Horton HO 229 jet fighter for CFS2 released by Allen! - Page 3
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Thread: Horton HO 229 jet fighter for CFS2 released by Allen!

  1. #51
    SOH-CM-2023 Hurricane91's Avatar
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    Quote Originally Posted by Allen View Post
    2 Seater takes flight! Still some work to be done on the VC/interior as I forgot to put some sort of panel thing behind the pilot seat.

    Attachment 69422
    It's gorgeous Allen! Dave's right, you're a master. You've also got some great help around here.

  2. #52
    SOH-CM-2023 Ravenna's Avatar
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    Allen,

    Very nicely done!

  3. #53
    Great job, thank you Allen!

    Quote Originally Posted by Allen View Post
    Had no idea anyone had ripped models from CFS3 before.
    Krzysztof Malinowski's P-47 and Ju-88 have been ripped from CFS3 as well.
    Last edited by Roxane-21; June 2nd, 2019 at 00:33.

  4. #54
    Tiller of Soil MaskRider's Avatar
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    Thanks Allen!

    Looking forward to additional versions!

    MR



    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

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  5. #55
    Only one set of textures showing it seems, unless the config needs adjusting.

  6. #56
    Redding Army Airfield Allen's Avatar
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    Roxane-21
    MS gave us the P-47-25 and Ju-88 as gMax files. The Ho 229 and B-26 I made are game rips done with 3D Ripper DX.

    3D Ripper DX hooks into the game's DirectX and try to save what you see on screen once you push the capture key. Models are warped out of shape but you can use a tire that should be round as away to unwarp and the plane's dimensions are know so they can help should you not be able to do the unwarping with a tire.

    eddie
    The texture are there and you need to rename the .bmps to get the texture you want. Adding repaints in the .cfg count against the 100 plane cap so I did not do that.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  7. #57
    Ok Allen, thanks! Wanted to check out the nightfighter skin, looks great!

  8. #58
    Hi Allen
    Great job
    Thanks for that.
    Cheers
    Stuart

  9. #59
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    Hiya Allen,

    I am having an issue with the Winter skin. I renamed the texture files

    Winter go_229a_D.bmp
    -> go_229a_D.bmp and

    Winter go_229a_t.bmp -> go_229a_t.bmp
    .

    However, no matter what I do when I load up the AC the only texture showing in the beginning of FF is the damaged skin.

    I have flip flopped the texture names, deleted the cdp and still I get only the damaged skin showing.

    I took a little closer look at the two texture as they appear right out of the box. It appears that they may also be flip flopped.

    The D skin is un-damaged and the t skin is the damaged skin.

    Cheers,
    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

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  10. #60
    Redding Army Airfield Allen's Avatar
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    Crap... The Winter go_229a_t.bmp has the damage alpha layer by mistake... I just updated the download to fix that.

    If you have DXTBmp.exe you can open the Winter go_229a_t.bmp with it and go to Alpha > Create Alpha Channel (Green). Okay on the box. Now the alpha layer is done and go to File > Save and save it.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  11. #61
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    Hiya Allen,

    Thanks.

    Sorry to be such a pest but your update hasn't quite fixed the problem.

    You need to flip flop the names of the two winter textures.

    Right now, with the update as is, the default view is the damaged skin. When you flip flop the names of the two files everything is jake.

    Cheers and thanks again for the great new ACs for CFS2.

    MR

    PS: don't suppose there is any way I could cojole you into adding a tad more shone to the model?

    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  12. #62
    Redding Army Airfield Allen's Avatar
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    Fixed the texture names and maybe the shine. I have no idea how shine works as I have no idea how MDLC.ini text values work so it is all guess.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  13. #63
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    Thanks Allen. Just got back home from running a few late night errands- getting some chow.

    I'll go get everything right now.

    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  14. #64
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    They all look wonderful Allen. The shine is perfect!

    Thanks for putting in the time!

    Cheers,
    MR




    Last edited by MaskRider; June 2nd, 2019 at 23:54.
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


    MR Downloads at SOH
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  15. #65

    Trouble after landing

    Has anyone encountered the craft going over nose first and crashed?

    I am having trouble with slowing down after landing.

  16. #66
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    Quote Originally Posted by BoeingvsAirbusNKL View Post
    Has anyone encountered the craft going over nose first and crashed?

    I am having trouble with slowing down after landing.
    Yes, I experienced the same issues. Finally was able to get it to land by:

    1. Having a fairly long runway 6000+ feet.
    2. Approach low and slow give your self time to lose air speed- you want to hit the end of the runway at a very low angle and not over 100 mph
    3. Approach with flaps fully extended and gear down- she doesn't make any fuss about extending flaps above any particular speed.
    4. Once you touch down retract flaps and stay off the brakes- if you need to steer do it very lightly. She has a very narrow wheel base- side to side and front to back- thus a relatively high and narrowly supported center of gravity so she wants to tip over.
    5. Once you have reduced speed to around 55 mph or so extend the flaps again this will help you lose those last few mph with out using the brakes and risking nosing over.
    6. Finally when you get down to 20 mph or so use the brake- lightly.

    Haven't tried any fancy taxiing around. but Im sure its probably an adventure!

    Chears
    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


    MR Downloads at SOH
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  17. #67

    Please post them and any others

    Quote Originally Posted by MaskRider View Post
    Yes, I experienced the same issues. Finally was able to get it to land by:

    1. Having a fairly long runway 6000+ feet.
    2. Approach low and slow give your self time to lose air speed- you want to hit the end of the runway at a very low angle and not over 100 mph
    3. Approach with flaps fully extended and gear down- she doesn't make any fuss about extending flaps above any particular speed.
    4. Once you touch down retract flaps and stay off the brakes- if you need to steer do it very lightly. She has a very narrow wheel base- side to side and front to back- thus a relatively high and narrowly supported center of gravity so she wants to tip over.
    5. Once you have reduced speed to around 55 mph or so extend the flaps again this will help you lose those last few mph with out using the brakes and risking nosing over.
    6. Finally when you get down to 20 mph or so use the brake- lightly.

    Haven't tried any fancy taxiing around. but Im sure its probably an adventure!

    Chears
    MR
    Is it possible to post your great skins. Also any DP files with guns and rockets for the aircraft. Thanks from on of your many fans

  18. #68
    Redding Army Airfield Allen's Avatar
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    There is no info if the Ho229 could carry rockets and I don't have any for it. Plus Air to Air Rockets don't work well at all in CFS2. The rocket logic cause them to drop way too fast.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  19. #69
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    Quote Originally Posted by BoeingvsAirbusNKL View Post
    Has anyone encountered the craft going over nose first and crashed?
    BvsA,
    I did trying to turn while taxiing. Try moving the CG aft by editing the "aircraft.cfg" file.
    In the Weight and Balance section, change the highlighted number to at least -2.5 to -3. The -3 works well for me.
    empty_weight_CG_position = -3.0, 0, 0

    It may also help to reduce the steering angle a bit, from 45 to 30 degrees in the "contact points" section;
    point.0= 1, 1.49, 0.000, -7.05, 1600, 0, 0.330, 30.00, 0.400, 1.250, 0.400, 3.000, 3.000, 0

    Please keep in mind that I am flying the Horton in FS9, so my recommendations may need tweaking. Good luck and let me know
    how (or if) it works.

    John

  20. #70
    I will check your tweaks out, John.

  21. #71
    Redding Army Airfield Allen's Avatar
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    Ho-229A Night Fighter.zip


    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - German

    Description: Probability historically inaccurate but I was not able to find any info what the 2 seat Ho-229 V4 and Ho-229 V5 prototypes under construction looked like. I took the CFS3 Ho-229A model I already converted and move the pilot forward and with a smaller nose wheel I could get radar operator in the back.

    Has most animations with breaking parts and damage texture logics. Model is Multi LOD. Flight Dynamics only tested in Free Flight! Anyone is free to test and rework flight dynamics.

    To check it out, rate it or add comments, visit Ho-229A Night Fighter.zip
    The comments you make there will appear in the posts below.

  22. #72
    SOH-CM-2023 Ravenna's Avatar
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    Thanks Allen. A nice "what if"!

  23. #73
    Thanks Allen,
    I took the first release for a spin the other day, lots of fun.
    Got to grab this one.


    Regards,
    B24 Guy

  24. #74
    Tiller of Soil MaskRider's Avatar
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    Hiya Allen!

    Thanks very much!

    I have a teensy issue.

    There seems to be a typo in the Allen_Read_Me_Install.txt file.

    In each of the install steps for gauges, weapons, dp files, etc, we are instructed to go to the listed folders and delete the listed files all except for the cdp files which apparently we are also expected to delete- although it never specifically tells up to do so.

    Same goes with the aircraft folder itself, instead of being told to add it to the aircraft folder we are instructed to delete it.

    Like I said, no biggie, as I am sure most of us understand what we are supposed to be doing. However, you never know, some newbie might be scratching his/her head wondering why nothing seems to be showing up in the game! ;^)

    Cheers,
    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  25. #75
    Redding Army Airfield Allen's Avatar
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    The B24 Guy, Ravenna

    Have fun with it. Also if any CFS3ers are lurking I can sent you the gMax files.

    MaskRider
    How I read it is delete the listed DPs and also delete the CDP if found.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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