HMS Bounty Launch Fixed
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Thread: HMS Bounty Launch Fixed

  1. #1

    HMS Bounty Launch Fixed for AI Carriers

    I got the Hovering HMS Bounty Launch to where it now is actually in the water and not above it!!!!
    I can pat myself on the back for discovering why it was sitting in the air over the water:

    I was looking at this entry in the Sim.cfg for the Bounty and noticed the static_cg_height=6.0
    and wondered hummm.... I wonder if that is the prob, so...I cut that value in half (3.0) and
    loaded my previous flight in P3D V3.4 and slewed to this launch and Booom!!! It isn't hovering anymore.
    I redid the value to 2.8 (looks good to me/according to taste) and in the attached Pic you can see for yourself.
    So, for just AI use, the aircraft.cfg is NOT needed for AI use. The sim.cfg IS.

    What I started off with with was a pilotable HMS Launch and had to strip unnecessary files from it for AI use only.

    [contact_points]
    static_pitch=0.0 //degrees, pitch when at rest on the ground (+=Up, -=Dn)
    static_cg_height=2.8 //feet, altitude of CG when at rest on the ground
    ////static_cg_height=6.0 //feet, altitude of CG when at rest on the ground <<<< Was old setting




    This is what it looked like before:


  2. #2
    Gray Eagle,

    This is what the contact points section looks like on mine with no adjustments. Straight out of the box. As long as there's a sim.cfg in the file it will show up as an AI with AICarriers. The Aircraft.cfg can stay if you want to sail it yourself.

    [contact_points]

    max_number_of_points = 5

    point.0=4, 3.635, -2.170, -2.30, 3000, 0, 0.00, 5.00, 0.25, 1.60, 1.00, 0.00, 0.00, 2, 0.00, 0.00
    point.1=4, 3.635, 2.170, -2.30, 3000, 0, 0.00, 5.00, 0.25, 1.60, 1.00, 0.00, 0.00, 3, 0.00, 0.00
    point.2=4, -10.66, -2.735, -2.60, 3000, 0, 0.00, 5.00, 0.25, 1.60, 1.00, 0.00, 0.00, 2, 0.00, 0.00
    point.3=4, -10.66, 2.735, -2.60, 3000, 0, 0.00, 5.00, 0.25, 1.60, 1.00, 0.00, 0.00, 3, 0.00, 0.00


    static_pitch = 0
    static_cg_height = 2
    gear_system_type = 4


    Attached Thumbnails Attached Thumbnails -2019-jan-14-002.jpg  

  3. #3
    What I was trying to do was to have both the Bounty and the Launch show together in AI Carriers. I now see that if I use the static height of 2.8
    the larger boats will sit lower in the water. So, now, I am trying to figure out how I can achieve both the launch and the Bounty appear with their
    own sitting height values. I was able to have both the Bounty and the launch show but they shared the 6.0 sitting height which made the launch hover
    out of the water.

    Only thing I can think of for now is in the sim.cfg to use a pointer in the model section for the launch so that the bounty and the launch will be at normal
    float height.

  4. #4
    The Bounty and the launch are two different boats they have separate sim.cfg files. They should not be in the same folder together in the Boats folder. If they're together, separate them.

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