Originally Posted by
MajorMagee
For each effect there is a line of parameters that determines how it will look and behave. For the ones that reference a texture dds file they typically end with either BlendMode="QuadSprite" or BlendMode="Add". The problem is that the dds file needs to be made differently to use one ,or the other blend mode. Without knowing about this some new textures have been released by modders over the years that were incompatible with the mode that was being referenced in the effects.xml. Since many different effect lines reuse the same textures it can lead to a new effect/texture update breaking something else inadvertently. Going back and fixing that breaks the new one.
We attempted last year to merge all the different versions of effects.xml, clean all these up, sort the file alphabetically so it could be maintained more easily, and provide unique texture file names where needed to prevent these conflicts. It was a time consuming effort that seems to have be for naught.
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