Another Scenery Question
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  1. #1

    Another Scenery Question

    Hi all
    I have a couple of interesting scenery questions, but I will deal with one at a time.
    With the first, I am getting a 'double' in the scenery.cfg.

    This is shown in the screenshot.



    As you can see there are two entries for LOD 7 and Runways


    The scenery.cfg is shown below.


    [General]
    Title=CFS2 World
    Description=CFS 2 Scenery data
    Cache_Size=1024M
    Clean_on_Exit=TRUE

    [Area.001]
    Title=Default Scenery
    Local=scenery
    Active=TRUE
    Layer=1
    Required=TRUE
    Remote=

    [Area.002]
    Title=Rhumba_Watermasking
    Local=Scenedb\Rhumba_Watermasking
    Active=TRUE
    Texture_ID=1
    Layer=2
    Required=FALSE
    Remote=

    [Area.003]
    Title=Terrain
    Local=Scenedb\world
    Active=TRUE
    Texture_ID=1
    Layer=3
    Required=TRUE
    Remote=

    [Area.004]
    Title=CFS1 Library
    Local=Scenedb\library
    Active=TRUE
    Layer=4
    Remote=
    Required=FALSE

    [Area.005]
    Title=Airport Facilities Data
    Local=Scenedb\AFDFiles
    Active=TRUE
    Layer=5
    Required=TRUE
    Remote=

    [Area.006]
    Title=Scenery Ships
    Local=Scenedb\Ships
    Active=TRUE
    Layer=6
    Remote=
    Required=FALSE

    [Area.007]
    Title=Aircraft Weapons
    Local=Scenedb\weapons
    Active=TRUE
    Layer=7
    Required=TRUE
    Remote=

    [Area.008]
    Title=Vehicles
    Local=Scenedb\veh
    Active=TRUE
    Layer=8
    Required=TRUE
    Remote=

    [Area.009]
    Title=Effects
    Local=Scenedb\fx
    Active=TRUE
    Layer=9
    Required=TRUE
    Remote=

    [Area.0010]
    Title=Runways
    Local=Scenedb\runways
    Active=TRUE
    Layer=10
    Required=TRUE
    Remote=



    [Area.011]
    Title=Stock runway excludes
    Local=SCENEDB\Stock runway excludes
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=12



    [Area.012]
    Title=Buildings
    Local=Scenedb\inf
    Active=TRUE
    Layer=13
    Required=TRUE
    Remote=

    [Area.013]
    Title=FS2000_props
    Local=Scenedb\fs2kprop
    Active=TRUE
    Layer=14
    Required=TRUE
    Remote=

    [Area.14]
    Title=DEM Mesh LOD 7
    Local=..\SCENEDB\DEM Mesh LOD 7
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=14

    [Area.015]
    Title=DEM Mesh LOD 8
    Local=..\SCENEDB\DEM Mesh LOD 8
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=17

    [Area.016]
    Title=CFS2_Water
    Local=SCENEDB\CFS2_Water
    Remote=
    Active=FALSE
    Required=FALSE
    Layer=18

    [Area.017]
    Title=CFS2_Coast Pacific
    Local=SCENEDB\CFS2_Coast Pacific
    Remote=
    Active=FALSE
    Required=FALSE
    Layer=19





    [Area.018]
    Title=MaskRider Australia
    Local=SCENEDB\MaskRider Australia
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=20



    [Area.019]
    Title=MR Papua New Guinea
    Local=SCENEDB\MR Papua New Guinea
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=21

    [Area.020]
    Title=MR Solomons
    Local=SCENEDB\MR Solomons
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=22

    [Area.021]
    Title=SWPTO_Islands_UT
    Local=SCENEDB\SWPTO_Islands_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=23

    [Area.022]
    Title=SWPTO_Reefs_UT
    Local=SCENEDB\SWPTO_Reefs_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=24

    [Area.023]
    Title=SWPTO_Rivers_UT
    Local=SCENEDB\SWPTO_Rivers_UT
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=25

    [Area.024]
    Title=MR_DEI_090912
    Local=SCENEDB\MR_DEI_090912
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=26






    [Area.010]
    Title=Runways
    Local=Scenedb\runways
    Remote=
    Active=TRUE
    Required=TRUE
    Layer=11
    [Area.014]
    Title=DEM Mesh LOD 7
    Local=..\SCENEDB\DEM Mesh LOD 7
    Remote=
    Active=TRUE
    Required=FALSE
    Layer=16



    There are the second LOD 7and Runways entry at the bottom. (in red)

    Deleting these, resetting the layer number and clearing the filelist removes the double entries, however, they re-appear after the game is started.

    It does not seem to affect the game (at the moment).

    Any ideas?

    Cheers
    Stuart

    PS is it ok to have Rhumb'a watermask as Required=False?
    If it is Required=true, it cannot be moved or deleted.

    [Area.002]
    Title=Rhumba_Watermasking
    Local=Scenedb\Rhumba_Watermasking
    Active=TRUE
    Texture_ID=1
    Layer=2
    Required=FALSE
    Remote=
    Attached Thumbnails Attached Thumbnails Scenery Library 2x LOD 7 and Runways.jpg  

  2. #2
    Your [Area.0xx] number and your Layer=xx numbers do not match and you have duplicate Layer=xx numbers. That is why your areas are getting duplicated. Go through and make your Layer = number the same as the [Area.0xx] number. Also, the [Area.0xx] number must stay sequential.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  3. #3
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Hi Stuart, This happened to me some months ago with a set of airfields. It took me several attempts to delete the scenery and adjust the cfg before the duplication stopped. Have you tried changing (area.0010) to (area.010) in the scenery.cfg?

  4. #4
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Just saw Kurt's post. Having the area and layer numbers the same is the way to go. I'd still look at the extra "0" in your scenery numbering.

  5. #5
    Hi all,

    Thanks for the replies.

    Ravenna spotted the problem.

    Area
    .0010

    Getting rid of that pesky extra 0 fixed the extra runway.

    Still had the extra LOD 7 though.

    The problem was Area.14

    An extra 0 (014) fixed that one.

    Cheers,

    Stuart

  6. #6
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Hi Stuart,

    And you can make all the layers false if you want. That way you have total control over the scenery hierarchy.

    Dave says you didn't have to do it, but thanks very much for the beers.

    Cheers,

    Kevin

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