FSX Native Conversion Tutorial
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Thread: FSX Native Conversion Tutorial

  1. #1

    FSX Native Conversion Tutorial

    I may have dreamed this, but I thought that several years ago someone here put together a tutorial on how to get started with converting aircraft to Native FSX. The two that came to mind were Henk and Shessi, but I came up dry there unless I'm not looking deep enough. Any ideas?
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  2. #2

  3. #3
    Quote Originally Posted by mjahn View Post
    This is Tom Gibson's Tutorial thread at SOH:
    https://www.fsdeveloper.com/forum/th...27/post-824012
    That should do just fine. . .Thanks!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  4. #4
    There is a thread here: http://www.sim-outhouse.com/sohforum...stion-and-Help
    Tom's tutorial is pretty good but doesn't go into custom animations that you might come across in some models. There are a few
    threads over at the AIG forums that have some tutorial's and some added syntax for the modeldef.xml for animations.

    Joe
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  5. #5
    The tutorials I remember are good but were based on older versions of MCX, so can be a little bit confusing at first. One thing that's important is to use the development version of MCX.
    Current System Specs :
    FSXA & P3Dv4 | Windows 10 Professional for Workstations (x64)
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  6. #6
    Quote Originally Posted by awstub View Post
    . . . . .One thing that's important is to use the development version of MCX.
    Actually I didn't know there was anything other than the Development version. I've been using MCX for years for converting my Sketchup models and every time there's been an update I've installed it. . .just did another one a few days ago. Currently Ver 1.4.0.0 cbd41df3 DEV 7/8/2019.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  7. #7
    Well, first conversion attempt (FS9 L-16) ended with about 50 lines of "Failed" information. All seemingly referring to Makemdl or some function of that. I had already gone over all the "Options" settings and everything was consistent with where they should be so no idea why all the errors. I had just completed reassigning all the animations and assigned a new name and GUID number and exported as FSX MDL. . .proceeded to spit out line after line of errors, lol
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  8. #8
    Here is what I'm getting every time I complete the animation updates and then try to compile to an mdl:

    FSX_Conversion_Errors by Ed Wells, on Flickr
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  9. #9

  10. #10
    SOH-CM-2022
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    Also check whether the model has multiple LODs. MCX will generate a light attach point for every LOD and then barf on compile because of duplicate light entries.

    Gavin

  11. #11
    Thanks guys, I'm going to set this aside for a few years and let it marinate, lol

    I'm going back to flying!!
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

  12. #12
    I think when you use MCX' options to point to a new modeldef.xml, you need to exit MCX and restart it. Then the new modeldef.xml will be used.

  13. #13
    Oh, man, this is a subject I'd love to see some tutorials focused on this subject (Using MCx to convert to FSX)(Change texture types, etc.).

    I was hoping to modify the Alphasim Bobcat to fix the instrument panel in the VC, and ended up lost. I wanted to remove the landing gear control box and some other box that weren't supposed to be there (the landing gear is controlled by a switch on the panel) to make the panel more realistic, and remove some plane that was causing issues in the VC and blocking the panel in some models I found out there, and recompile it, but, MCx removes animations(? I believe I'm correct there?). And how come I can't see the rudder pedals when I read the model into MCx?

    So I started working on the GMax model to add the animations in... (where did the rudder pedals go?). But I'm not experienced enough with GMax. I have been using engineering Solid Modeling software since the late eighties, so it's not beyond me, but that interface is too much like an Apple interface, and I just ain't any good at that.... And then I deleted the LOD's, which I guess I shouldn't have done... sigh

    I did figure out a way to convert SolidWorks models into GMax models though, so that was a plus. I can model in that and the old I-DEAS Master Series all day long....

    Learning GMax would be a huge help for me in scenery design, too...

    I've got a ton of started nearly done projects and would love to finish them this winter....

    I will check out Tom Gibson's tutorial referenced above...

  14. #14
    PS... Those errors above look like they're related to incorrect format of the crash-box callouts?
    Just a total guess...

  15. #15
    Quote Originally Posted by rhumbaflappy View Post
    I think when you use MCX' options to point to a new modeldef.xml, you need to exit MCX and restart it. Then the new modeldef.xml will be used.
    Yes, I did that, thanks.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
    My SOH Uploads: http://www.sim-outhouse.com/sohforum...erid=83&sort=d

    Current System Specs:
    FSX/Accel | Windows10 64bit
    Motherboard: MSI760GM-E51(MS-7596)
    CPU: 3.9GHz AMD FX-4300 Quad-Core | RAM: 16GB DDR3 1333
    GPU: NVidia GTX 970 (4GB GDDR5)

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