Sorry I seem to have hijacked the thread, but thanks David for that info. I'll look into it.
Couldn't find "Aircraft_Spawns_1_4.exe" though.
Sorry I seem to have hijacked the thread, but thanks David for that info. I'll look into it.
Couldn't find "Aircraft_Spawns_1_4.exe" though.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
All good. Just trying to start conversation here in the CFS3 forum. Any is good to me. Regards,Scott
The alert among you may have noticed that I have uploaded this aircraft spawn managing utility, made by the ever-inventive Corrado way back in 2005. v 1.4 is updated to work with NEK, ie. it can handle aircraft from 17 countries. This offers another alternative when managing installations with huge numbers of aircraft. Mind you, I've always thought that ETO does a pretty good job of having sensible entered and left service dates for aircraft, ships, and vehicles. There's always the odd exception, of course when you get an aircraft showing up in a random fighter spawn, that is unwanted.
Sorry again about hijacking this thread, Scott
Will give it a try. Never used it before but i like what it does. Pretty cool feature. Thanks,Scott
Update of my texture mod, decided to retexture french fields as well.
Nice picture. Looks really good for CFS2. I guess there was a lot of work involved. Thank you,Sir...Regards,Scott
The french field textures were sourced from google earth. Most of the work done was editing each texture's edges to get them to tile seamlessly,and then re_colouring them to match the other terrain tiles that I'm using in the mod. Love doing this stuff.
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