MJ C47 VC Texture Help
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Thread: MJ C47 VC Texture Help

  1. #1
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    Icon5 MJ C47 VC Texture Help

    Stating my question here because I didn't want to interrupt/distract the other 2 active threads.

    While updating my "EC47" paints to use MJ's new EC47 model I've noticed that in the VC (VVC) that the seat cushion, arm rests and seat belts/shoulder straps have no texture. All other textures from the VVC_1.dds texture sheet are there in the VC.

    I've checked, double checked and re-checked the texture, orientation, spelling/format, as well as the model and texture config files, and substituted texture files but nothing has worked so far. These were all working at one time but I haven't flown the C-47 and a while and when I updated with the EC model is when I noticed the problem.

    My sim is FSX Gold boxed updated.

    model.cfg:
    [models]
    normal=EC47
    interior=..\model\C47R_interior

    texture.cfg:
    [fltsim]
    fallback.1=..\texture._USAF_IntGray
    fallback.2=..\texture.I_Must_Go
    fallback.3=..\..\..\..\Scenery\Global\texture
    fallback.4=..\..\..\..\..\..\Scenery\Global\textur e



    Any help is very much appreciated.

    Steve
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    Duckie

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  2. #2
    I assume you're using ModelConverterX to check it and make sure you're using the correct texture file? Is this only with the EC model? Do the same textures work with other models?

  3. #3
    Hiya,

    Recently discovered in my PH-PBA repaint, that the missing texture are linked to the file "vvc_2bump.dds" and not to "vvc_1.dds".

    Please note "vvc_2bump.dds" is not a "bump" file, that one is called "vvc_2bump_bump.dds", spec is called "vvc_2bump_spec.dds".

    Regards,

    Marcel

    PS think your problem is you don't have the main texture as backup/fallback, the texture.cfg should be (or copy the vvc_2bump*.dds to your "_USAF_IntGray" folder ):

    [fltsim]
    fallback.1=..\texture
    fallback.2=..\texture._USAF_IntGray
    fallback.3=..\texture.I_Must_Go
    fallback.4=..\..\..\..\Scenery\Global\texture
    fallback.5=..\..\..\..\..\..\Scenery\Global\textur e

  4. #4
    Goodness, five fallback folders? My setup is running happily on the usual three:

    [fltsim]
    fallback.1=..\texture
    fallback.2=..\..\..\..\Texture
    fallback.3=..\..\..\..\Scenery\Global\texture

    At any rate this one calls up the default brown VVC texture set, including the seats, and I am sure any custom VVC texture set can be arranged similarly by setting up a different fallback.1 folder (add the original base texture lot to the new color scheme, done).

    Mind you, a line such as

    fallback.5=..\..\..\..\..\..\Scenery\Global\textur e

    is totally meaningless even apart from the typo. That path only existed on the original FSX developers' desktops, if that.

    Cheers Manfred

  5. #5
    SOH-CM-2024 Duckie's Avatar
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    Thanks, gents, for all the replies. Very helpful.

    Quote Originally Posted by mgr View Post
    Hiya,

    Recently discovered in my PH-PBA repaint, that the missing texture are linked to the file "vvc_2bump.dds" and not to "vvc_1.dds".

    Please note "vvc_2bump.dds" is not a "bump" file, that one is called "vvc_2bump_bump.dds", spec is called "vvc_2bump_spec.dds".

    Regards,

    Marcel

    PS think your problem is you don't have the main texture as backup/fallback, the texture.cfg should be (or copy the vvc_2bump*.dds to your "_USAF_IntGray" folder ):

    [fltsim]
    fallback.1=..\texture
    fallback.2=..\texture._USAF_IntGray
    fallback.3=..\texture.I_Must_Go
    fallback.4=..\..\..\..\Scenery\Global\texture
    fallback.5=..\..\..\..\..\..\Scenery\Global\textur e
    Marcel, you get the cigar!

    1. You ID'd the specific files to be modified, which were also missing from the USAF texture set.
    2. You ID'd the texture.cfg structure I was unsure of.

    I ended up following your suggestion and added these files to the USAF texture set.



    Quote Originally Posted by mjahn View Post
    Goodness, five fallback folders? My setup is running happily on the usual three:

    [fltsim]
    fallback.1=..\texture
    fallback.2=..\..\..\..\Texture
    fallback.3=..\..\..\..\Scenery\Global\texture

    At any rate this one calls up the default brown VVC texture set, including the seats, and I am sure any custom VVC texture set can be arranged similarly by setting up a different fallback.1 folder (add the original base texture lot to the new color scheme, done).

    Mind you, a line such as

    fallback.5=..\..\..\..\..\..\Scenery\Global\textur e

    is totally meaningless even apart from the typo. That path only existed on the original FSX developers' desktops, if that.

    Cheers Manfred
    Manfred, thanks very much for your reply and additional info regarding texture.cfg structure. The texture.cfg I was initially using was directly from the downloaded VVC textures and the author's readme. Unfortunately when one is unfamiliar with such things we use what is instructed until or unless it fails, as in this case, then we learn, as in this case.

    Thanks again, everyone, for taking the time to reply, educate, and most of all, help fix my problem.

    Cheers,

    Steve
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
    ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
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