Australian Airport dynamic lighting
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Thread: Australian Airport dynamic lighting

  1. #1

    Australian Airport dynamic lighting

    Im slowly converting Ants and OZx scenery to provide dynamic light where possible for the 64bit platform

    Ive covered 99% of Ants and done some airport upgrades, plus making progress on the OZx stuff

    WIPs







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  4. #4
    Looking very good, Matt!
    You can find most of my repaints for FSX/P3D in the library here on the outhouse.
    For MFS paints go to flightsim.to

  5. #5
    I'll second that!
    "Illegitimum non carborundum".

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  6. #6
    3rd, Hornet in the hangar is very cool, nice MAIW USMC V-22s on exercise.
    Fly Navy/Army
    USN SAR
    DUSTOFF/ARMY PROPS

  7. #7
    Quote Originally Posted by Victory103 View Post
    3rd, Hornet in the hangar is very cool, nice MAIW USMC V-22s on exercise.
    Ta, the 22s are from Japan which are permanently stationed in Darwin with the 3-5 thousand Marines of the newly formed expeditionary detachment

  8. #8
    Nice work Matt!
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

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    Also adding dynamic lighting to other items (this case is the rig flames for the OZx 3.5 or my standalone Oil rig packages and rigs in general)


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    That oil rig flame lighting effect is fantastic Matt? Is it by time variable intensity? I need to check this out.

  12. #12
    Quote Originally Posted by Dimus View Post
    That oil rig flame lighting effect is fantastic Matt? Is it by time variable intensity? I need to check this out.
    its in the jitter/time variable settings, I use visual tools in the sdk and have embedded into my in sim menu option via the xml.dll, so i can create and edit effects real time in the sim

  13. #13
    Quote Originally Posted by jeansy View Post
    its in the jitter/time variable settings, I use visual tools in the sdk and have embedded into my in sim menu option via the xml.dll, so i can create and edit effects real time in the sim
    Right. I have done that too and it’s very useful. I just haven’t used that time variable setting yet. Again, very nice! 👍

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