Im slowly converting Ants and OZx scenery to provide dynamic light where possible for the 64bit platform
Ive covered 99% of Ants and done some airport upgrades, plus making progress on the OZx stuff
WIPs
Im slowly converting Ants and OZx scenery to provide dynamic light where possible for the 64bit platform
Ive covered 99% of Ants and done some airport upgrades, plus making progress on the OZx stuff
WIPs
Looking very good, Matt!
You can find most of my repaints for FSX/P3D in the library here on the outhouse.
For MFS paints go to flightsim.to
I'll second that!
"Illegitimum non carborundum".
Phanteks Enthoo Evolv X D-RGB Tempered Glass ATX Galaxy Silver
Intel Core i9 10980XE Extreme Edition X
ASUS ROG Rampage VI Extreme Encore MB
Corsair Vengeance LPX 128GB (8x16GB), PC4-30400 (3800MHz) DDR4
Corsair iCUE H100i ELITE CAPELLIX White Liquid CPU Cooler, 240mm Radiator, 2x ML120 RGB PWM Fans
Samsung 4TB SSD, 860 PRO Series, 2.5" SATA III x4
Corsair 1600W Titanium Series AX1600i Power Supply, 80 PLUS Titanium,
ASUS 43inch ROG Swift 4K UHD G-Sync VA Gaming Monitor, 3840x2160, HDR 1000, 1ms, 144Hz,
3rd, Hornet in the hangar is very cool, nice MAIW USMC V-22s on exercise.
Fly Navy/Army
USN SAR
DUSTOFF/ARMY PROPS
Nice work Matt!
"Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".
Also adding dynamic lighting to other items (this case is the rig flames for the OZx 3.5 or my standalone Oil rig packages and rigs in general)
That oil rig flame lighting effect is fantastic Matt? Is it by time variable intensity? I need to check this out.
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