Alabeo C170B Skinning help
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Thread: Alabeo C170B Skinning help

  1. #1

    Alabeo C170B Skinning help

    Hi guys, I am working on this skin for the awesome Cessna 170B. As usual, the Carenado/Alabeo airplanes are beautiful, but my GOD, they are whacky in how they lay out the textures. Very difficult to work with as there is substantial warp in the skins and they lay the bits out all over the Effing texture.

    I cannot for the LIFE of me find 3 bits. Hoping one of you folks can help...

    1. The left side (pilot side) upper door hinge. (and I have actually mapped all the rest of the hinges) but cannot find this ONE piece.
    2. The spinner. I have no idea what dds file they put that sucker....
    3. There is a fairling under the cowling that I cannot find.

    Otherwise after about 3 days I got this far. I have not messed with the alpha channel at all, and the painted skin color will be changed to a darker sea green. in keeping with the actual airplane.

    Appreciate any help in advance.



    thanks for the help!

    Eric

  2. #2
    Looking mighty fine so far. Try these locations for those hard-to-find items...

    Spinner, door hinge EXT1

    Cowling fairing EXT2

    62stratfan

  3. #3
    Quote Originally Posted by 62stratfan View Post
    Looking mighty fine so far. Try these locations for those hard-to-find items...


    62stratfan

    You Sir...are a gentleman and a scholar!

    THANKS!

  4. #4

    Ok... one more problem....

    Bird I am painting has a silver prop with red tips. like so:



    However, when the engine is running, it still has white tips on the blades and black prop. I have repainted the texture.common/propalas.dds and propb.dds so that they have the necessary red tips. Normally this would fix this issue... for some reason its not... is there any thing else weird going on with this plane or what am I missing?


    Been awhile since I painted skins and Im a bit rusty now that skins have specular layers and all kinds of stuff...

    Eric

  5. #5
    There is also a prop.dds. So you have a prop.dds, propb.dds, and proppalas.dds, three all together. Did you miss one? The spec textures shouldn't make a difference. I thought they just displayed reflected colors. I haven't tried re-painting a prop in many years. I found some nice vintage-style McAuley decals you could use online. Also, keep in mind the spinning prop textures are common, so you'll affect all the 170s. It's a safe bet, too, that if you upload your re-paint that users will not have your common prop textures. It gets complicated.

    62stratfan
    Last edited by 62stratfan; March 9th, 2019 at 17:55.

  6. #6
    Could the common prop textures could be taken out and put into each aircraft's texture folder?
    Mark


  7. #7
    Thanks for all your help! Calling this one done. will try to upload here tomorrow.




  8. #8
    You have done a top repaint there mate
    John

  9. #9

    Skin uploaded

    Hi all, uploaded this set to the library here and at Avsim. Should be available whenever the library managers get to it.

    Eric

  10. #10
    Could the common prop textures could be taken out and put into each aircraft's texture folder?
    Unfortunately not. Common is for all models in your folder. The builder tells the model where to look for any specific texture, so the prop (or whatever) would have to be in the specific A/C folder to begin with. Some builders use unique interiors, etc for their products, but not all.

    A smashing job there, ejoiner. I'll be sure to grab it. Will the panel/yokes be common?

    Best,
    62stratfan

  11. #11
    Quote Originally Posted by 62stratfan View Post
    Unfortunately not. Common is for all models in your folder. The builder tells the model where to look for any specific texture, so the prop (or whatever) would have to be in the specific A/C folder to begin with. Some builders use unique interiors, etc for their products, but not all.

    A smashing job there, ejoiner. I'll be sure to grab it. Will the panel/yokes be common?

    Best,
    62stratfan

    Actually the prop textures CAN be put into the individual folders. Thats exactly what I did. The panel and yokes are also included and will also be specific to this aircraft and found in the texture.2935D folder. Wont interfere with anything else you have installed. Default path is the texture folder specified in the aircraft cfg file for that skin. the texture.cfg file specifies the fallback path for anything not in the primary texture folder.

    NOTE: ERROR FOUND. I just realized the upload I just made is missing the texture.cfg file for the standard (no tundra wheels) version. PLEASE COPY the texture.cfg from any other standard livery to the new texture.2935D folder! meantime, will contact the library managers with a revised version.

  12. #12
    Thanks for the tip, ejoiner. I was completely unaware that could be done. I'll have to give it a try.

    Best,
    62stratfan

  13. #13
    Corrected file is now in the library. you guys try it out.

  14. #14
    Hi guys... dumb dumb here... another minor mistake. Please remove the 2 from the panel=2 line in the aircraft.cfg entry. On my personal aircraft, I have another panel with GPS, autopilot etc. that uses some payware gauges I have. So I referenced it as a separate panel entry. i forgot to remove this. Just go with the default entry and you will be good to go...



    [fltsim.XX]
    title=ALABEO 170B N2935D
    sim=C170b
    model=
    panel=
    sound=
    texture=2935D
    kb_checklists=
    kb_reference=
    atc_id=N2935D
    ui_manufacturer="Alabeo"
    ui_type=C170
    ui_typerole="Single Engine Prop"
    ui_createdby="Alabeo"
    ui_variation="N2935D"
    description="Alabeo C170"
    atc_heavy=0
    atc_airline=
    atc_flight_number=
    atc_id_color=0000000000
    visual_damage=1

  15. #15
    Fantastic paint Eric, thanks for the hard work and for sharing it.

    I might also add that in addition to removing the "2" in "panel=2" the texture should read "texture=N2935D"

    -Bob

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