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Thread: MaskRider Gilbert Islands

  1. #76
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    Bearcat,

    I hope you only eliminated the pac????p.BGLs - the pac????m.BGLs can stay. You need to reactivate the pac????p.BGLs when reverting to stock scenery. That's why I moved them to my Rhumba coastal flattens layer. I activate that layer along with the Rhumba's water files layer when I'm operating in the older scenery areas. I keep Rhumba's mesh active at all times.

    Basically, when the water masks are activated, the coastal flattens and water files are deactivated and vice versa. I have all the water files for different parts of the world in the one folder. This means I'm only dealing with three layers in the scenery library. I get perfect renditions of all the PTO areas as long as I remember to activate/deactivate those three layers in accordance with the particular area. It's a bit of a nuisance, but you get used to it.

    Kevin

  2. #77
    Quote Originally Posted by kdriver View Post
    Bearcat,

    I hope you only eliminated the pac????p.BGLs - the pac????m.BGLs can stay.
    I experimented with eliminating both sets in turn. Of course, in either case the rest of the PTO (older stuff) was crap.


    You need to reactivate the pac????p.BGLs when reverting to stock scenery.... I get perfect renditions of all the PTO areas as long as I remember to activate/deactivate those three layers in accordance with the particular area. It's a bit of a nuisance, but you get used to it.
    Ok...that sounds like the "reconciliation" answer i was fishing for. Although it does sound like a nuisance, it gives me some alternative. I suppose it doesn't get any better than that.

    Thanks my friend...

    "If you're in a fair fight, you didn't plan it right"


  3. #78
    Quote Originally Posted by MaskRider View Post
    You neglected to either (a) deactivate your other Mask Rider Micronesia scenery folders or else (b) delete the specific scenery files listed here and in the readme.

    Also you need to change the runway entries in you airbases.dat file to the new ones included in the scenery pack.

    Tsk! Tsk! ;^)

    MR

    PS You might consider installing the Pacific Blues water texture pack at some point.
    Hi MR
    I changed the airbases to the new ones included in the scenery pack.
    Deactivating MR Micronesia worked well
    Initially I tried the delete the scenery BGL file but had a problem where the game was looking for them and would not load.
    I tried it again today and did not get that message.
    Thanks for help and your patience.
    Cheers
    Stuart

  4. #79
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    Quote Originally Posted by stuart277 View Post
    Thanks for help and your patience.
    Cheers
    Stuart
    Actually, Stuart, I am the one who should be thanking everyone who downloads and installs my scenery for the time and patience.

    Installing these scenery packs is nowhere near as easy as it used to be. What with all the misc. mesh, mask and flatten combinations floating around out there and the fact that these new scenery packs many times are replacing old ones, thus creating the need to uninstall the older stuff. It can really be a pain in the rear end! I am happy that as many people as do take the time and have the patience to tackle the job.

    I'm not sure that I would.

    BTW, I'll be releasing another pack in the next day or so- an expanded and reworked DEI pack. So stand by for more heavy rolls! ;^)

    Cheers,
    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

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  5. #80
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    Stock Roads Rivers Beaches

    Here's what's in those pac????p.BGLs

    pac4b10p.bgl Marcus.bgl
    pac4g10p.bgl Hawaii.bgl
    pac4p10p.bgl Dutch East Indies - Celebes West
    pac4q00p.bgl Japan - Hokkaido
    pac4r10p.bgl Truk, Marshall Is
    pac4r20p.bgl Australia - QLD Central
    pac5l50p.bgl Japan - Hachijo-Jima
    pac5l60p.bgl Marianas
    pac5l70p.bgl Palau
    pac5m90p.bgl New Hebrides, New Caledonia
    pac5n80p.bgl Nauru
    pac5n90p.bgl New Hebrides, New Caledonia
    pac6a71p.bgl Australia - Gulf of Carpentaria
    pac6ah0p.bgl Japan - Hokkaido, Honshu North
    pac6b11p.bgl Papua New Guinea, Admiralty Is
    pac6b51p.bgl Australia - QLD - Cape York East
    pac6b71p.bgl Australia - QLD - East
    pac6bh0p.bgl Japan - Hokkaido
    pac6c11p.bgl Papua New Guinea - New Britain, New Ireland
    pac6c31p.bgl Papua New Guinea - Bougainville, D'Entrecasteaux Is
    pac6d11p.bgl Solomons - Ontong Java
    pac6d31p.bgl Solomons
    pac7g24p.bgl Dutch East Indies - Celebes East
    pac7g64p.bgl Dutch East Indies - Celebes Southeast
    pac7ga3p.bgl Philippines - Luzon Central
    pac7ge3p.bgl Philippines - Luzon South
    pac7gi3p.bgl Philippines - Central
    pac7gm3p.bgl Philippines - South
    pac7h24p.bgl Dutch East Indies - Taliabu, Mangole
    pac7h64p.bgl Dutch East Indies - Moluccas - Buru
    pac7ha3p.bgl Philippines - East
    pac7he3p.bgl Philippines - East
    pac7hi3p.bgl Philippines - Mindanao North
    pac7hm3p.bgl Philippines - Mindanao East
    pac7i24p.bgl Dutch East Indies - Halmahera East
    pac7i64p.bgl Dutch East Indies - Ceram
    pac7ii4p.bgl Australia - NT - Darwin, Tiwi Is
    pac7im4p.bgl Australia - Joseph Bonaparte Gulf
    pac7j24p.bgl Dutch New Guinea - Vogel Kop
    pac7j64p.bgl Dutch New Guinea - West
    pac7ji4p.bgl Australia - NT - Arnhem Land Northwest
    pac7jm4p.bgl Australia - NT - Arnhem Land Southwest
    pac7k24p.bgl Dutch New Guinea - North
    pac7k64p.bgl Dutch New Guinea - Central
    pac7ka2p.bgl Japan - Honshu Central
    pac7ka4p.bgl Dutch New Guinea -South
    pac7ke2p.bgl Japan - Honshu - Nagoya
    pac7ke4p.bgl Dutch New Guinea - South
    pac7ki4p.bgl Australia - NT - Arnhem Land Northeast
    pac7km4p.bgl Australia - NT - Groote Eylandt
    pac7l24p.bgl Dutch New Guinea - Northeast
    pac7l64p.bgl Dutch New Guinea - East
    pac7la2p.bgl Japan - Honshu - Niigata, Sendai
    pac7la4p.bgl Dutch New Guinea - East
    pac7le2p.bgl Japan - Honshu - Tokyo
    pac7le4p.bgl Papua New Guinea - South, Torres Strait
    pac7li4p.bgl Australia - QLD - Cape York West
    pac7lm4p.bgl Australia - QLD - Cape York Southwest
    pac7ma4p.bgl Papua New Guinea - Central South
    pac7me4p.bgl Papua New Guinea - South, Torres Strait
    pac7na4p.bgl Papua New Guinea - Central, New Britain
    pac7ne4p.bgl Papua New Guinea - South
    pac68h0p.bgl China - Liaodong
    pac68j0p.bgl China - Shandong, Korea West
    pac68l0p.bgl China - Shanghai
    pac68n0p.bgl China - East, Formosa
    pac68p0p.bgl China - Formosa, Philippines - Luzon
    pac68v0p.bgl Dutch East Indies - Celebes North, Halmahera West
    pac69h0p.bgl Korea - North, USSR - Vladivostok
    pac69j0p.bgl Korea - South - Japan - Honshu West
    pac69l0p.bgl Japan - Shikoku, Kyushu
    pac69n0p.bgl Japan - Kyushu, Ryukyu
    pac69t0p.bgl Japan - Okinawa
    pac69v0p.bgl Dutch East Indies - Halmahera North
    pac4010p.bgl Hawaii, Tern Is
    pac4020p.bgl Fiji, Tonga, Samoa, Gilbert Is
    pac4920p.bgl Dutch East Indies - Celebes West
    pac6831p.bgl Dutch East Indies - Flores, Timor
    pac6851p.bgl Australia - WA - Kimberley
    pac6871p.bgl Australia - WA - Dampier Peninsular
    pac6931p.bgl Dutch East Indies - Moluccas
    pac6971p.bgl Australia - NT - Central
    Last edited by kdriver; February 25th, 2019 at 09:49.

  6. #81
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    Redundant Coastal Flattens

    These coastal flattens by Rhumba can be deleted if you have updated PTO scenery by MR, UncleTgt and Jean Bomber.

    M4962171.BGL Kendari
    M4962271.BGL Ambon
    M4962311.BGL Boela
    M4962331.BGL Pulau-Jeffman
    M4962351.BGL Monakwari
    M4962371.BGL Kaimana
    M4962411.BGL Nabire
    M4962431.BGL Biak
    M4962451.BGL Wakde
    M5002211.BGL Manado
    M5002231.BGL Sangihe
    M5002271.BGL Morotai-Ternate
    M4922631.BGL New Britain
    M4922651.BGL New Britain
    M4922731.BGL New Britain
    M4962611.BGL New Britain
    M4962671.BGL New Britain
    M4962711.BGL New Britain
    M5082551.BGL Rota, Tinian, Saipan
    M5082571.BGL Guam
    M5122551.BGL Farallon de Pajaros
    M5122571.BGL Sarigan, Pagan, Agrihan
    M5162211.BGL Yonaguni-Jima, Iriomote-Jima, Ishigaki-Shima
    M5162231.BGL Tarama-Jima, Miyako-Jima
    M5162511.BGL Minamiioto
    M5162531.BGL Iwo Jima, ChiChijima
    M5202511.BGL MukoJima
    M5042671.BGL Truk
    M5042711.BGL Truk
    M5123551.BGL Kauai, Oahu
    M5123631.BGL Molokai, Maui, Lanai, Hawaii North

  7. #82
    Thank you Kdriver and Maskrider. Knowing what to get rid of and the future of the sim is good to know. MR: I thought the DEI was already set for Rhumba mesh. Or are you just redoing specific bases. You are right, I spent all night and all day setting up a PTO install with the Rhumba mesh and the new scenery. I spent most of my time with installing the multitude of downloads and getting the airbase.dat file in order. Speaking of which, with an ~250 base limit, can I substitute some of the new airfields for the ETO bases on the .dat filem, or must they stay there?
    "De Oppresso Liber"

  8. #83
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    Quote Originally Posted by Shadow Wolf 07 View Post
    ... MR: I thought the DEI was already set for Rhumba mesh. Or are you just redoing specific bases.... Speaking of which, with an ~250 base limit, can I substitute some of the new airfields for the ETO bases on the .dat filem, or must they stay there?
    Hiya SW,

    First off check your PMs.

    Yes, you are right, the pack available here st SOH, the DEI 090912 pack, is all set up for Rhumba's Mesh.

    However, this soon to be released pack is a complete rework/expansion of the 090912 pack.

    The new pack, the DEI 2019 pack, includes:
    (1) new waterclass bgls;
    (2) new landclass bgls;
    (3) new consolidated AFD bgl;
    (4) new textures for the blended ground polys;
    (5) the addition of bunch of new bases in and around Halmahera Island and finally
    (6) the removal of all vestigial API macros from the older release and their replacement with dynamic scenery objects in the GSL.

    Cheers,
    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  9. #84
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    Thank you Kevin!

    Those lists are a great help!

    I am going to get mine set up as close to your setup as I possibly can. Very neat and tidy. Thanks

    I pretty much have been running with Rhumbas mesh and masks period.

    It will be nice to be able to easily switch back and forth between older and newer airfields.

    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  10. #85
    Quote Originally Posted by Shadow Wolf 07 View Post
    Thank you Kdriver and Maskrider. Knowing what to get rid of and the future of the sim is good to know. MR: I thought the DEI was already set for Rhumba mesh. Or are you just redoing specific bases. You are right, I spent all night and all day setting up a PTO install with the Rhumba mesh and the new scenery. I spent most of my time with installing the multitude of downloads and getting the airbase.dat file in order. Speaking of which, with an ~250 base limit, can I substitute some of the new airfields for the ETO bases on the .dat filem, or must they stay there?
    Regarding the question about airbases, yes you can substitute new airbases for the ETO bases. In fact, you can remove them altogether as long as you keep the remaining runway's [runway.numbers] sequential.
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  11. #86
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    Thanks Captain Kurt,

    Just to CMA ;^)

    I answered SWs question about the cfs1 runway entries but I did it in a PM I sent to him a bit earlier.

    But I should have answered here.

    I am glad you did.

    One never knows who might benefit from such little tidbits of info.

    Just didn't want anyone to think I was betting forgetful in my old age! :^)

    Cheers,
    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


    MR Downloads at SOH
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  12. #87
    Thank you MR and Kevin, your lists are much needed and well received

    "If you're in a fair fight, you didn't plan it right"


  13. #88
    Quote Originally Posted by kdriver View Post
    Bearcat,

    I hope you only eliminated the pac????p.BGLs - the pac????m.BGLs can stay. You need to reactivate the pac????p.BGLs when reverting to stock scenery. That's why I moved them to my Rhumba coastal flattens layer. I activate that layer along with the Rhumba's water files layer when I'm operating in the older scenery areas. I keep Rhumba's mesh active at all times.

    Basically, when the water masks are activated, the coastal flattens and water files are deactivated and vice versa. I have all the water files for different parts of the world in the one folder. This means I'm only dealing with three layers in the scenery library. I get perfect renditions of all the PTO areas as long as I remember to activate/deactivate those three layers in accordance with the particular area. It's a bit of a nuisance, but you get used to it.

    Kevin
    Hi Kevin
    I have some of questions for you.
    1. the pac????m.BGLs can stay - what about the guam9.bgl, iwajima9.bgl etc
    2. What are the pac????m.BGLs
    3. I moved them to my Rhumba coastal flattens layer. - by this i assume you have a separate folder 'Rhumba coastal flatten'/scenery/pac????p.BGLs and that it has been added to the scenery layer via the usual process
    4. I activate that layer along with the Rhumba's water files layer - again I assume you have separate folder 'Rhumba's water files'/scenery/CST4a10a_m.bgl etc and that it has been added to the scenery layer via the usual process rather than putting the Rhumba.s water masks in the Main Scenery folder as instructed by Rami's PTO installation tutorial

    Cheers
    Stuart

  14. #89
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    Hi Stuart,

    1. If you're using Rhumba's LOD 5/7/8 mesh, then the stock LOD 9 mesh files can be removed.

    2. The pac????m.BGLs depict the land masses without beaches, rivers and roads.

    3. Leave the pac????m.BGLs in their original location and move the pac????p.BGLs into the PTO coastal flatten layer (CFS2 Coast Pacific by Rhumbaflappy). In the scenery sub-folder you will have many BGL files prefixed "M" followed in alphabetical order by the pac????p.BGLs. Yes, activate the layer by the usual process in the scenery library after starting the sim.

    4. That is correct. Here is the hierarchy starting from the bottom layer (which is layer 1 when looking in the scenery.cfg file). Rhumba's layers are in red:

    Terrain, Watermask, Default Scenery, CFS1 Library, Scenery Ships, Aircraft Weapons, Vehicles, Effects, Runways, Buildings, FS2000_props, Mesh 7, Mesh 8, Water, Coast, specific add on scenery layers etc.

    Mesh 7 and 8 are always active, while the other three have to be turned on or off depending where you are in the PTO. If watermasks are on, then water and coast are off, and vice versa. I'm not sure if you can simplify it further by putting all the water and coastal flatten files in the one folder.

    Good luck, and by the way, thanks very much for all the wonderful new ships. I don't know how you do it.

    Cheers,

    Kevin

  15. #90
    MR: I was just zooming in on the airstrip on Tarawa to begin placing objects for a mission I am building and noticed something. Did tou place AA guns in the gun emplacements around the airsrtip in your bases' GSLs?

    SW07
    "De Oppresso Liber"

  16. #91
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    Hiya SW,

    No I didn't.

    Just emplacements.

    Hope it doesn't take you too far out of your way! ;^)

    As my daughter used to say when she was just a little girl: "Saw-wee!"

    Until later,
    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  17. #92
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    Whoops!

    Belay my last!

    Yes I did put guns into the emplacements at Tarawa- and only at Tarawa.

    The reason is that I was following a very detailed diagram of which types of guns were actually there and wanted to be as accurate as pos.

    Again, Saw-wee!"

    MR

    I included the layout file with the scenery. You could always go in, edit them out and re-save the edited layout to a new gsl and re-add it via GSLMan. Or you could edit them out using the MB-GSLeditor.

    Oh, and BTW, not all of the guns are AA guns. Most were Anti-Boat guns.
    Last edited by MaskRider; February 26th, 2019 at 19:31.
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  18. #93
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    Okay, Shadow, don't say I never did anything for ya! ;^)

    Here is a gsl minus the guns at Tarawa. I left the 140mm coastal guns and the 8" guns and dumped all the rest.

    Cheers,
    MR
    Attached Files Attached Files
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


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  19. #94
    Quote Originally Posted by MaskRider View Post
    Okay, Shadow, don't say I never did anything for ya! ;^)

    Here is a gsl minus the guns at Tarawa. I left the 140mm coastal guns and the 8" guns and dumped all the rest.

    Cheers,
    MR
    Bless you sir! I was reluctant to do the GSL edit thing for lack of experience and laziness. I appreciate the effort on your part. I had already started to build a mission with "live" AA guns on Tarawa, placing them on top of yours. Now I don't have to! I have a couple of missing objects in the scenery - a "blister" (probably a hangar and another (I forgot), I will repost that when i get home. I'll have some action screenshota over the island too.

    Thanks again:

    Greg

    PS: The missing parts are "model blister" and "model blastpen" Any idea what D/L they are from? Also, I installed that new .gsl after first removing the first one. Did I do right?
    Last edited by Shadow Wolf 07; February 28th, 2019 at 08:45. Reason: update
    "De Oppresso Liber"

  20. #95
    Hi SW
    The blister and blastpen are part of, GSL_RAF_Buildings, by Gary20.
    Cheers
    Stuart

  21. #96
    Hi SW
    The blister and blastpen are part of, GSL_RAF_Buildings, by Gary20.
    Cheers
    Stuart

  22. #97
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    Nowadays I believe the objects found in the GSL_RAF_Buildings.zip are now included in both the CFS2_BoB_Gary20_TAF_airfield_objects.zip and the CFS2_BoB_manual_install_2.0.zip. Both are available here at SOH from Gay20's download section.

    I have the stand-alone version of GSL_RAF_Buildings.zip available upon request from my website.

    Cheers,
    MR
    Last edited by MaskRider; February 28th, 2019 at 17:36.
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

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  23. #98
    Off to a start:
    Attached Thumbnails Attached Thumbnails grab_E091a.jpg  
    "De Oppresso Liber"

  24. #99
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    Quote Originally Posted by Shadow Wolf 07 View Post
    Off to a start:
    Are we having fun yet?

    MR
    "A sandwich and a cup of coffee, and then off to violin-land, where all is sweetness and delicacy and harmony, and there are no red-headed clients to vex us with their conundrums.”

    ― Sherlock Holmes


    MR Downloads at SOH
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  25. #100
    You guys have my head, however I am determined to set my PTO to run decent looking scenery for the missions I am flying.
    I currently run 3 separate PTO installs at this point--PTO Talon( His missions), PTO Early (Coral Sea & Desperate battles) and PTO Midwar ( USS Essex CV-9). I am running three because of big hard drive and my simple mind at time of installation.
    I plan to take a long look at each to see how the scenery is running and peruse the discussion here and also look at MR's new DEI.
    Thanks for all the good info.

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