A question about the XTrident Bell 412 in VR
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Thread: A question about the XTrident Bell 412 in VR

  1. #1

    A question about the XTrident Bell 412 in VR

    Hi all,

    Is there anybody using the XTrident Bell 412 in VR ?
    On my computer, I'm getting better smoothness when the mouse cursor is visible, than when it is invisible (I configured some keys to activate/deactivate the mouse cursor).
    Normally, the contrary should happen, right ? Mouse on screen = less smoothness...
    It is so far the only plane where this happens. Is it the same on your side ?

  2. #2
    Hi Daube,

    I have not used the X Trident Bell 412, but as you say, usually I have found that the contrary is true. Usually (or I should say sometimes) in VR when the mouse cursor is visible the performance is decreased and vice versa. The strange thing is I have only noticed this on several occasions, and it does not seem to be repeatable to me.

    Here is a quote from a post I made over at the ORBX forums:

    "I just discovered this by accident last night while flying in XP11 with the Oculus Rift. I have allocated a key to switch off the VR mouse cursor when in VR as it can become obtrusive. I just discovered last night that removing the VR mouse cursor can increase the FPS up to 50%. With the mouse cursor active I was getting up to 30 FPS and whenever I disabled it I would get up to 45 FPS. I have just allocated the "end" key on my keyboard to toggle the mouse cursor on and off, but you can allocate any key via the XP11 controls menu."

    Sometimes I do not notice any difference at all, and I have not been able to explain this yet.
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

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