Exciting sound release for the xp11 c47
In the car (wife is driving) so will report later
Vid sounds terrific.
https://forums.x-plane.org/index.php...the-very-dc-3/ 39
Exciting sound release for the xp11 c47
In the car (wife is driving) so will report later
Vid sounds terrific.
https://forums.x-plane.org/index.php...the-very-dc-3/ 39
Outstanding sound effects for the C-47
Ted
Vivat Christus Rex! Ad maiorem Dei gloriam
Would be cool if this found its way into the VSKYLABS model.
You ask we deliver... now supports the VSKYLABS model as well 😎 YEEEEEEEEHAWWWWWW!!!!
Ted
Vivat Christus Rex! Ad maiorem Dei gloriam
Ted are you employed by Xplane or on a royalty commission basis.
Wanted to post an announcement thread here myself... looks like I didn't even get the chance to do so
Sooo, anyone here remembers my Pratt & Whitney R-1830 sound set for Manfred Jahn & Team's C-47 package (released around Christmas 2017)? Well, this set was meant for Christmas 2018 but got delayed due to "life".
After building the FSX sound set I really wanted to see what was possible in FMOD as I was intrigued by their Cessna demo. Long story short, the FMOD sound system used in X-Plane 11 is way more powerful than the FSX sound system (used in FSX and P3D). As a result I could finally go "all out" and added a ton of features... the end result becoming like this:
The sound package can be downloaded at X-Plane.org forums (as mentioned in the first post) and AVSIM.com.
I would have also uploaded to SOH but apparently there is no category for X-Plane files?
Enjoy!
Mike
I've only skimmed over the FMOD sound system and at first glance, it seems rather complicated to set up with all the links and GUIDs and such. Does FMOD Studio make the process easier?
It's a great system though. The soundscape on most FMOD-equipped birds is second to none.
I've been trying to download both and always fails about 50%. Tried seven times without luck. Seems others have that issue too when I looked up issues for this.
"Time is God's way of keeping everything from happening at once"
You can't really do FMOD sound packages without FMOD Studio. From my experience it is a lot of information to get your head around and the documentation on the topic isn't the best (at least when I went through it).
Comparing it with developing sounds for the FSX sound engine is night and day. A simple FSX sound package can be built "manually" using notepad and a couple of samples if you wish. In contrast, FMOD requires a complete developer environment...
Linking everything together isn't that complicated it's just... messy and sensitive to typos (not a good combination). Hopefully this will improve as XP gets updated as it is surely the weakest point of the implementation.
Can't argue with the end results though!
"Time is God's way of keeping everything from happening at once"
Funny but I have the same problem downloading from x-plane.org. I get “download failed” about 40% of the time, especially downloading multiple files
I'm hoping the Aeroworx team can update their model to accept the revised mapping. The revised backbone now can accept clean rivet pattern. I'll be ready when the (FSX/P3D) model goes "GOLD".
Backbone matches from midship to the tail and blends nicely with the front half.
"Time is God's way of keeping everything from happening at once"
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