Hi all
Ravenna and I have been working on a WWI airfield figures set we will release soon. The subject of the mdlnames.txt file came up. I've seen some conversations about it but not this from particular angle.
So I'd like to get some feedback.
What I've seen discussed so far is this --
Some people report that they need to add object names to their mdlnames list, but others have said they no longer even make any changes to the list and it has no effect even with MB. It seem that MB gets the object name from the dp file, not the mdlnames list, and the objects show up just fine.
Further, the mdlnames list can cause problems. The game does use the mdlnames list to check for the presence of objects when the game loads. If you remove a stock plane that is on the list for example, the game won't load. But if you also remove the plane name from the list when you remove it from the AIRCRAFT folder, the game loads with no problem.
There also seems to be a limit as to how many names you can have on the list before it starts causing issues with loading QC and missions.
What I haven't seen reported is this -
In fact,at least on my installs, I can put a dummy mdlnames.txt file - one with no content at all - in the CFS2 folder and remove all of the stock planes and ships files from the folders and both the game and MB works fine. It allows me to save room to add more theater specific aircraft and ships before I hit the maximum game limit and it eliminates the issues above.
Does anyone else use this? If not, you might try it and see if it works for you. Please post and let the rest of us know about it, thumbs up or thumbs down.
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