WOW!
Thanks Richard.
Always a pleasure to download and install your work. FANTASTIC....
Lee
WOW!
Thanks Richard.
Always a pleasure to download and install your work. FANTASTIC....
Lee
Devildog73
Semper Fi
"Earned RESPECT seldom needs to demand respect"
Great stuff Ricardo!
Very nice to have accurate water, so thanks for all the effort, and thank your pc as well...
Oh btw does it take into account global warming.....
Cheers
Shessi
Impressive! Looking forward to it.
Regards,
B24Guy
Possibly!
The data is compiled by comparing 32 years of satellite data:
https://global-surface-water.appspot.com/download
I used "transitions" data and added the OSM Oceans data to it, to help with ocean abnormalities caused by clouds, ice and waves.
Can anyone tell when this would be available with a readme to install and use for simple minds like mine? ( VTP's;Regional scenery folder, etc. )
in Addon Scenery, I make a folder named 'GlobalSurfacewater'. Inside GlobalSurfaceWater, I make a folder named 'scenery'. I place all the GSW water lwm files, and all the excludes, and all the GSW shoreline vtp files into scenery.
I add it to the Scenery Library in CFS2, and activate it.
Done.
The shorelines should be available in about a week (I hope).
Simple enough. the "add-on" folder is something I never bothered to think about using.
Looking forward to all the great "eye candy" this will bring. I don't have a clue as to what you guys have been communicating with each other and don't intend to learn at this stage in my life!
"De Oppresso Liber"
I'm getting a slight reality check while doing this. The compilation of the VTP BGLs is taking much longer than I assumed. I have a fairly up to date computer, but BGLC, the compiler, is bogging down under the load of the Canadian wilderness.
It's going to be 2-3 months before the shorelines are done. But if there are no power outages, and my CPU, memory, and hard drive all hold up it will get done. I've been working on this project since August of 2018, so a couple of months is OK with me. The computer is running 24/7 at 4.23Ghz!
For those that have Sander's CFS2Autocoast, I'm going to store the vtp SBX files online later today. This would allow you to play with different shoreline textures, or figure out how to eliminate anomalies or hooks at the ends of the lines. SBuilderX 315 can Import the SBX files, if some splitting of the files is needed. That version can then export as bln or Luis Sa made a SBX version converter that will make a readable fs2009 SBX file. I mention this because the size of some of these SBX files will choke SBuilder9.
If you are more technically inclined, SBuilderX can export ESRI shape files, and those can be exported to a GIS program for work. I have GpsMapedit v.2.1 which can export an MP file that SBuilder9 can load directly. QGIS is also a great GIS program.
Here is a link to the VTP SBX files. They can be loaded into SBuilder9 or SbuilderX for some reworking. (SBuilderX files would need to be converted to SBuilder9 SBX files.)
https://drive.google.com/drive/folde...RO?usp=sharing
Enjoy. Still compiling...
I found a missing watermask for the GlobalSurfaceWater_East set:
GSWCFS2_6316_lwm.bgl
It has been added to the Google Drive download or may be downloaded separately as above.
This is an odd area. Going to N45 E60 there is a mesh anomaly. And the landclass needs serious reworking as the Aral sea has dried up! Not sure what it looked like in 1938.
Last edited by rhumbaflappy; May 1st, 2019 at 09:26.
Here's the Google Drive link to the shorelines:
GSW ShoreLines
They are unfiltered and not reworked at all. There are anomalies, they are all 20 meters wide, and they all use the same tropical shoreline texture.
This should give us a good point of some reworking of the lines. Ground2K v4 might be the tool to use... take an LOD8 area at a time?
Jim Kier's LWMViewer can get a single cell's bitmap of the watermasks or the shorelines.
Stream lines are going to always be a problem. They need to conform to the mesh, or they run uphill in spots. Even FSX had the streams wrong. ORBX solved their vector problems by not having any streams... they just allow what was already in FSX or P3D. P3d streams seem better. The OSM data for streams isn't very good. Slartibartfast does have a way to generate streams, but I haven't tried it.
Landclass is a problem. It needs updating for all areas to insure coverage of the land masking. It can also be split into regions for better texture options. I may go there next.
I would prefer to have streams running up hills than to not have them at all. They can always be fixed with flatten files if necessary.
Keep up the good work!
I've completed the landclasses to match the Global Surface Water sets. I have arranged them into Regions. They are Region_A through Region_Z, and are roughly the same as found in FSX and P3D. Each region needs a full set of landclass textures to display properly. These are included in the download. Each region should be separately entered into the Scenery Library.
The textures in each region can be changed to reflect the different part of the world it represents. This gives us the ability to have different texture sets in each area of the world. For seasons, you'd need to have separate seasonal installs of CFS2, as is usual.
Regions.zip
The file is big. Around 1GB. That's due to the redundant texture files in each region's texture folder.
Dick
This is my Addon Folder:
This is my Regions folder:
Here's my scenery.cfg:
DickCode:[General]Title=CFS2 World Description=CFS 2 Scenery data Cache_Size=100M Clean_on_Exit=TRUE [Area.001] Title=Default Scenery Local=scenery Active=TRUE Layer=2 Required=TRUE Remote= [Area.002] Title=Terrain Local=Scenedb\world Active=TRUE Texture_ID=1 Layer=1 Required=TRUE Remote= [Area.003] Title=CFS1 Library Local=Scenedb\library Active=TRUE Layer=3 Required=FALSE Remote= [Area.004] Title=Airport Facilities Data Local=Scenedb\AFDFiles Active=TRUE Layer=4 Required=TRUE Remote= [Area.005] Title=Scenery Ships Local=Scenedb\Ships Active=TRUE Layer=5 Required=FALSE Remote= [Area.006] Title=Aircraft Weapons Local=Scenedb\weapons Active=TRUE Layer=6 Required=TRUE Remote= [Area.007] Title=Vehicles Local=Scenedb\veh Active=TRUE Layer=7 Required=TRUE Remote= [Area.008] Title=Effects Local=Scenedb\fx Active=TRUE Layer=8 Required=TRUE Remote= [Area.009] Title=Runways Local=Scenedb\runways Active=TRUE Layer=9 Required=TRUE Remote= [Area.010] Title=Buildings Local=Scenedb\inf Active=TRUE Layer=10 Required=TRUE Remote= [Area.011] Title=FS2000_props Local=Scenedb\fs2kprop Active=TRUE Layer=11 Required=TRUE Remote= [Area.012] Title=mesh Local=ADDON\mesh Active=TRUE Required=FALSE Layer=12 Remote= [Area.013] Title=Region_A Local=ADDON\Regions\Region_A Active=TRUE Required=FALSE Layer=13 Remote= [Area.014] Title=Region_B Local=ADDON\Regions\Region_B Active=TRUE Required=FALSE Layer=14 Remote= [Area.015] Title=Region_C Local=ADDON\Regions\Region_C Active=TRUE Required=FALSE Layer=15 Remote= [Area.016] Title=Region_D Local=ADDON\Regions\Region_D Active=TRUE Required=FALSE Layer=16 Remote= [Area.017] Title=Region_E Local=ADDON\Regions\Region_E Active=TRUE Required=FALSE Layer=17 Remote= [Area.018] Title=Region_F Local=ADDON\Regions\Region_F Active=TRUE Required=FALSE Layer=18 Remote= [Area.019] Title=Region_G Local=ADDON\Regions\Region_G Active=TRUE Required=FALSE Layer=19 Remote= [Area.020] Title=Region_H Local=ADDON\Regions\Region_H Active=TRUE Required=FALSE Layer=20 Remote= [Area.021] Title=Region_I Local=ADDON\Regions\Region_I Active=TRUE Required=FALSE Layer=21 Remote= [Area.022] Title=Region_J Local=ADDON\Regions\Region_J Active=TRUE Required=FALSE Layer=22 Remote= [Area.023] Title=Region_K Local=ADDON\Regions\Region_K Active=TRUE Required=FALSE Layer=23 Remote= [Area.024] Title=Region_L Local=ADDON\Regions\Region_L Active=TRUE Required=FALSE Layer=24 Remote= [Area.025] Title=Region_M Local=ADDON\Regions\Region_M Active=TRUE Required=FALSE Layer=25 Remote= [Area.026] Title=Region_N Local=ADDON\Regions\Region_N Active=TRUE Required=FALSE Layer=26 Remote= [Area.027] Title=Region_O Local=ADDON\Regions\Region_O Active=TRUE Required=FALSE Layer=27 Remote= [Area.028] Title=Region_P Local=ADDON\Regions\Region_P Active=TRUE Required=FALSE Layer=28 Remote= [Area.029] Title=Region_Q Local=ADDON\Regions\Region_Q Active=TRUE Required=FALSE Layer=29 Remote= [Area.030] Title=Region_R Local=ADDON\Regions\Region_R Active=TRUE Required=FALSE Layer=30 Remote= [Area.031] Title=Region_S Local=ADDON\Regions\Region_S Active=TRUE Required=FALSE Layer=31 Remote= [Area.032] Title=Region_T Local=ADDON\Regions\Region_T Active=TRUE Required=FALSE Layer=32 Remote= [Area.033] Title=Region_U Local=ADDON\Regions\Region_U Active=TRUE Required=FALSE Layer=33 Remote= [Area.034] Title=Region_V Local=ADDON\Regions\Region_V Active=TRUE Required=FALSE Layer=34 Remote= [Area.035] Title=Region_W Local=ADDON\Regions\Region_W Active=TRUE Required=FALSE Layer=35 Remote= [Area.036] Title=Region_X Local=ADDON\Regions\Region_X Active=TRUE Required=FALSE Layer=36 Remote= [Area.037] Title=Region_Y Local=ADDON\Regions\Region_Y Active=TRUE Required=FALSE Layer=37 Remote= [Area.038] Title=Region_Z Local=ADDON\Regions\Region_Z Active=TRUE Required=FALSE Layer=38 Remote= [Area.039] Title=Exclude_Default_VTP Local=ADDON\Exclude_Default_VTP Active=TRUE Required=FALSE Layer=39 Remote= [Area.040] Title=Global Surface Water Local=ADDON\Global Surface Water Active=TRUE Required=FALSE Layer=40 Remote= [Area.041] Title=GSW ShoreLines Local=ADDON\GSW ShoreLines Active=TRUE Required=FALSE Layer=41 Remote=
Thanks very much for these latest files Dick. Is there a map or decode of the alphabetical geographical areas?
Regarding the GSW Shorelines, after downloading and removing the numerical extensions, the folders won't unzip. I get a message saying the zip files are invalid.
Kevin
You don't remove the numerical extensions. The zip.001 is the start. Just unzip that and all the others in the series will automatically unzip.
The regions are the same as FSX or P3D.
Fantastic work, Rhumba. I shudder to think of the time and effort involved but the result is definitely worth it!
Many, many thanks.
BuV
Again many thanks Dick,
If you don't mind here are the world regions marked out in countries, you may like to add this pic to your download pack?
Cheers
Shessi
Thanks Dick and Shessi.
I use 7-zip to open it -worked fine. 7-zip is a free download and works for RAR, zip and 7-zip files.
Cheers,
Captain Kurt
------------------------------------------------------
"Fly, you fools!" Gandalf the Gray
Forgive my ignorance here but will I have to delete Sander de Cocq's scenery files to get Rhumba's files to work in my ETO installs?
You should just deactivate any conflicting addons. The problem would be the VTP shorelines. The watermasks would cover any masking.
I suggest you start a new install for the GSW world. Most of us have plenty of storage space now, so why mess up something that already works?
The more adventurous could try to recreate ETO and PTO with the new BGL sets, and let the community know how you did it.
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