HMS Bounty - FSX Native
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  1. #1

    HMS Bounty - FSX Native

    Heavy lifting about done, important things working now, just a matter of cleanup and testing.

    For P3Dv4, Rob Barendregt has promised 64-bit code when ready (which is now), so hopefully we will be good to go there.

    Likely available after Jan 1, 2019 to allow sufficient testing across platforms.

    Fun again in a truly low and slow way.

    Was just hanging out with AI on this test; too much fun? What's that mean?
    Attached Thumbnails Attached Thumbnails ms-2018-dec-25-026.jpg   ms-2018-dec-25-020.jpg   ms-2018-dec-25-030.jpg   ms-2018-dec-25-038.jpg   ms-2018-dec-25-042.jpg   ms-2018-dec-25-046.jpg  

    ms-2018-dec-25-048.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  2. #2
    That thing is looking GREAT!
    Can't wait for it to come out

    Pat☺
    Fly Free, always!
    Sgt of Marines
    USMC, 10 years proud service.
    Inactive now...

  3. #3
    Fully wind-driven ... sail-able :-)
    Attached Thumbnails Attached Thumbnails ms-2018-dec-25-023.jpg   ms-2018-dec-25-041.jpg   ms-2018-dec-25-049.jpg  
    Milton Shupe
    FS9/FSX Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  4. #4
    Absolutely amazing Milton, you work fast, we were not expecting this for some time.

    Very much looking forward to this one.
    Joe Cusick
    San Francisco Bay Area, California.

    I am serious, and stop calling me Shirley.

  5. #5
    Quote Originally Posted by blanston12 View Post
    Absolutely amazing Milton, you work fast, we were not expecting this for some time.

    Very much looking forward to this one.
    LOL Yes, well, I have been buried deep in the Lodestar, Avia 56 series, and the Fleet 50K series converting to FSX native, and a FS9 update for the Fleet 50K.

    So, with the same work ethic (10-14 hours per day). I jumped into the Bounty and started grinding through the custom xml (850+ lines of code), the many animations and parts with visibility tags and with a few exceptions, it has gone amazingly quickly. Thanks to some of the guys over at FSDeveloper.com for shaking out some cobwebs for me.

    With the bulk of the technical stuff done, I can hopefully get through the rest of it and get a beta test out in a week or so.
    Milton Shupe
    FS9/FSX Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  6. #6
    For those who have not experienced the FS9 Bounty or used the FSX Port Over that works flawlessly, the manual describing the product and its functions, sail management, and features is attached. A little reading while waiting will help prepare you to fully appreciate the product.
    Attached Thumbnails Attached Thumbnails bounty-gallshipdrawing-lg.jpg   deckrearangled.jpg   HOMEUNIT-2012-nov-27-001.jpg   HOMEUNIT-2014-sep-6-010.jpg   Points of Sail.jpg  
    Attached Files Attached Files
    Milton Shupe
    FS9/FSX Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  7. #7
    The installation of the below attached "BOB AI.zip " causes my P3Dv4.4 to CTD without any warning.
    Most likely the problem is in the traffic file "traffic_HMS_Bounty.bgl"

    I used the "AI Flightplanner" to check this file. When trying to open a message comes up:
    "This does not appear to be a valid traffic data file"

    Is this probably an old FS9 file?

    Dieter
    Greetings
    Dieter
    Win10 Pro 64 bit - RAM 16GB - 3 SSD je 500GB - 1 HD 1TB/Intel(r) Core(TM) i7-7700K CPU 4,2 GHz - Nvidia GeForce GTX 1080 - FSX+Acc - P3Dv4

  8. #8
    SOH-CM-2019 MrZippy's Avatar
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    Looks great,Milton Can't wait to set off some canon salutes.
    Charlie the "Balldude" Running FSX With SP1 and SP2 2GHZ processor with 2Gbits Memory Computer running Windows EXPEE (This is not a bladder condition)

  9. #9
    Quote Originally Posted by Milton Shupe View Post
    Heavy lifting about done, important things working now, just a matter of cleanup and testing.

    For P3Dv4, Rob Barendregt has promised 64-bit code when ready (which is now), so hopefully we will be good to go there.

    Likely available after Jan 1, 2019 to allow sufficient testing across platforms.

    Fun again in a truly low and slow way.

    Was just hanging out with AI on this test; too much fun? What's that mean?
    Hi Milton,

    Thank-you, for this beauty !

    Just one question, is there somewhere I can look which describes how to make this or other pilotable FSX ships AI ?
    Cheers,
    MZee

  10. #10
    Quote Originally Posted by MZee1960 View Post
    Hi Milton,

    Thank-you, for this beauty !

    Just one question, is there somewhere I can look which describes how to make this or other pilotable FSX ships AI ?
    You are welcome Sir. Happy that you are enjoying it.

    I have an AI version (attached) set up that I've been using for years.
    It has both a static (no sails) and a sails version for routes.
    This is an FSX setup although it uses the FS9 version (no discernable difference for FSX).
    For P3D users, you can substitute the FSX native version I guess, I have no way to test that.

    EDIT: I am not an AI person although I set this one up just looking at working examples. So, I cannot answer your question directly, other than look at the SDK.

    EDIT 2: Found a model that indicates P3D so attaching it as well. It's just the model folder to replace the existing one in the other attachment.
    Attached Files Attached Files
    Milton Shupe
    FS9/FSX Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  11. #11
    Bob (that's all the name I have) set up an AI route, (maybe more than one) back when I originally released this for FS9 and FSX as a port over.
    This is the package he posted for me to install.
    It contains the "stuff" to get it working - bgl's etc.
    Maybe you can make sense of it.

    One route is between Friday Harbor W33 and W39 on the other side of the island. I see the AI all the time when I test out of Friday Harbor.
    Attached Files Attached Files
    Milton Shupe
    FS9/FSX Modeler Hack

    Video Tutorials - Gmax for Beginners My Uploads on SOH

  12. #12
    Quote Originally Posted by Milton Shupe View Post
    Bob (that's all the name I have) set up an AI route, (maybe more than one) back when I originally released this for FS9 and FSX as a port over.
    This is the package he posted for me to install.
    It contains the "stuff" to get it working - bgl's etc.
    Maybe you can make sense of it.

    One route is between Friday Harbor W33 and W39 on the other side of the island. I see the AI all the time when I test out of Friday Harbor.
    Thank-you, Milton, for the AI and static models.

    I was just looking to see how to 'find' the HMS Bounty (AI and the static version) once installed in the FSX/SimObjects/Boats subfolder.
    I will put in your .bgl file in Scenery/World/Scenery folder as indicated in the 'readme' and hopefully I will see it at the stated times in that location.
    I will try to figure out how to 'place' the static model in a place I visit frequently.
    Larry Robinson over at Orbx has done AI route plans for a while and his posts may help me in deciphering how AI routes are done - it would be nice to do custom route plans, for planes ships etc .
    I am also not an AI expert, but your AI HMS Bounty models were just too nice to pass up and sure would also look terrific in the Tropics (NSTU region), or New England (KACK region), just to mention two.
    Cheers,
    MZee

  13. #13
    The FSX AI ones work fine in P3Dv3. I've redone the textures to make the Bounty into the Black Pearl and use it with AI Carriers. Loads of fun !



    Attached Thumbnails Attached Thumbnails gOfN5in.jpg   nMRHdXq.jpg  

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