Hiya,
Recently discovered in my PH-PBA repaint, that the missing texture are linked to the file "
vvc_2bump.dds" and not to "vvc_1.dds".
Please note "vvc_2bump.dds" is not a "bump" file, that one is called "vvc_2bump_bump.dds", spec is called "vvc_2bump_spec.dds".
Regards,
Marcel
PS think your problem is you don't have the main texture as backup/fallback, the texture.cfg should be (or copy the vvc_2bump*.dds to your "_USAF_IntGray" folder
):
[fltsim]
fallback.1=..\texture
fallback.2=..\texture._USAF_IntGray
fallback.3=..\texture.I_Must_Go
fallback.4=..\..\..\..\Scenery\Global\texture
fallback.5=..\..\..\..\..\..\Scenery\Global\textur e
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