best i can do is 2.4, and i've only got a 1070. this is either going to be real interesting, or real frustrating..
best i can do is 2.4, and i've only got a 1070. this is either going to be real interesting, or real frustrating..
So it will be Subscription based and No VR Support at launch?
Patrick
[QUOTE=MrZippy;1198244]Yeah, we had some good fights and name calling going on early this morning about VR vs NO VR! Had to put some people outta their misery![/QUOTE\]
I'll behave I promise....I've already been beheaded on YouTube for expressing my opinion
Patrick
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I wouldn't worry too much about that yet. I assume that speed was for the purpose of the viewing demonstration, with all sim sliders
and detail maxed. The article also didn't say what monitor resolution was being fed. I assume the final product will allow some kind
of resolution adjustment and internet speed download, like Netflix, where you can choose non-HD, HD, or Ultra HD play resolutions.
As far as pricing goes, the article says MS hasn't decided yet, Certainly with a cloud based system, they can offer all sorts of payment
options. Maybe a full purchase price option, but with a lease to own subscription option for those on limited income. Maybe they could
even offer a free subscription, but with commercials every so often .
I just wonder how you would install third party products, including repaints, on a cloud based system, unless they were offered like
apps through an MS store. I also wonder what would happen if the sim got really popular, and I was trying to sign into the cloud
along with thousands, or even 10's of thousands, of other simmers all at the same time.
Anyway, for me, it's still way too early to get excited about, even with all the wonderful high res videos. I've still got lots of planes
to fly and places to visit yet in P3Dv4. And right now, P3Dv4 is working very well and looking very good for me.
-RobM
Nothing but flying with sights and sounds of the aircraft. Finally aircraft with self-reflectons!
"Time is God's way of keeping everything from happening at once"
World and Weather
Microsoft Flight Simulator Developer Interview - Episode 2: Aerodynamics & Cockpit
Premieres Oct 1, 2019
"Time is God's way of keeping everything from happening at once"
Seems the 2D panel is no more. Expect cries of oy vey iz mir and the old Chopin in the background!
Tom
__________________________________________________ ___________________________________________
Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7
Frooglesim gives a really good look under the hood, answers a lot of questions for me. Lots of mind numbing MS official pre-alpha footage. If this is pre-alpha, I can only imagine what the release will be like.
Last edited by gman5250; October 1st, 2019 at 05:45.
He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
Thomas Jefferson
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It was said that the resolution shown was 4k! So, how hany of us have 4k GPU's & monitors?
Also, as far as backward compatibility, it was stated that FSX planes have a single point 'surface' area, compared to a 1000 points per surface of the new aircraft.
It was said that the new planes will have far better stall caractoristics where a wing can stall before the other, & even touching a cloud with a single wing will affect the aircraft.
So, do we really want to use our old planes?
Robin
Cape Town, South Africa
Personally, I'm ready for the new world. A fresh start. Just visually, it's time. If you haven't listened to Froogle's latest video...do! He goes through all his notes from the time spent at MS. It's head spinning what has been done.
MACH 3 DESIGN STUDIO
Heatblur Rivet Counting Squad™
This sim will be the best one out there, with significant distance from second. And it's totally new, from ground up.
Not another FSX version as the case was with Dovetail's sim or P3D.
It's not just the virtual environment that is jaw dropping. it's the new Flying dynamics also. When you get a sim
where planes stall & stall - spin, you know you get some serious Air Dynamics there.
If you watch at the videos how plane behaves - translates each wind gust it receives in the three axis (yaw, roll, pitch),
you easily realize that porting over FSX planes "that fly in rails", is like you're trying to downgrade your flying
experience with the sim. Except in the case that FSX planes can be converted to follow sim's aerodynamics. But still,
they won't have the PBR visual technology.
For me, this is a total start from the beginning. And for such a sim, I don't complain. It's turn of the page, end of an era.
My only concern now is to gather money enough to build a ring that will allow me to enjoy this sim in it's full potential,
about a year from now. Estimations for release is mid 2020.
Aerodynamics & Cockpit
Using FSX code and explain why!
"Time is God's way of keeping everything from happening at once"
Very informative of MSFS. Click on the interview for the audio file.
https://www.avsim.com/home/pri-news/...or-team-r5405/
Last edited by TuFun; October 1st, 2019 at 20:37.
"Time is God's way of keeping everything from happening at once"
Community Engagement
"Time is God's way of keeping everything from happening at once"
Well, I've signed up with MS to become some a tester. I guess that will be up to them as to what kind of a tester I will be. Who knows if I will be chosen to give feedback on anything. It all remains to be seen. All very secret.
In case anyone wants to watch more videos here is the one by the Three Grumpy Simmers who MS flew out from Europe, Australia, and eastern US for the mid-September weekend.
Lots of questions answered and much speculation put to bed.
https://www.youtube.com/watch?v=CSDw524Nj9E
"Time is God's way of keeping everything from happening at once"
More info about not requiring a super computer to run MSFS.
Starts at 23:28
https://www.flightsim.com/images/fea...view_AUDIO.m4a
"Time is God's way of keeping everything from happening at once"
I'm interested in seeing how we will get our 3D content into the sim. Such as, will the exporter for plane models now work with Blender and other 3D software, or will everything still have to be filtered through either 3DSMax, GMax, or 3DS?
Is it going to have seasons? I haven't seen any snow in there yet, but if it's as good as the rain, it will be something to see.
Also, how will we modify the terrain if we would like to add in old airports that no longer exist? I would love to see one of the 3rd party teams make a "Golden Age" of aviation add-on for this, like was done for FSX. That's where I think using Bing will be a liability, but we'll see.
Having said that, just like Froogle, I've been blown away, no pun intended, by what I've seen from the team so far.
Tom
__________________________________________________ ___________________________________________
Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7
The devs have spoken much about how they're making it easier to get models into the sim - I would hope that they'll do so via something fairly universal in the SDK, a sort of ModelConverterX built into the program. Hard to know though. It's reassuring that they're clearly thinking about how best to support third-party devs and backwards compatibility options, keeping my fingers crossed that when the sim surfaces they'll have something in there to help us all out.
I wish I had enough time to finish writing everything I sta...https://www.facebook.com/DC-Designs-2156295428024778/
I understand it might be possible to "port" or "convert" some FSX (or P3D?) models to the new sim... But what about the gauges and external modules in 32 bits ? These are not going to be converted automatically, and they probably won't work at all in a 64 bits sim, as we can already see in P3Dv4 today.
Maybe simpler planes with only XML gauges will be fine. But that's quite a limiting factor nowadays. High quality planes (FSLabs, PMDG, MilViz, VRS etc...) all use complex systems. I'm pessimistic about the probability to see them ported to the new sim...
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