Microsoft Flight Simulator Announced 2019 - Page 10
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Thread: Microsoft Flight Simulator Announced 2019

  1. #226

    Glad It Works For You

    I have a Microsoft Account...I have an Xbox profile...every time I try and open up to see the updates all I get is an unexpected error try again later. I would really like to try and be a part of the Alpha team to see if this will work on my system and how but am getting very frustrated with this. You got any ideas?

    Managing to get in by repeatedly pressing enter I'm in now an hour later I may get something to work who knows.

    This is probably the most confusing thing I have tried to do in a long time but I finally got an answer...I am Windows 7 NOT Windows 10 so I cannot get an Xbox APP and therefore cannot participate. That's OK. I am relaying this to anyone else who is not on Windows 10 or later don't bother trying.

  2. #227
    I think that's a given for MSFS being on Windows 10 since Xbox is on that OS. As for FSX who knows maybe an update to DX11 giving it a little more life.



    "Time is God's way of keeping everything from happening at once"





  3. #228

    FSX

    I own FSX Box and Acceleration on Disk so I will be flying that with all my addons as long as I want to. I don't know what the ones on FSX(Steam) will do if they pull the plug on that. Perhaps go to P3DV2 or P3DV3 both of which my computer will run because the FSX stuff is compatible I believe. FS2020 is truly beautiful I agree but when I'm flying in an aircraft that I repainted to and from airports that I created I'm truly a happy simmer.

  4. #229
    I'm in.

    Jim

  5. #230
    Quote Originally Posted by tgycgijoes View Post
    I own FSX Box and Acceleration on Disk so I will be flying that with all my addons as long as I want to. I don't know what the ones on FSX(Steam) will do if they pull the plug on that. Perhaps go to P3DV2 or P3DV3 both of which my computer will run because the FSX stuff is compatible I believe. FS2020 is truly beautiful I agree but when I'm flying in an aircraft that I repainted to and from airports that I created I'm truly a happy simmer.
    You don't have to perform an online activation? I have the discs as well and it still requires an activation online....can't imagine they would continue with that option when trying to launch their new product....
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  6. #231
    Yes, the disc version of FSX still requires activation, which for a lot of users (if not most?) has to be done by phone instead of online.

  7. #232
    Quote Originally Posted by tgycgijoes View Post
    I own FSX Box and Acceleration on Disk so I will be flying that with all my addons as long as I want to. I don't know what the ones on FSX(Steam) will do if they pull the plug on that. Perhaps go to P3DV2 or P3DV3 both of which my computer will run because the FSX stuff is compatible I believe. FS2020 is truly beautiful I agree but when I'm flying in an aircraft that I repainted to and from airports that I created I'm truly a happy simmer.
    If they stop selling FSX steam, it will still be available to download anytime, anywhere for everyone that owns it. That's how steam works. Even FSW still is.

  8. #233
    Quote Originally Posted by Daube View Post
    Yes, the disc version of FSX still requires activation, which for a lot of users (if not most?) has to be done by phone instead of online.
    I recently installed a fresh copy (3rd time) of FSX from original discs and didn't have an issue with calling anyone concerning activation.

    (Perhaps I shouldn't have mentioned that for fear that going forward M$ will now be reading my posts...and merely awaiting any new installations!)

  9. #234

    World Preview video!

    Looking good! Wow NYC!




    "Time is God's way of keeping everything from happening at once"





  10. #235
    The graphics look simply amazing. I see them threatening my current PC like it's a Great White Shark; I'm gonna need a bigger boat.

  11. #236
    Looks pretty amazing!
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  12. #237
    Quote Originally Posted by Sundog View Post
    The graphics look simply amazing. I see them threatening my current PC like it's a Great White Shark; I'm gonna need a bigger boat.
    That's just it. What sort of PC will it take to run this sim? FSX was stunning when it was released, but the minimum requirements made for a visually bland experience and it was some time before PC hardware caught up well enough to actually allow the sim to run with nice, but not full, graphic goodies.
    My computer: ABS Gladiator Gaming PC featuring an Intel 10700F CPU, EVGA CLC-240 AIO cooler (dead fans replaced with Noctua fans), Asus Tuf Gaming B460M Plus motherboard, 16GB DDR4-3000 RAM, 1 TB NVMe SSD, EVGA RTX3070 FTW3 video card, dead EVGA 750 watt power supply replaced with Antec 900 watt PSU.

  13. #238
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    Looking like it's going to take one of those computers in the basement of the Pentagon to run that scenery without the slightest hiccup. I'll settle for MS giving us FSX folks our worldwide weather link back.

  14. #239

  15. #240
    Quote Originally Posted by DaleRFU View Post
    Thank you..!
    A lot of detailed system information with more jaw dropping in sim scenery.

  16. #241
    Be yourself. Everyone else is already taken.

  17. #242

  18. #243
    What About All of My Third-Party Aircraft?

    Microsoft is incorporating a legacy mode that it expects will provide near-complete backward compatibility, so those of us who have huge libraries of old favorites won’t be starting entirely from scratch. In addition, Microsoft is committed to providing a software development kit (SDK) with the product at launch that will give developers the tools they need to build add-ons, though they caution that it is something that will be polished and expanded through post-launch updates. In other news for add-on aircraft builders, every parameter is now exposed in plain text, with no more binaries. This means it’s going to be easier than ever to create high-quality add-on aircraft, or to tinker with the ones you already have. For those who like emulating glass cockpits, those displays are fully programmable based on straightforward coding instead of a library of animations, and support things like touch screens and synthetic vision.


    While the team is currently evaluating something like an in-sim store for supplemental content, there will be no requirements to use it, and no restrictions of any kind on downloading freeware or payware add-ons from other sources.



    "Time is God's way of keeping everything from happening at once"





  19. #244
    Not much response yet to these mindblowing videos..... ( thanks guys! ).
    I suppose everybody is blown away, speechless or looking for their socks or jaws

    One of my favourite snippets (put it in a loop and watch it for an hour or so) :

    https://cdn.microsoftstudios.com/fsi...20Dash.mp4?_=2

    Here's an article by former Aces member Hal Bryan:

    http://inspire.eaa.org/2019/09/30/an-inside-look-at-microsofts-newest-flight-simulator/?fbclid=IwAR0dYUMkYaBXH04K2Ua8OopuxV5Ru-SHWBewVEzcqfCKBeLpxdy-hHgXxoc


    AFAIK nothing about ATC or AI sofar...

  20. #245
    Quote Originally Posted by Javis View Post
    Not much response yet to these mindblowing videos..... ( thanks guys! ).
    I suppose everybody is blown away, speechless or looking for their socks or jaws

    One of my favourite snippets (put it in a loop and watch it for an hour or so) :

    https://cdn.microsoftstudios.com/fsi...20Dash.mp4?_=2

    Here's an article by former Aces member Hal Bryan:

    http://inspire.eaa.org/2019/09/30/an-inside-look-at-microsofts-newest-flight-simulator/?fbclid=IwAR0dYUMkYaBXH04K2Ua8OopuxV5Ru-SHWBewVEzcqfCKBeLpxdy-hHgXxoc


    AFAIK nothing about ATC or AI sofar...
    That quote I post was from Hal. I forgot the source link.

    It's going crazy over at Avsim! Pretty much dead here.



    "Time is God's way of keeping everything from happening at once"





  21. #246

  22. #247
    I wonder if anyone has seen the file structure yet. There is a good chance I'll be developing FDEs for one of the payware companies and I'd love to know more about the flight model build process.

    Is it time to say goodbye to AirEd? If it is what's next?

  23. #248
    Senior Administrator PRB's Avatar
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    I just finished watching that FlightChops video. Was going to post it here but Pam beat me to it. Looks pretty good! I didn't understand the scenery discussion. Sounds like we will need an Internet connection to see pretty scenery. Hopefully not a super fast one.
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  24. #249
    Quote Originally Posted by PRB View Post
    I just finished watching that FlightChops video. Was going to post it here but Pam beat me to it. Looks pretty good! I didn't understand the scenery discussion. Sounds like we will need an Internet connection to see pretty scenery. Hopefully not a super fast one.
    From Hal Bryan's article:

    "The scenery is built on Bing satellite and aerial imagery, augmented with cool buzzwordy stuff like photogrammetric 3D modeling and multiple other data sources, all of which is streamed via Microsoft’s Azure cloud service. Yes, the word streaming means you’ll need an internet connection, but you can download and pre-cache scenery areas for offline use, or even fly in a fully offline mode".

    "The computers were described as upper-, but not top-, end machines with GeForce RTX video cards, and the internet connection feeding the scenery tested out at about 25 megabits"..

    25 megabits is equal to 3.126 Megabytes.

    -RobM..

  25. #250
    SOH-CM-2021 warchild's Avatar
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    Quote Originally Posted by mal998 View Post
    I wonder if anyone has seen the file structure yet. There is a good chance I'll be developing FDEs for one of the payware companies and I'd love to know more about the flight model build process.

    Is it time to say goodbye to AirEd? If it is what's next?
    Thats been my question since i got myfirst sniff of it a few weeks ago. sadly, theres been an nda in place thats kept a gag on it all till today. One thing i'm certain of is that they're out to beat down x-plane 11 in some aspects while maintaining that fun feeling fsx always had.

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