Originally Posted by
BendyFlyer
Yes you can get the FS9 Capt Sim liveries to work in FSX but you will have to some conversions. There was a thread on which ones on the Capt Sim site about doing this I cannot find it but I kept a hard copy and made some notes as I went. Bear in mind this was for the 707 the C130 may be slightly different:
I would first just load the texture folder into the aircraft folder and make the necessary aircraft config entries. Load up FSX and select the aircraft in details and see what shows up, the texture areas that need to be fixed will be black.
From memory it was mostly the fuselage areas that were a problem and wings etc were ok but each one can be different, this is the best way to work out what textures you need to change.
From my notes it was the files: b1, b2, b5, b6 plus a new thumbnail that needed to be changed.
[Quote: you need DXTBmp by Martin Wright.
First, convert the dds. or extended bmp file into 24 bit bmp.files
Or open the file with DXTBmp and send to your paint program.
Then save as bmp image
reopen in DXtBmp, flip the image
apply alpha to the image,
and then save again as extended bitmap say DXT3 with alpha]
In my notes I also have b1 and b2 should be saved as DXT3 with Alpha and b5 and b6 saved as Dxt1 with no alpha. I cannot remember why this is!
Make sure you keep the file naming convention the same. When your finished make up a copy of the texture file. Put your new textures into this copy file and added to your sim model file in FSX. You will also probably need to make a copy of another texture.cfg file from one of the ones that work and put that in the folder as well.
Other than that there may some folk over at the Capt Sim forum who can assist.
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