Engine management
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Thread: Engine management

  1. #1

    Engine management

    Hi, just two questions,

    1- Is there any way to manage the engines in a "good" way? I mean, overheating the engine or correct use of cowl flaps in order to keep the engine cool...

    2- Has anybody tried RealEngine 1.4 in CFS2? the software was designed for fs9 / FSX, and is a great, great addon, i guess you kwnow about it. Congratulations to the developer. CFS2 has a similar structure about gauges, panels... as fs9, so I wonder if is possible to install it in any plane.

    THANKS!

  2. #2
    Redding Army Airfield Allen's Avatar
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    There is. I never used it but know it was used on the AVHistory 1% planes.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3
    Thanks for your answer, I'm trying to find that package, BTW do MAW, ETO... support engine management / engine failures? thanks again

  4. #4
    Quote Originally Posted by D'Ace View Post
    Thanks for your answer, I'm trying to find that package, BTW do MAW, ETO... support engine management / engine failures? thanks again
    D'Ace: The Avhistory1% planes use a utility called realityx to activate the qualities you are seeking. It recreates overheating and if you exceed the aircraft's G limit, your plane will explode/fall apart. If you can't find it, let me know and I'll post it here... it should be in the Warbirds library.

    Note: Those planes are designed to be flown only on Hard flight model, with weapons effect set to max - they should not be flown with other types (non-1%) of aircraft because of the different damage effects.. Learning to trim is important with those aircraft as is fuel tank management too.

    SW07
    "De Oppresso Liber"

  5. #5
    Redding Army Airfield Allen's Avatar
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    Quote Originally Posted by D'Ace View Post
    Thanks for your answer, I'm trying to find that package, BTW do MAW, ETO... support engine management / engine failures? thanks again
    That is CFS3.... Up one forum.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  6. #6
    Thankyou Shadow Wolf 07 for your answer, i'm trying these 1% aircrafts. The idea is just impressive, it's a oity i didn't discover them before. I can read in the install instructions something related to a file, "RX.dll", wich should be dropped in effects folder. I cannot find that file in the packages i'm downloading, i will keep o trying finding them.

    Allen you are right, i'm just playing both. In fact both are full of memories for me, i enjoy them as the very first day.

    Happy new year to all of you!

  7. #7

    Shome confusion, methinksh?

    I'm assuming this thread was intended for the CFS2 forum, because CFS3 models work rather differently from CFS2 when it comes to panels and gauges. Add-ons like RealityX for the AvHistory CFS2 aircraft just aren't supported by CFS3, they're very different sims under the hood. CFS3 is quite different to earlier CFS versions and FS8, 9 and X. We often wish we could build gauge and panel add-ons like the other sims, but CFS3 is what it is.
    Tom
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  8. #8
    Member sixstrings5859's Avatar
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    The new SJ Fw-190 has a lot of new features such as engine management . Lot of new controls to make it very immersive. Try it out for CFS3 with optional panel offered.

  9. #9
    quote
    "RX.dll", wich should be dropped in effects folder---
    put the file into the modual folder , as it is a Dll file ,

  10. #10
    D'Ace: Here are the 2 you'll need for the 1% planes: http://www.sim-outhouse.com/sohforum...id=148&id=6222 and http://www.sim-outhouse.com/sohforum...id=148&id=6083 for the RealityX and the 1% gauges.
    "De Oppresso Liber"

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