Smoke for Steam Trains
Page 1 of 2 12 LastLast
Results 1 to 25 of 26

Thread: Smoke for Steam Trains

  1. #1
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355

    Smoke for Steam Trains

    Do we have any fx files to simulate the grey-black smoke coming from a steam train? I'm looking for an effect where the smoke streams back over the moving train.

  2. #2
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Something like this....but not so hard on the frame rates
    Attached Thumbnails Attached Thumbnails mole rolling stock_ww1.jpg  

  3. #3

    Icon5

    MOVING trains.................smoke FROM MOVING trains...what is this alchemy?.....you'll be telling me next that people fly, and the earth's not square....

    Ha ha, you're not asking much are you!

    Well moving trains would be good, using tick18 ani or? As for smoke there are a few chimney stacks effects (Nanni's new cfs2 effects and LouieG's explsions at Simviation), which could be used/improved on, but I'm pretty certain it's not possible to have the effect move with the bgl in CFS2.

    Cheers

    Shessi

  4. #4
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    I suppose I assumed that a smoke effect could work in much the same way as one of the dust or snow effects for moving vehicles.

  5. #5
    SOH-CM-2024 Mick's Avatar
    Join Date
    Jun 2005
    Location
    Easthampton, Mass., U.S.A.
    Age
    76
    Posts
    3,415
    I don't know if it would work in CFS2, but Bill Lyons' old FS9 (or was it FS8?) Travel Air 2000 package includes a moving steam train with a smoke effect. Sounds too. Maybe you could adapt them for CFS2, or maybe they wouldn't even need any adapting. All the old Lyons payware stuff was later released on either AvSim or FlightSim (can't recall which.)

  6. #6
    Hi All,
    We all ready have one. See my post in Zeebrugge Naval Air Station Flanders post.

    Regards,
    B24Guy

  7. #7
    Not sure if this will work but how about the using the same files that are used to make the smoke effect from the smokestacks on ships?

  8. #8
    Maybe it could be added as an EXTRA in the DP file for trains in Objects DP since there is no train DP in Scenery files?

  9. #9
    Hi _486_Col_Wolf,
    You are correct it is added as [EXTRA] in the objects DP file.
    Today I sent Revenna a modified FX file. It also works well for the moving loco.
    If Revenna wants a moving train on the mole he would have to install the modified BGL and texture files to the Veh. folder and change the UNIT type In the DP files.


    Regards,
    B24Guy

  10. #10
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Got it. Thanks B24Guy. Just as well its raining here....good weather to play with this train set!

    If I'm reading this correctly the files can be added twice- once in INF for a static object and once in VEHICLES for a moving train.
    Already added the train to the mole in a Layout and it sits well on the reduced rails. KDriver has removed the sleepers with the alpha channel.

  11. #11
    Hi Ravenna,
    If You want to have a "moving mole train" and a "static mole train" you will have to CUT and PASTE "mole train" from the "inf folder to the veh folder.

    Then you will have to change the DP files to these values.

    [MISC_DATA]
    unit_family=3
    category=21

    You can't have two object BGL's with the same GUID number.
    Maybe I should have done it this way.

    Hope this helps,
    B24Guy

  12. #12
    Hi All,
    I was just thinking. Can you use a veh as a static object and place it in the GSL?

    Regards,
    B24Guy

  13. #13
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,444
    Yes you can.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  14. #14
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    OK, then I'll take the train objects out of INF and put them in VEH. Thanks guys!

  15. #15
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Static train (apologies for the blurry graphics). Smoke fx looks good. Thanks B24Guy!
    Not part of the GSL...this is part of a Layout.
    Attached Thumbnails Attached Thumbnails Zee_with_train_a.jpg  

  16. #16
    Hi Ravenna,
    I encountered a problem when placing the Loco as INF when it is a VEH. One loses the smoke FX.
    The only solution I could come up with is to make a new BGL of the loco and place it in the INF folder.
    This way one may have a Smoking non-moving Loco on the Mole.

    I will send you the static Loco.


    Regards,
    B24Guy

  17. #17
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Got it. Thanks B24Guy!! Just experimenting with all the changed locomotives and rolling stock. I placed the static train as part of a Layout and placed a moving train on the mole in a mission using the "convoy" technique from Cody's MB handbook.
    Tricky watching the movement while low flying.

  18. #18
    Quote Originally Posted by Ravenna View Post
    Tricky watching the movement while low flying.
    Why not using a helicopter for that purpose?

  19. #19
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by Roxane-21 View Post
    Why not using a helicopter for that purpose?
    Yep, thought of that but I was up to my eyeballs in stuff today and I will need to download a helicopter. Anyway I'm happy with what I saw on the fly.

  20. #20
    Ravenna,
    New FX for the Loco is on it's way.

    Regards,
    B24Guy
    Attached Thumbnails Attached Thumbnails SteamExp1.jpg   SteamExp2.jpg  

  21. #21
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by The B24 Guy View Post
    Ravenna,
    New FX for the Loco is on it's way.

    Regards,
    B24Guy
    ...! Looks absolutely great. Just like the real thing. Thanks B24Guy.

  22. #22
    Quote Originally Posted by Ravenna View Post
    Something like this....but not so hard on the frame rates
    Hi All
    When I was very young my family lived about 2x the distance in the photo from the Enfield rail marshaling yards in Sydney.
    My Mum often complained about soot on the washing and the curtains.
    I enjoyed it as Dad would take us down to see the steam engines at work.
    We were always welcomed in the roundhouses.
    Memories!
    Cheers
    Stuart

  23. #23
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by stuart277 View Post
    Hi All
    When I was very young my family lived about 2x the distance in the photo from the Enfield rail marshaling yards in Sydney.
    My Mum often complained about soot on the washing and the curtains.
    I enjoyed it as Dad would take us down to see the steam engines at work.
    We were always welcomed in the roundhouses.
    Memories!
    Cheers
    Stuart
    Stuart, You have jogged my memory. When I was about 6 my grandfather and Dad took me to the Eveleigh workshops near Redfern in Sydney. At the time my Dad worked there as a coach painter and my Grandfather had worked there since he migrated from Scotland in 1912. I remember being hoisted up into the cab of a big locomotive and looking into the cold black fire box. I still get a kick out of seeing a (rare) steam train chuffing along our line.
    Cheers,
    Ravenna

  24. #24
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355

    Back on the Tracks

    Copied the fx to Wolfi's original locomotive. Love the smoke ( thanks B24Guy!) but wonder about its height. Have I placed it too far above the funnel?
    I've spent hours lining up the formation and tweaking the waypoints. As you can see the damn loco keeps its distance from the box car. The train starts out connected and the waypoints are close together at curves in the track. Any ideas on how to keep a train in tight formation?
    Attached Thumbnails Attached Thumbnails train smoke_ground level_03.jpg   train smoke_ground level_02.jpg   train smoke_ground level_01.jpg  

  25. #25
    Hi Revenna,

    Try a hand edit and copy all the waypoints, except the first one and last one, from the Loco and paste them to the cars, overwriting the cars original waypoints.

    Might help,
    B24Guy

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •