Originally Posted by
mongoose
So one can just add them to the a_pregame_1 under <KeyObject Name=xxxxx ?
What decides which pregame file you choose for what aircraft and airbase? For instance if I add an airbase to the cutscenes file for, say the Luftwaffe. do I choose a specific pregame file and make sure the aircraft I want to use that airbase are listed?
I also note a lot of xxx_pregamex.X files. What are they?
In any case the B17s I have which are not in a_pregame_1 that I have are
AvH_B-17G-80_001
AvH_B-17G-80_003
plus some FirePower ones.
yes you got it just add the sim name of the aircraft to <KeyObject Name=xxxxx and that aircraft will play that set of shots.
I had to make a set of animation files so you can see the pilot on the airfield
a_pregame_.x is pilot walker
aa_pregame.x is pilot Chuck Yeager
ab_pregame.x is pilot Bud Anderson
ac_pregame.x is pilot Bob Hoover
aaa_pregame.x is pilot Lee Archer
aab_pregame.x is pilot Roscoe Brown
aac_pregame.x is pilot Ira Temple
the cutscenes.xml determines what airfield gets what pregame and all there is pregame 1 , 2 and 3 but you can get very custom in the cutscenes, im working on a custom pregame for kenley airbace that takes you all around Kenley in the hangers to the outer reaches and when its done I will allow the countries that were stationed at Kenley during the war access, the others will play pregame 2 as usual.
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