Is there a way to tone down the blue texture in some P3D model's canopy glass? NC
Is there a way to tone down the blue texture in some P3D model's canopy glass? NC
I can't remember exactly what I tweaked (CRAFT Syndrome again!) but IIRC there are a couple of adjustments in lighting and/or effects that should do it.
A 'native' P3D4 addition should not have the blue glass curse.
"Illegitimum non carborundum".
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I set a canopy glass 'remove blue tint' option in my graphics program, as I like to do a little 'post processing'.
And 4K screenshots need resizing if I want to upload them.
Matt's right, turning off dynamic reflections and tweaking color saturation works (for me) so you might look at your colour and light settings.
"Illegitimum non carborundum".
Phanteks Enthoo Evolv X D-RGB Tempered Glass ATX Galaxy Silver
Intel Core i9 10980XE Extreme Edition X
ASUS ROG Rampage VI Extreme Encore MB
Corsair Vengeance LPX 128GB (8x16GB), PC4-30400 (3800MHz) DDR4
Corsair iCUE H100i ELITE CAPELLIX White Liquid CPU Cooler, 240mm Radiator, 2x ML120 RGB PWM Fans
Samsung 4TB SSD, 860 PRO Series, 2.5" SATA III x4
Corsair 1600W Titanium Series AX1600i Power Supply, 80 PLUS Titanium,
ASUS 43inch ROG Swift 4K UHD G-Sync VA Gaming Monitor, 3840x2160, HDR 1000, 1ms, 144Hz,
NC,
Dynamic reflections turned ON is what causes the blue tinit. Don't confuse this with Dynamic lighting. Two different things.
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