixed sudden zoom out that would occur sometimes when in external aircraft view.
    • Fixed pilot hand going through canopy glass when closing the helmet visor.
    • Modified aileron damage tolerance at high speed from 120 deg/sec to greater than 150 deg/sec sustained for more than 0.5 sec.
    • Fixed damage model issue where parts would not fragment off.
    • Fixed damage model issue where weapons would sometimes remain on destroyed wings.

    DCS JF-17 by Deka Ironwork Simulations

    • Added HOTAS T5 TDC re-center for CM-802AKG when releasing the key (NOTE: need to rebind the T5 up/down/left/right keys on device and keyboard if you bound it before!! Axis should not be affected).
    • Added canopy glass fog effect (defog button also functional).
    • Added special option to select cockpit model between visual quality and performance (big fps drop when warning light test on, etc).
    • Added weapon quantity limitation when set manually in SMS Load page.
    • Added UTC for Syria and Channel maps.
    • Added 07-09 missions to free campaign (full campaign plans to have 12-14 missions).
    • Added 4 quickstart missions for Syria map.
    • Added 1 multiplayer mission.
    • Fixed WMD7 BIT skip issue in cold start.
    • Fixed HUD TDC axis control.
    • Updated radar antenna scan speed for INTC/DGFT/AG.

    ChinaAssetPack by Deka Ironwork Simulations

    • 093: Temp fixed torpedo explosion issue.
    • 093: Torpedo launch angle (gyro angle) now is slaved to periscope azimuth (controlled by player), therefore need to do all calculations manually by player.
    • SD-10: use aa_missile_amraam scheme (A walkaround solution of TWS launch warning for F-16/F-18). More detailed explanation.

    DCS C-101 Aviojet by AvioDev

    • Fixed GPS position. (Already committed in previous revision but was not added to changelog).
    • Improved WARNING, FIRE, ANTISKID OFF, ANTISKID FAIL and CAUTION lights brightness.
    • Improved FD buttons brightness of C-101EB forward cockpit.
    • Improved AOA indexer light brightness.
    • Fixed brightness of priority transfer korry dots. Both for C-101EB and C-101CC.
    • Adjusted the following lights brightness: Fuel available indicators, fuel transfer pressure indicator, fuel FUS quantity selector, boost pump korry, fuel shutoff valve korry, engine anti-ice korry, engine computer korry, battery L and battery R korries.
    • Fixed the following lights brightness, they are now dimmed with consoles lights knob: aileron servo-actuator cutout korry, emergency fuel valve korry.
    • Labels of priority transfer korries (UHF, VHF and NAV) are now always on when electrically energized. Both for C-101EB and C-101CC.
    • Batteries temperature red lights will be off now when there is no electrical power available (this issue had been introduced recently after textures rework).
    • Minor: Removed looped cell links in aircraft setup.
    • Fixed parachute texture.
    • Added Syria map quickstart and single missions (EN and ES localizations).
    • Fixed handling of frequency set in V/TWU-740 radio of C-101CC, as there was an issue with the 0.05 digits selector.

    DCS P-47D Thunderbolt by ED

    • Added 2 additional modifications: P-47D-30 (early) and P-47D-40.
    • Added new bombs and rockets for using on the aircraft.
    • Added external fuel tanks and the M10 smoke tank.
    • Updated bombs delivery procedure.
    • Updated damage visualisation.
    • Flight manual EN, RU.
    • Log book not recording P-47 stats - fixed.
    • Known issue - AI controlled aircraft have problems when aiming M8 rockets.

    DCS P-51D Mustang by ED

    • Starter sound can be heard even without spinning propeller - fixed.

    DCS UH-1H Huey by ED

    • Co-pilot not firing miniguns at targets - fixed.

    DCS Ka-50 Black Shark by ED

    • Cockpit. Corrected OPER and OFF text on L-140 panel.

    DCS MiG-15bis by ED

    • Tracer not seen on 23mm cannon - fixed.

    DCS A-10C Warthog by ED

    • HUD goes to A-A mode without any Electrical power - fixed.

    DCS F-16 Viper by ED

    • Added AGM-65D/G/H/K.
    • W.I.P (Add to the next OB):
      • BSGT option.
      • Uncage.
      • LOS with successful handoff on HUD.
      • It is possible to lock on with two missiles prior to launching the first missile.
      • TMS-right re-command handoff.
      • ASL on HUD for BORE mode.

    • Added AGM-88C (HAS Mode).

    • Optimize F-16 livery files - fixed.
    • SYM Rocker No Longer Working - fixed.
    • Some liveries lack textures - fixed.
    • Scan Broke for Boresight & Vertical Scan - fixed.
    • Radar: Loss of track from SAM to TWS - fixed.
    • Helmet mounted device change:
      • Added option in the ME aircraft property tab
      • Added ground crew comm

    • G Tolerance - Open Beta vs Dev Trunk - fixed.
    • Litening Phase II: Current coordinate display is not looks like in design doc and original source - fixed.
    • F-16CM TGP Will Not Power On After Takeoff - fixed.
    • Updated F-16 Guide with newly added features as required. Changes are noted on the Latest Changes page.
    • HMD Boresight ellipse displayed all time - fixed.

    DCS F-18 Hornet by ED

    • Added AGR Mode.
    • Added FTT Mode (Without tracking moving target. Moving target - w.i.p).
    • Added Mark Point option.
    • Incorrect HOTAS Command for Castle Switch aft - fixed.
    • ZTOD on UFC Error - fixed.
    • Radio volume ISSUE - fixed.
    • Broken fuel transfer from external tanks - fixed.
    • SA page SAM threat rings draw order - fixed.
    • Master mode buttons A/A and A/G are pressed at mission start - fixed.
    • MK-82 Auto mode dropping long - fixed.
    • Threat circles on SA page only show if threat Icon is visible - fixed.
    • AGM-65 IR Display and SLAM display very dark - fixed.
    • Hot start should have INS selector knob in IFA - fixed.
    • EXP render issues - fixed.
    • HUD Sidewinder count does not update until zero missiles remaining - fixed.
    • Firing AIM-7F causes switch to other AIM-7 type - fixed.
    • AIM-9 HUD Count does not change until all missiles expended - fixed.
    • SELECTIVE JETTISON in STORES mode not working correctly for some stores. - fixed.
    • AIM-9 seeker and TD lock onto different targets - fixed.
    • Strange behavior when switching between A/G radar EXP modes and A/A radar - fixed.
    • With stick hidden NWS/Undesignate click spot remains and creates problems for some users - fixed.
    • AG radar EXP2-3 beam jump on first pass - fixed.
    • AG radar heading figures overlap on switch from Map to EXP1-2-3 - fixed.
    • Check UFC and radio button pushes change AM / FM status - fixed.
    • Unlimited weapons - does not respect salvo / ripple after replenishment - fixed.
    • AGM-65 A/G RDY not indicated on HUD in certain condition - fixed.
    • GACQ and VACQ Scan patterns broken - fixed.
    • COMM was turned off, new channel applied right after COMM powered up - fixed.
    • Radio volume does not turn off radio when at minimum - fixed.
    • AGM-88C disappear after launch - fixed.
    • Radar elevation coverage is incorrect - fixed.
    • TWS antenna slew messing with RWS - fixed.
    • Refueling Floodlight isn’t bright enough - fixed.
    • TGT steering is not selected after HUD, FLIR or A/G radar cursor designation - fixed.
    • HSI/SA page A/G designation diamond missing for FLIR and HUD designations - fixed.
    • Added Winwing HOTAS Hornet Files.
    • Incorrect coordinates format in Litening output in current build (decimal, but need to be precise classic one) - fixed.
    • INS Alignment: Moving aircraft should require manual waypoint 0 update - fixed.
    • Helmet mounted device change:
      • Added option in the ME aircraft property tab.
      • Added ground crew comm.

    • Added HMD EW Symbols.
    • AIM-9L & AIM9-M losing lock with control input - fixed.
    • IFA Alignment has strange effect on velocity vector and CCIP CCRP fall lines - fixed.

    Known issues:

    • AIM-9L & AIM-9M Tone loss.
    • AIM-9X ‘jittering’ with radar lock.

    DCS Supercarrier by ED

    • Added CVN-75.
    • Arleigh Burke. Added liveries.

    DCS Combined Arms by ED

    • Fixed delay before deleting an assigned target in F10 view.
    • Fixed incorrect fire solution for controlled FLAK.
    • Running infantry not firing - fixed.
    • Fixed incorrect movement of units with type “on road” when rounding the road.
    • Added auto-turning on the stabilizer during auto tracking (ctrl+F10) for gun 2S6 Tunguska.
    • Fixed armor Armed Speedboat (20mm HE shells can’t damage).
    • Infantry ignoring WP in mission - fixed.
    • MLRS cannot turn to use weapons - fixed.
    • Improved visibility range for infantry.

    Campaigns

    F/A-18C Raven One campaign by Baltic Dragon
    General:

    • Added “mission complete” message to each of the missions.
    • Updated E2-C and Iranian AH-1 skins, they should be displayed correctly now.
    • Added new skin for UH-60s (Golden Angels).
    • Added briefings for all missions in PDF format to DOCS folder.
    • Updated Raven One Guide

    Missions:

    • Mission 01: Prevented USS Vincent Aiello from shooting at Iranian patrol boat. Added information about the campaign guide to the briefing. Fixed rare issue where SPACE BAR command for radio check would not work (replaced with F-10 menu instead).
    • Mission 02: Updated kneeboard page with codewords. Updated designer’s notes (Smoke has to take off first).
    • Mission 03: Adjusted part with enemy MANPAD shooting at player’s wingman. Updated victory condition to correctly award points for destroying weapons stash / truck.
    • Mission 05: Added explanation about enabling Guard channel to Designer’s Notes. Prevented a rare occurrence where UAE M-2000 would slam into player when refueling. Iranian aircraft skins should now show properly.
    • Mission 06: Updated kneeboard (added Marshal frequency).
    • Mission 07: Updated speed and position of recovery helo.
    • Mission 08: Updated starting location of Raven 12 - she is no longer blocked by static aircraft.
    • Mission 10: Removed helo sitting on the deck at mission start. Fixed issue where campaign would not progres if player didn’t refuel.
    • Mission 12: Adjusted player’s loadout. Fixed rare issue where despite mission success the result would be 50 points.
    • Mission 13: Updated kneeboard and waypoint number (Topaz 1). Fixed faulty trigger detecting when player lands.
    • Mission 14: Fixed problem with campaign pushing back to M13 after completing M14.

    A-10C BFT Campaign by Maple Flag:

    • Missions BFT02, BFT03, BFT11: Updated AI vehicle paths to avoid collisions.

    Patrick

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