Made a very simple airport near me (Goudhurst, Kent, GB) which came out pretty well using ADE in P3D4. Had an airport poly where you select "grass" to surround the runway, buildings, etc but this texture is pretty "fixed" in ADE and very two dimensional (painted on) looking. I have removed the poly, so the grass strip just sits on the default landclass/autogen but that on the other hand looks pretty mottled and un grass like.
How do I using ADE get the grass surrounding the runway to look like it does in the following two examples of Falcon's airports? I have searched over at FDS/Scruffy Duck but the discussions there are too over my head/rocket science to follow. If I need to import some third party textures into ADE I ought to be able to handle that.
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