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Thread: Zeebrugge Naval Air Station Flanders 1

  1. #126
    Yeah, I know Dutch are a pain in the ass, but curious if you did find the final puzzle-piece........

    hertzie

  2. #127
    SOH-CM-2023 Ravenna's Avatar
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    Movement at the Station

    Hi Hertzie,
    Yes, the missing piece is in place. It was a lock system and Allen very kindly made the lock. It looks great and usefully also fits other European canals in places where one is needed.
    The GSL files for Zeebrugge and Bruges are completed after a lot of tweaking. I do however have two small problems to fix before I release.
    First, because the two areas are adjacent, I was careful to start one (Bruges) at the level of latitude where the other (Zeebrugge) finished. My original attempt wiped out part of the overlapping objects, even though they lined up in MB. By adding Zeebrugge to the GSL layer and calling up Bruges.mis in MB I could see the overlap and pared it back to match. When I saved the Bruges objects as a GSL file and added it I found it still had a small overlap. All of the above is a long winded way of saying that there is a very small gap in the scenery's continuity. It amounts to about 600 feet of track and some trees. The overlap is in open country and only the rail line is affected, so I would be interested in knowing whether others think it should be fixed and, if so, how to fix it. My first thought was a quick workaround, making a .lay file for the small section of track to be loaded in a mission. My second thought ( late at night) was to save all of Bruges in MB as a .lay file and add the .lay to the Zeebrugge scenery in MB (after, of course, removing them from the main GSL). Will this work? (rhetorical question) but seriously, I am interested in others' views on how to proceed here.
    The second problem is more straightforward. Bruges (the dockland and the city) is a large file. You all know what that means. Overflying it gives a considerable hit to frame rates. Kevin Driver has very helpfully tested the scenery for me and suggested that the city objects need to be reduced. I'm inclined to release two versions- Bruges and Bruges_lite...one for people with more powerful computers. What do people want here? I would add that a mission to Bruges would be to the Dockland which is a short distance from the city.
    All views welcome and considered!
    Also in the pipeline is the .lay for both areas, but that's another story...
    Cheers,
    Ravenna
    Attached Thumbnails Attached Thumbnails Bruge_11.jpg   Bruges_5.jpg   Bruges_2.jpg  

  3. #128
    Please let me know when this project is ready to upload to the FFS,

    Thank you

    Dave

    dea14u@aol.com
    http://www.TheFreeFlightSite.com
    "Laissez les bon temps rouler"

  4. #129
    Hi Ravenna,

    Thanks for your extensive answer. Honestly to say that half of it I don't get , but that's because I'm not a scenery designer. And most of the times the designer is the most critical.......

    I (but who am I ???) think that we flightsimmers often don't see what you designers see......

    But one thing is very clear, I am of no help for you..... What I can say is that a light AND a heavy version would be very nice for all of us flightsimmers, for though I have a strong machine, a lot of others don't and it would be great if they could use the scenery too.

    Hope this does encourage you to make this scenery definitive.

    Many many thanks for all your efforts,

    hertzie

  5. #130
    Ravenna,

    On the question of lite versus full infrastructure, i would look to the main purpose behind this project. Is this mainly an eye-candy build or will there be extensive, heavy mission action around and over it? If you go full build with a string of heavy missions related, things might get a little choppy at times. But if any planned missions are relatively few and light in terms of loaded aircraft and surface vessels, then a full build release won't matter much on most computers, putting this more in the eye-candy block.

    "If you're in a fair fight, you didn't plan it right"


  6. #131
    SOH-CM-2023 Ravenna's Avatar
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    Hertzie, Thanks for your comments. Much appreciated.
    Bearcat, Historically there were both kinds of missions targeting this area and a campaign using this scenery from the Allied side would probably involve missions for a flight of aircraft up to several squadrons. Part of the infrastructure in Bruges harbour was designed to protect the large number of U boats and small destroyers/ torpedo boats based there.
    I've tried to make a scenery which reflects what the airmen of the time saw, but I do realise that a lot of simmers see the extra objects as just eye candy. For me it is part of what makes the flight immersive. I am going to knock down some of the buildings in Bruges and remove a lot of trees, so even the full GSL file would be lighter than it is now, but a "lite" version is now on my list of things to do this week. Once that is done I am just about ready for release, apart from adding a couple of items to the readme downloads list.

  7. #132
    Can't have this thread fall off the first page.
    So... Ravenna is testing some modified gun emplacements.

    Regards,
    B24Guy

  8. #133
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    Almost there guys. The B24Guy has given us 3 modified versions of the AF 15 inch Vickers gun and a gun pit to match the concrete emplacements for these guns. Large naval guns along the Belgian coast of various calibres were a feature of the German occupation. When I set out on this scenery I was unaware of this. Now the guns we have will allow the representation of the 11, 15 and 18 inch guns targeted by the Royal Navy and the bombers of the RNAS and the Independent Force.
    Also just in: Kevin Driver's airfields for Kagohl 3 (the Englander Geschwader). These will be a part of this package. So too will be Allen Downey's canal lock.
    I just want to stress that this package is a group effort. My part is just the choice of gsl files and a couple of Lay files. Even there, the coastal defences stop just to the south of the Zeebrugge mole. To come are the guns and facilities from there to the frontline, but that's another story.

  9. #134
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    As Michael said, I'm working on Gontrode and St Denijs-Westrem airfields outside Ghent. Michael and I have built Nieuwmunster which was located in the Bruges/Ostend area.

    Michael has done a great job with the GSL scenery at Zeebrugge and Bruges. Allen, Robert John and B24 Guy have made beautiful models of the Zeebrugge mole, U-Boat pens and locks.

    A good deal of the scenery will be valid for WW2.

    Cheers,
    Kevin

  10. #135
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    Quote Originally Posted by kdriver View Post

    A good deal of the scenery will be valid for WW2.

    Cheers,
    Kevin
    Yes.....just remove all those U Boat Pens!

  11. #136
    Hi guys, any further news about this project?

    Cheers,

    hertzie.

  12. #137
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    Hi Hertzie,
    Just 2 airfield GSLs to tweak and we're ready to upload. I've also been working on an RNAS repaint for Stuart Green's Caudron G.4 for missions over the area.

  13. #138
    Hi Ravenna, I'll keep my fingers crossed .

    hertzie

  14. #139
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    Exclamation For Ravenna...Zeebrugge feedback

    Ravenna,

    This is what I am missing for the Zeebrugge scenery layout...

    Broad leaf tree2
    Dead_trees2_damaged
    fibldr
    gr_hse1
    Railroad_I2
    sandbags
    sbridge2
    VietCraneCargo
    WWI_barbed_wire
    zeebrugge_lock
    zeebrugge_mole
    ZM_Shed

    Can you provide some guidance on where to find this stuff?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  15. #140
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    Quote Originally Posted by Rami View Post
    Ravenna,

    This is what I am missing for the Zeebrugge scenery layout...

    Broad leaf tree2
    Dead_trees2_damaged
    fibldr
    gr_hse1
    Railroad_I2
    sandbags
    sbridge2
    VietCraneCargo
    WWI_barbed_wire
    zeebrugge_lock
    zeebrugge_mole
    ZM_Shed

    Can you provide some guidance on where to find this stuff?
    Andrew,
    As you can see I have cast a fairly wide net. Next time not so ambitious!
    The lock and mole were made by Allen for the Zeebrugge scenery.
    The ZM_Shed was made by the B24Guy for the mole. I will send you the mole, shed and lock files.
    WW1_barbed_wire is from Robert Sprackland's magazine (I think it was number 6- the issue with the WW1 theme). Same for the dead tree.
    Viet_cargo crane (oops, I thought I deleted that one) is on the Free Flight site, Vietnam objects, Page 2.
    I think sandbags is from the same page...see the sandbag bunkers.
    Gr_hse1 should be in the Beta ETO scenery set by Gius.
    fibldr is, I think, in the PHP2 scenery set.
    Railroad I2, the broadleaf tree and the stone bridge I will have to look at in my files and my readme (actually Kevin has added some of the links I omitted in the readme).
    The sandbags and damaged trees can actually be deleted if we are looking at 1940.
    I will email you today with the links to the above and the objects made by Allen and B24Guy. Do you also have KDriver's Flanders scenery remodelling and flattens?

    Cheers,
    Ravenna

  16. #141
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Michael,

    Yes, I do have the Flanders scenery. Turns out it's also useful for BoF, as well.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  17. #142
    Hi Rami

    I believe the object gr_hse1 is an object in the in the stock scenery_cfs_library and in the remodeled scenery_cfs_library found in issue14.

    It is a stock object with an incorrect dp.

    Issue 14 page 25

    scenery_cfs_library Remodeled: DP's not working


    After testing the remodelled scenery_cfs_library, I found that a few objects
    do not show up in mission Builder, they are
    gr_apt0.dp
    gr_apt1.dp
    gr_apt2.dp
    gr_apt3.dp
    gr_apt4.dp
    gr_bl0.dp
    gr_bl1.dp
    gr_hse0.dp
    gr_hse1.dp
    gr_hse2.dp
    gr_hse3.dp
    gr_hse4.dp
    gr_hse5.dp
    lighthse.dp


    The reason for this is that there are no category in the DP's


    Example
    [MISC_DATA]
    unit_family=4
    The data should look like this
    [MISC_DATA]
    unit_family=4
    category=31


    The modified DP's are included in this issue

  18. #143
    SOH-CM-2023 Ravenna's Avatar
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    Yep, that is fixed in Allen's updated cfs1 objects for cfs2.

  19. #144
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Ravenna,

    Some great news...Zeebrugge works beautifully, and frame rates are more than acceptable, especially on my desktop. On the laptop, frame rates were above twenty-four, which means there was no stutter.

    You also did a nice job on the locks, and I can see the areas where Kevin adjusted the water class. Nice work!

    When I complete the Bruges installation, I will do the final cleanup transfer and copy my laptop installs to my desktop, so everything will be updated, and I'll post a few screenshots.

    Now, onto Bruges.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  20. #145
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Ravenna,

    Great work on Zeebrugge! I'll be contacting you about Bruges tonight.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  21. #146
    SOH-CM-2023 Ravenna's Avatar
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    Ha! Your screen shots show what I am missing. I am still getting fuzzy textures, looking like a mid summer heat haze when I fly around Flanders and northern France. I've started a fresh install so I'm about to experience the misery this will inflict on anyone else installing Bruges-Zeebrugge.
    Can I just point out that Kevin's redrawing of the coastline and flattening of the landscape made all this possible.

  22. #147
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    Thanks Michael and Andrew. I'm starting to get the hang of Ground2K. Allen and B24 Guy did a great job with the infrastructure.

    Kevin

  23. #148
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    I'm still getting some ground texture bleeding through into the lock's water. Mostly this happens as I get close to the lock/s. A minor quibble but it happens consistently.

  24. #149
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Ravenna,

    I am happy to report that testing is complete with the newest layouts sent to me by Kdriver...Bruges looks great! Frame rates are acceptable as well. I'll try and post some screenshots by the weekend.

    Now, back to 25 May...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  25. #150
    SOH-CM-2023 Ravenna's Avatar
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    Quote Originally Posted by Rami View Post
    Ravenna,

    I am happy to report that testing is complete with the newest layouts sent to me by Kdriver...Bruges looks great! Frame rates are acceptable as well. I'll try and post some screenshots by the weekend.

    Now, back to 25 May...
    The Wayback machine does its thing!
    We now have some aircraft parked on the mole circa 1917-18, courtesy of the B24Guy (thaks Scott!!)

    I'd post a pic here but the only ones I have are on our PC and it is being commandeered today. I'll post one later today when I'm allowed into the study!

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