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Thread: New Nimitz Class Carrier

  1. #51
    Odie / Others - Just a reminder that the carrier will not be available for use for a couple months (AFAIK, someone mentioned 4/1/2020). I would recommend a US Navy aircraft like the F/A-18 or F-14 as your first purchase. You will get a carrier with DCS and once you have a good US Navy aircraft for it, you will be able to prepare for the release of the carrier. It took me a couple sessions before I was anywhere competent at landing on the carrier.

    Here is a quick review of my Case 1 (VFR) carrier landing pattern in the F/A-18: Upwind about 10 miles ("Instant Action" release point) (a) hook down, Tacan to 74X, HSI to Tacan 10 mile range....as you approach carrier on about a 360 / 010 heading get to 800' AGL / AWL and 400 KTS.... passing carrier to your left check clear deck and slowly count to 10, break left level at 800', pull 4 G's (or your speed divided by 100), level out on reciprocal heading (180) with speed below 275 KTS, drop gear and flaps, watch outside for carrier to about your 7 o'clock / HSI until Tacan pointer to 7 o'clock, turn back toward carrier to line up with angle deck, look for ball (I've never seen it very well, so I use HUD "E" bracket and aircraft path symbol), approach speed is between 135 - 140 (watch you indexer lights, but I find the HUD "E" bracket and aircraft path symbol a better speed indicator (bracket above path FAST, bracket below path SLOW)). Catch the number 3 wire (lol). Hook up, turn right to exit the landing area....nothing to it. (That is sarcasm...it is quite challenging.)

    Good luck. Buy now while things are on sale!
    Jay
    USNR-Ret; Former Airline Migratory Worker; Builder, Owner, Operator RV-8 N817J
    Comp Spec - ASRock Steel Legend WiFi M/B, Ryzen 7 5800X, RX 6900 XT, 32GB RAM, M2 SSD for DCS, SATA SSD for MSFS2020

  2. #52
    Also, keep in mind that if you own the Tomcat by Heatblur, you're getting the F-14B, F-14A & USS Forrestal & possibly an AI A-6 tanker as part of the total purchase. Not to mention Jester AI and all the missions and in game training tutorials. It's the best value in all of DCS World hands down.




    MACH 3 DESIGN STUDIO
    Heatblur Rivet Counting Squad™

  3. #53
    New Pic from DCS FB Page


    2048×1152 258 KB





    Patrick

  4. #54
    Dear valued clients,
    We earlier stated that DCS: Supercarrier would be available to play in early access by Q1 2020. However, we will need to postpone the early access release to 15 April 2020 in order to complete the “Stay at Home” Sale. We do not launch large products during an ongoing sale event.

    This also gives us more time to complete some needed tasks before the early access release. To be as transparent as possible, we are sharing the DCS: Supercarrier task list to complete before its release:

    Issue Type
    Summary
    Priority
    Status
    Due Date (if applicable)
    End date (if applicable)

    Task
    Implement network deck crew behavior between players
    Stopper
    In Progress

    Bug
    Optimize performance
    Stopper
    Backlog
    13/Mar/20


    Bug
    Correct aircraft and deck static object collision behavior
    Stopper
    To Do
    09/Apr/20
    13/Mar/20

    Bug
    Correct track replays when aircraft taxi on the deck
    Stopper
    In Progress
    09/Apr/20

    Improvement
    Non-Carrier Aircraft or non-owner Interaction
    Stopper
    In Progress

    Bug
    Long Range Line Up Light tuning
    Stopper
    In Progress
    20/Mar/20
    13/Mar/20

    Task
    Tune PLAT camera video
    Stopper
    In Review
    29/Mar/19

    Bug
    Synchronize deck crew in MP
    Stopper
    In Progress
    20/Mar/20
    13/Mar/20

    Task
    Synchronization deck crew at player connect
    Stopper
    In Progress
    20/Mar/20

    Bug
    Tune carrier and aircraft interaction physics Stopper
    In Review
    09/Apr/20

    Task
    Correct hold back bar installation on E-2C Hawkeye
    High priority
    Backlog

    Task
    Tune the high-detail LSO Station High priority
    To Do

    Improvement
    Improve the LSO human model quality
    High priority
    In Review

    Bug
    Reset human player to catapult if player fails alignment to catapult shuttle
    High priority
    To Do
    27/Mar/20
    13/Mar/20

    Bug
    Hold back bar position adjustment after aircraft launch
    High priority
    To Do
    20/Mar/20

    Task
    Animation and connectors for CVN-72/73/74/75
    High priority
    In Progress
    24/Mar/20

    Bug
    Correct hangar door texture of the Kuznetsov
    High priority
    In Progress
    20/Mar/20 16/Mar/20

    Bug
    Static objects placed near the island can snap to highest point on mesh if mistakenly placed on part of the island structure.
    Medium priority
    Backlog

    Bug
    Fix ejected pilot falling through deck
    Medium priority
    To Do
    20/Mar/20

    Bug
    Synchronize server and client jet blast deflector animation
    Medium priority
    Backlog
    13/Mar/20

    Bug
    Correct Supercarrier unknown indication on RWR
    Medium priority
    In Review
    13/Mar/20

    Bug
    Add carrier pained deck lines in ME
    Medium priority
    To Do
    20/Mar/20
    25/Mar/20

    Bug
    Correct damaged PAI on catapult Medium priority
    In Review

    Task
    Smoother deck crew transition between sitting and standing poses Medium priority
    In Review

    Bug
    Tune visible carrier damaged model
    Medium priority
    Backlog
    09/Apr/20

    Bug
    Remove possible desync on first load of multiplayer
    Medium priority
    Backlog
    13/Mar/20

    Task
    Include Supercarrier in the encyclopedia
    Low priority
    Backlog

    Integration of DCS: F-14 Tomcat is planned to be delivered with Release State version. However, we will try our best to add some Supercarrier functionality to Early Access version too.

    Many thanks for your support and patience,
    The Eagle Dynamics Team

    __________________

    Patrick

  5. #55
    Unique Carriers

    For DCS: Supercarrier, we will be providing all Nimitz-class aircraft carriers of the Theodore Roosevelt subclass. These include:

    CVN-71 USS Theodore Roosevelt
    CVN-72 USS Abraham Lincoln
    CVN-73 USS George Washington

    These will be the first three carriers released at Early Access. After the Early Access release, we will provide:

    CVN-74 USS John C. Stennis
    CVN-75 USS Harry S. Truman

    In addition to unique naming and numbering of the carriers, they will also have unique geometry. This is most evident in the islands (towers and antennas). Please see attached and note that they are work in progress.

    Each ship will also have unique carrier communication callsigns.

    Thanks,
    Wags

    Attached Thumbnails

    Patrick

  6. #56

    Super Carrier - Launch Operations

    Looks pretty awesome! Wags talking us through a couple "cat" shots on the new super carrier.

    https://www.facebook.com/eagle.dynam...YrG0e1aJtJS-eK
    Jay
    USNR-Ret; Former Airline Migratory Worker; Builder, Owner, Operator RV-8 N817J
    Comp Spec - ASRock Steel Legend WiFi M/B, Ryzen 7 5800X, RX 6900 XT, 32GB RAM, M2 SSD for DCS, SATA SSD for MSFS2020

  7. #57

    ***New FAQ***Thread***
    Dear all,

    We have been reading all your great feedback and questions on DCS: Supercarrier, and we wanted to create a FAQ to consolidate all of our answers. We will continue to read all of your questions, and we will update this FAQ. Please keep 'em coming.

    ---

    Will Supercarrier support the F-14 Tomcat at Early Access release?

    Yes. We are working with Heatblur to make this happen and we are making progress. While we cannot promise 100% that it will be ready for the Early Access launch, it will certainly be ready in short order thereafter.

    Will plane directors marshal players and the AI to catapults?

    Yes this is in the design specification of the module but will come after the initial Early Access release.

    We also plan to have a plane director guide aircraft out of their parking location and hand off the aircraft to another plane director to guide the aircraft to the catapult.
    Once the aircraft is close behind the jet blast deflector, the aircraft is then passed off to the plane director on the catapult.

    Will you include a salute animation for the Hornet pilot?

    Yes, we are currently updating the pilot models for the Hornet and the Viper, and we plan to include some animations. This will come after the initial Early Access release.

    Is there also a key command for the Salute?

    Yes, it’s Left Shift+Left Ctrl+S.

    Can you collide with the deck crew?

    No, at the initial Early Access release they have no collision model. Later, we hope to add a form of self-preservation logic to avoid collisions.

    Will the elevators work?

    Yes, they will work automatically for the AI to move aircraft off the deck to prevent over-crowding. Later with the inclusion of the Air Boss station, we will also allow players to manually raise and lower them.

    Will the hangar be included?

    Yes, and modeling is already underway. However, given that pilots never get into or out of their aircraft in the hangars, this is a lower priority and is scheduled for a later date.

    Will red shirt ordnance animations be included?

    We have no such plans at this time due to the unrealistically large investment required to support all weapon types and the huge permutations of placement on the aircraft.

    How will aircraft be moved around the deck for cyclic operations?

    Actual movement is not possible for static aircraft and deck crew given their nature as static. However, using the Mission Editor, adding a simple static despawn event for such units is planned.

    How is the performance?

    A lot will depend on your computer, how the deck is populated, and level of detail of the models used to populate the deck. However, given that the carrier is at sea, there is no terrain or ground objects to render like an airbase. It goes without saying that the larger the number of high poly count aircraft on deck the bigger the hit.

    Why is Supercarrier not free or included with the Hornet?

    A tremendous amount of time, effort, and capital has gone into this sophisticated module, and more is still do come. The development cost of Supercarrier rivals many of our aircraft modules. To include it with the Hornet would drive up the cost of the Hornet well over a $100. Please also note that we provided an all new carrier with the release of the Hornet at no extra cost.

    How will deck crew night launch operations be supported?

    We are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches. This will probably come after the initial Early Access release.

    Patrick

  8. #58


    ***mini update***
    "
    Hey everyone,
    To give you a head start learning operations around the boat, we have attached a preliminary copy of the DCS: Supercarrier Guide, created by Bunyap.

    Please note that this is work-in-progress and we'll be adding a chapter on using the LSO station, some adjustments to the radio messages, and some tuning of the deck crew hand signals. However, this should get you started.

    Thanks,
    Wags

    Attached Files

    Patrick

  9. #59
    updateHow will deck crew night launch operations be supported?
    We are working on the addition of glow sticks and aircraft light flash signals. Vests also have reflective patches. This will probably come after the initial Early Access release.
    What is include at Early Access launch?
    • Highly detailed polygon model
    • High resolution textures that include realistic weathering and markings
    • Animated arresting wires and lifts (AI controlled at first)
    • Animated radar antennas
    • Animated aircraft elevators
    • Animated catapult bubble between catapults 1 and 2
    • Steam from catapults
    • Deck lighting
    • Risers (guard rails) around aircraft elevators when lowered
    • Populated island crew
    • Long range line up lights
    • Animated “rabbit lights” along landing area center line
    • IFLOLS
    • Damage model
    • Functional air defense weapon systems:
    o Sea Sparrow
    o CWIS
    o RAM
    • Option for all Nimitz-class aircraft carriers of the Roosevelt sub-class:
    o CVN-71 Theodore Roosevelt
    o CVN-72 Abraham Lincoln
    o CVN-73 George Washington
    • Deck parking. Allow up to 14 aircraft to be spawned on deck for multiplayer missions
    • Carrier radio communications for Case I, Case II, and Case III
    • Static deck crew that can be placed by mission designer
    • Animated deck crew for bow and waist catapults launches
    • Static deck vehicles (mule, fire truck, and crane) that can be placed by mission designer
    • New Kuznetsov Russian aircraft carrier
    • Arleigh Burke-class guided missile destroyer

    What are the items planned for after Early Access release?
    • Ready Room
    • Air Boss Station
    • Interactive LSO Controls like manual control of hook touch down location, hook to ramp height, wave off lights, and cut lights
    • Plane directors to guide aircraft to catapults and off the landing area
    • Three additional ships of the sub-class
    o CVN-75 Harry S. Truman
    • Rendered hangar deck
    • Emergency barrier net (controlled for Air Boss station)
    • Deck crew (not static deck crew) that move to avoid collisions with aircraft
    • Deck crew glow sticks for night operations
    • Pilot animations like the salute and right hand on grab bar

    How will I take part in carrier operations if I do not own this module?
    The CVN-74 John C. Stennis that was released at the same time as the Hornet will remain in DCS World as a free carrier. We will remedy all takeoff issues, but it will retain the existing model and not have deck crew, radio communications, Ready Room, LSO station, and other features included in Supercarrier.
    How will it work in multiplayer if a player does not own Supercarrier”?
    Anyone can join a server that includes the Supercarrier module. Owners of the module can takeoff and land on the Supercarrier, as well as use the Case 1, 2, and 3 radio communications, Ready Room, LSO station, Air Boss station, and more. Non-owners of the module will:
    • See the Supercarriers, deck crew, and aircraft on the deck in missions. This will allow them to join a multiplayer mission with Supercarrier.
    • Create missions with the Supercarriers using the Mission Editor.

    However, if you do not own the Supercarrier module, you will not be able to spawn on the deck to takeoff or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station.
    How will the new Kuznetsov aircraft carrier and Arleigh Burke destroyer be included?
    We will keep the exiting Kuznetsov aircraft carrier as a free version, but under a different name than the new one as part of the Supercarrier module. The new Kuznestov is an entirely new model with new geometry, textures, animations, and AI taxi behaviors. In single player, ownership of the Supercarrier module is required to use the new Kuznetsova and Arleigh Burke. In multiplayer though, they will be visible to all players and can be attacked and attacked by them. This will allow players that do not own the module to still join a server that includes the module. However, in order to takeoff or land on the Kuznetsov or Burke (helos) in multiplayer, ownership is required.
    What aircraft carrier communications will be included?
    At Early Access launch, Case 1, Case 2, and Case 3 will be supported. After Early Access will we do additional work to include spins, pattern re-entry after a wave off or bolter, and Automatic Carrier Landing (ACL) support. You can find a preliminary version of the guide here: https://forums.eagle.ru/showpost.php…69&postcount=2

    Patrick

  10. #60
    ***Getting Close***



    Attached Thumbnails Attached Thumbnails DCSSC_10.jpg   DCSSC_9.jpg   DCSSC_11.jpg   DCSSC_12.jpg  

    Patrick

  11. #61



    Attached Thumbnails Attached Thumbnails DCSSC_1.jpg   DCSSC_4.jpg   DCSSC_5.jpg   DCSSC_6.jpg  

    Patrick

  12. #62
    But is there progress on the earlier carriers that were supposed to be part of the Tomcat package?

    From HB Facebook post, 2018:

    "The mighty CV-59, Heatblur Forrestal Class carrier leaves drydock for the first time! While the art team begins the texturing process, we'll be bringing her systems and functionality online. The Heatblur F-14 project includes the free DCS addition of the Forrestal, Ranger, Saratoga and Independence Forrestal class carriers amongst other free included content!

    Thanks, NC

  13. #63
    Hello Chief....Have a look at the Development update in this thread
    http://www.sim-outhouse.com/sohforum...F-14-A-B/page9

    Patrick

  14. #64

  15. #65
    A few new shots have surfaced


    Patrick

  16. #66

    **Small Update**

    Hi all,
    Progress is being made by the team on our internal builds, some of the code for how objects interact with the deck had to be redone.

    As soon as we do have a date we will let you all know, we are planning for sometime in May.

    Thank you for your continued patience and support.
    __________________
    BIGNEWY
    Community Manager Eagle Dynamics


    Patrick

  17. #67
    Small update from Nineline
    "We have a new volunteer Closed Beta Test group that is now testing and running the SC through its paces, but when we have more solid news to share, we will share it with you all."

    Patrick

  18. #68
    tiny update from today’s newsletter…along with some new pics" We continue to develop and bug fix DCS: Supercarrier for an Early Access release later this month
    and we hope to be providing a preview to our partners and social media channels next week








    Patrick

  19. #69

    ***Small Update from Russian Forums**
    In Russian forum, USSR_Rik --

    Quote:
    One of the key problems of the new module is the players’ work “not according to the rules”. It’s good when everyone steers and flies as in life — that is, they are supposed to follow the rules of taxiing, work with their deck crew, take off, get in touch with the landing and withstand the landing and crew parameters.

    But if the player does something wrong, to teach the AI ​​to resolve such situations turned out to be very difficult, although from a third perspective everything is simple and obvious. But the light at the end of the tunnel is already visible (and this is not an oncoming train).

    Patrick

  20. #70

  21. #71

  22. #72

  23. #73
    small update from DCS SC forums…

    • Quote:

    Originally Posted by Mr. Big.”Biggs”
    Did I miss something? F14 not going to work initially???
    Thanks

    So far the F-14 has been working very well with the SC in testing, both MP and SP, that said, there might be extra issues that need solving with it into Early Access. But it is much farther along then a month ago, for sure. Mostly its things like parking issues because of its size, or other size issues not seen with the smaller Hornet.

    Patrick

  24. #74

    ***Flash News***
    Hi all

    We are planning an open beta update for the 20th of May which will include the super carrier.

    Thank you for your patience

    Patrick

  25. #75

    ***Night Ops***

    Patrick

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