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Thread: Global Surface Water

  1. #26
    SOH Staff Devildog73's Avatar
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    WOW!
    Thanks Richard.

    Always a pleasure to download and install your work. FANTASTIC....

    Lee
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  2. #27

    Great stuff Ricardo!

    Very nice to have accurate water, so thanks for all the effort, and thank your pc as well...

    Oh btw does it take into account global warming.....

    Cheers

    Shessi

  3. #28
    Impressive! Looking forward to it.

    Regards,
    B24Guy

  4. #29
    Quote Originally Posted by Shessi View Post
    Great stuff Ricardo!

    Very nice to have accurate water, so thanks for all the effort, and thank your pc as well...

    Oh btw does it take into account global warming.....

    Cheers

    Shessi
    Possibly!

    The data is compiled by comparing 32 years of satellite data:

    https://global-surface-water.appspot.com/download

    I used "transitions" data and added the OSM Oceans data to it, to help with ocean abnormalities caused by clouds, ice and waves.

  5. #30
    Can anyone tell when this would be available with a readme to install and use for simple minds like mine? ( VTP's;Regional scenery folder, etc. )

  6. #31
    in Addon Scenery, I make a folder named 'GlobalSurfacewater'. Inside GlobalSurfaceWater, I make a folder named 'scenery'. I place all the GSW water lwm files, and all the excludes, and all the GSW shoreline vtp files into scenery.
    I add it to the Scenery Library in CFS2, and activate it.
    Done.

    The shorelines should be available in about a week (I hope).

  7. #32
    Simple enough. the "add-on" folder is something I never bothered to think about using.
    Looking forward to all the great "eye candy" this will bring. I don't have a clue as to what you guys have been communicating with each other and don't intend to learn at this stage in my life!

  8. #33
    Quote Originally Posted by highpockets View Post
    Simple enough. the "add-on" folder is something I never bothered to think about using.
    Looking forward to all the great "eye candy" this will bring. I don't have a clue as to what you guys have been communicating with each other and don't intend to learn at this stage in my life!
    You can probably use the cfs2 main folder or the scenedb folder.

    My sentiments exactly HP. I'll just stick to mission building... As Odd Ball once said: "Like, uhh... I just ride em man, I don't know what makes em go!"

    I too am looking forward to the release.
    "De Oppresso Liber"

  9. #34
    I'm getting a slight reality check while doing this. The compilation of the VTP BGLs is taking much longer than I assumed. I have a fairly up to date computer, but BGLC, the compiler, is bogging down under the load of the Canadian wilderness.

    It's going to be 2-3 months before the shorelines are done. But if there are no power outages, and my CPU, memory, and hard drive all hold up it will get done. I've been working on this project since August of 2018, so a couple of months is OK with me. The computer is running 24/7 at 4.23Ghz!

    For those that have Sander's CFS2Autocoast, I'm going to store the vtp SBX files online later today. This would allow you to play with different shoreline textures, or figure out how to eliminate anomalies or hooks at the ends of the lines. SBuilderX 315 can Import the SBX files, if some splitting of the files is needed. That version can then export as bln or Luis Sa made a SBX version converter that will make a readable fs2009 SBX file. I mention this because the size of some of these SBX files will choke SBuilder9.

    If you are more technically inclined, SBuilderX can export ESRI shape files, and those can be exported to a GIS program for work. I have GpsMapedit v.2.1 which can export an MP file that SBuilder9 can load directly. QGIS is also a great GIS program.

  10. #35
    Here is a link to the VTP SBX files. They can be loaded into SBuilder9 or SbuilderX for some reworking. (SBuilderX files would need to be converted to SBuilder9 SBX files.)

    https://drive.google.com/drive/folde...RO?usp=sharing

    Enjoy. Still compiling...

  11. #36
    I found a missing watermask for the GlobalSurfaceWater_East set:

    GSWCFS2_6316_lwm.bgl

    It has been added to the Google Drive download or may be downloaded separately as above.

    This is an odd area. Going to N45 E60 there is a mesh anomaly. And the landclass needs serious reworking as the Aral sea has dried up! Not sure what it looked like in 1938.
    Last edited by rhumbaflappy; May 1st, 2019 at 09:26.

  12. #37

    GSW ShoreLines

    Here's the Google Drive link to the shorelines:

    GSW ShoreLines

    They are unfiltered and not reworked at all. There are anomalies, they are all 20 meters wide, and they all use the same tropical shoreline texture.

    This should give us a good point of some reworking of the lines. Ground2K v4 might be the tool to use... take an LOD8 area at a time?

    Jim Kier's LWMViewer can get a single cell's bitmap of the watermasks or the shorelines.

    Stream lines are going to always be a problem. They need to conform to the mesh, or they run uphill in spots. Even FSX had the streams wrong. ORBX solved their vector problems by not having any streams... they just allow what was already in FSX or P3D. P3d streams seem better. The OSM data for streams isn't very good. Slartibartfast does have a way to generate streams, but I haven't tried it.

    Landclass is a problem. It needs updating for all areas to insure coverage of the land masking. It can also be split into regions for better texture options. I may go there next.

  13. #38
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    I would prefer to have streams running up hills than to not have them at all. They can always be fixed with flatten files if necessary.

    Keep up the good work!

  14. #39

    Landclasses and Regions

    I've completed the landclasses to match the Global Surface Water sets. I have arranged them into Regions. They are Region_A through Region_Z, and are roughly the same as found in FSX and P3D. Each region needs a full set of landclass textures to display properly. These are included in the download. Each region should be separately entered into the Scenery Library.

    The textures in each region can be changed to reflect the different part of the world it represents. This gives us the ability to have different texture sets in each area of the world. For seasons, you'd need to have separate seasonal installs of CFS2, as is usual.

    Regions.zip

    The file is big. Around 1GB. That's due to the redundant texture files in each region's texture folder.

    Dick

  15. #40

    How I'm Set up for scenery

    This is my Addon Folder:



    This is my Regions folder:



    Here's my scenery.cfg:

    Code:
    [General]Title=CFS2 World
    Description=CFS 2 Scenery data
    Cache_Size=100M
    Clean_on_Exit=TRUE
    
    
    [Area.001]
    Title=Default Scenery
    Local=scenery
    Active=TRUE
    Layer=2
    Required=TRUE
    Remote=
    
    
    [Area.002]
    Title=Terrain
    Local=Scenedb\world
    Active=TRUE
    Texture_ID=1
    Layer=1
    Required=TRUE
    Remote=
    
    
    [Area.003]
    Title=CFS1 Library
    Local=Scenedb\library
    Active=TRUE
    Layer=3
    Required=FALSE
    Remote=
    
    
    [Area.004]
    Title=Airport Facilities Data
    Local=Scenedb\AFDFiles
    Active=TRUE
    Layer=4
    Required=TRUE
    Remote=
    
    
    [Area.005]
    Title=Scenery Ships
    Local=Scenedb\Ships
    Active=TRUE
    Layer=5
    Required=FALSE
    Remote=
    
    
    [Area.006]
    Title=Aircraft Weapons
    Local=Scenedb\weapons
    Active=TRUE
    Layer=6
    Required=TRUE
    Remote=
    
    
    [Area.007]
    Title=Vehicles
    Local=Scenedb\veh
    Active=TRUE
    Layer=7
    Required=TRUE
    Remote=
    
    
    [Area.008]
    Title=Effects
    Local=Scenedb\fx
    Active=TRUE
    Layer=8
    Required=TRUE
    Remote=
    
    
    [Area.009]
    Title=Runways
    Local=Scenedb\runways
    Active=TRUE
    Layer=9
    Required=TRUE
    Remote=
    
    
    [Area.010]
    Title=Buildings
    Local=Scenedb\inf
    Active=TRUE
    Layer=10
    Required=TRUE
    Remote=
    
    
    [Area.011]
    Title=FS2000_props
    Local=Scenedb\fs2kprop
    Active=TRUE
    Layer=11
    Required=TRUE
    Remote=
    
    
    [Area.012]
    Title=mesh
    Local=ADDON\mesh
    Active=TRUE
    Required=FALSE
    Layer=12
    Remote=
    
    
    [Area.013]
    Title=Region_A
    Local=ADDON\Regions\Region_A
    Active=TRUE
    Required=FALSE
    Layer=13
    Remote=
    
    
    [Area.014]
    Title=Region_B
    Local=ADDON\Regions\Region_B
    Active=TRUE
    Required=FALSE
    Layer=14
    Remote=
    
    
    [Area.015]
    Title=Region_C
    Local=ADDON\Regions\Region_C
    Active=TRUE
    Required=FALSE
    Layer=15
    Remote=
    
    
    [Area.016]
    Title=Region_D
    Local=ADDON\Regions\Region_D
    Active=TRUE
    Required=FALSE
    Layer=16
    Remote=
    
    
    [Area.017]
    Title=Region_E
    Local=ADDON\Regions\Region_E
    Active=TRUE
    Required=FALSE
    Layer=17
    Remote=
    
    
    [Area.018]
    Title=Region_F
    Local=ADDON\Regions\Region_F
    Active=TRUE
    Required=FALSE
    Layer=18
    Remote=
    
    
    [Area.019]
    Title=Region_G
    Local=ADDON\Regions\Region_G
    Active=TRUE
    Required=FALSE
    Layer=19
    Remote=
    
    
    [Area.020]
    Title=Region_H
    Local=ADDON\Regions\Region_H
    Active=TRUE
    Required=FALSE
    Layer=20
    Remote=
    
    
    [Area.021]
    Title=Region_I
    Local=ADDON\Regions\Region_I
    Active=TRUE
    Required=FALSE
    Layer=21
    Remote=
    
    
    [Area.022]
    Title=Region_J
    Local=ADDON\Regions\Region_J
    Active=TRUE
    Required=FALSE
    Layer=22
    Remote=
    
    
    [Area.023]
    Title=Region_K
    Local=ADDON\Regions\Region_K
    Active=TRUE
    Required=FALSE
    Layer=23
    Remote=
    
    
    [Area.024]
    Title=Region_L
    Local=ADDON\Regions\Region_L
    Active=TRUE
    Required=FALSE
    Layer=24
    Remote=
    
    
    [Area.025]
    Title=Region_M
    Local=ADDON\Regions\Region_M
    Active=TRUE
    Required=FALSE
    Layer=25
    Remote=
    
    
    [Area.026]
    Title=Region_N
    Local=ADDON\Regions\Region_N
    Active=TRUE
    Required=FALSE
    Layer=26
    Remote=
    
    
    [Area.027]
    Title=Region_O
    Local=ADDON\Regions\Region_O
    Active=TRUE
    Required=FALSE
    Layer=27
    Remote=
    
    
    [Area.028]
    Title=Region_P
    Local=ADDON\Regions\Region_P
    Active=TRUE
    Required=FALSE
    Layer=28
    Remote=
    
    
    [Area.029]
    Title=Region_Q
    Local=ADDON\Regions\Region_Q
    Active=TRUE
    Required=FALSE
    Layer=29
    Remote=
    
    
    [Area.030]
    Title=Region_R
    Local=ADDON\Regions\Region_R
    Active=TRUE
    Required=FALSE
    Layer=30
    Remote=
    
    
    [Area.031]
    Title=Region_S
    Local=ADDON\Regions\Region_S
    Active=TRUE
    Required=FALSE
    Layer=31
    Remote=
    
    
    [Area.032]
    Title=Region_T
    Local=ADDON\Regions\Region_T
    Active=TRUE
    Required=FALSE
    Layer=32
    Remote=
    
    
    [Area.033]
    Title=Region_U
    Local=ADDON\Regions\Region_U
    Active=TRUE
    Required=FALSE
    Layer=33
    Remote=
    
    
    [Area.034]
    Title=Region_V
    Local=ADDON\Regions\Region_V
    Active=TRUE
    Required=FALSE
    Layer=34
    Remote=
    
    
    [Area.035]
    Title=Region_W
    Local=ADDON\Regions\Region_W
    Active=TRUE
    Required=FALSE
    Layer=35
    Remote=
    
    
    [Area.036]
    Title=Region_X
    Local=ADDON\Regions\Region_X
    Active=TRUE
    Required=FALSE
    Layer=36
    Remote=
    
    
    [Area.037]
    Title=Region_Y
    Local=ADDON\Regions\Region_Y
    Active=TRUE
    Required=FALSE
    Layer=37
    Remote=
    
    
    [Area.038]
    Title=Region_Z
    Local=ADDON\Regions\Region_Z
    Active=TRUE
    Required=FALSE
    Layer=38
    Remote=
    
    
    [Area.039]
    Title=Exclude_Default_VTP
    Local=ADDON\Exclude_Default_VTP
    Active=TRUE
    Required=FALSE
    Layer=39
    Remote=
    
    
    [Area.040]
    Title=Global Surface Water
    Local=ADDON\Global Surface Water
    Active=TRUE
    Required=FALSE
    Layer=40
    Remote=
    
    
    [Area.041]
    Title=GSW ShoreLines
    Local=ADDON\GSW ShoreLines
    Active=TRUE
    Required=FALSE
    Layer=41
    Remote=
    Dick
    Attached Thumbnails Attached Thumbnails RegionsFolder.jpg   AddonFolder.png  

  16. #41
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    Thanks very much for these latest files Dick. Is there a map or decode of the alphabetical geographical areas?

    Regarding the GSW Shorelines, after downloading and removing the numerical extensions, the folders won't unzip. I get a message saying the zip files are invalid.

    Kevin

  17. #42
    You don't remove the numerical extensions. The zip.001 is the start. Just unzip that and all the others in the series will automatically unzip.

    The regions are the same as FSX or P3D.

    Attached Thumbnails Attached Thumbnails Regions.jpg  

  18. #43
    Fantastic work, Rhumba. I shudder to think of the time and effort involved but the result is definitely worth it!

    Many, many thanks.

    BuV

  19. #44

    Again many thanks Dick,

    If you don't mind here are the world regions marked out in countries, you may like to add this pic to your download pack?

    Cheers

    Shessi
    Attached Thumbnails Attached Thumbnails FSX P3D world regions.jpg  

  20. #45
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    Thanks Dick and Shessi.

  21. #46
    Quote Originally Posted by kdriver View Post
    Thanks very much for these latest files Dick. Is there a map or decode of the alphabetical geographical areas?

    Regarding the GSW Shorelines, after downloading and removing the numerical extensions, the folders won't unzip. I get a message saying the zip files are invalid.

    Kevin
    Dick, I'm getting the same error messages & can't extract 001. I think we need WINRAR or something other than WINZIP installed to use these (I have WINZIP v18). Still working on it...

  22. #47
    I use 7-zip to open it -worked fine. 7-zip is a free download and works for RAR, zip and 7-zip files.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  23. #48
    SOH-CM-2023 Ravenna's Avatar
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    Forgive my ignorance here but will I have to delete Sander de Cocq's scenery files to get Rhumba's files to work in my ETO installs?

  24. #49
    You should just deactivate any conflicting addons. The problem would be the VTP shorelines. The watermasks would cover any masking.

    I suggest you start a new install for the GSW world. Most of us have plenty of storage space now, so why mess up something that already works?

    The more adventurous could try to recreate ETO and PTO with the new BGL sets, and let the community know how you did it.

  25. #50
    SOH-CM-2023 Ravenna's Avatar
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    Thanks Rhumba.

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