CFS 2 shorelines
Results 1 to 18 of 18

Thread: CFS 2 shorelines

  1. #1

    Question CFS 2 shorelines

    How do I get the beach and shorelines back after installing Rhumba's new mesh??
    You can see my problem. I can't even spell shorelines.

  2. #2
    Library Staff
    Join Date
    Jan 2007
    Location
    Sydney, Australia
    Age
    70
    Posts
    1,784
    Hi Highpockets,

    Do you mean Rhumba's mesh or his water masks? If you install his water masks you will lose beaches, rivers and roads, except for areas with scenery rebuilt by MaskRider, UncleTgt, Sander de Cocq and Onnogras.

    Rhumba's mesh should only affect the elevation of the land.

    Kevin

  3. #3
    kdriver --both mesh and watermasks.
    Should I remove watermasks? I never have understood the relationship to them in scenery and how they affect the shoreline look.

  4. #4
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Question Reply...

    Jim,

    Are we talking about the Pacific, Eastern Front, ETO, or MTO, or elsewhere?
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  5. #5
    Quote Originally Posted by highpockets View Post
    kdriver --both mesh and watermasks.
    Should I remove watermasks? I never have understood the relationship to them in scenery and how they affect the shoreline look.
    I'll be doing an install soon with Rhumba's mesh too and was wondering, with MR's et al scenery improvements, do I need to install the watermasks at all? If not , I'll just leave them out aand keep the rivers and shtuff.

    P.S. Rami:

    I'm thinking purely PTO
    "De Oppresso Liber"

  6. #6
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Icon22 Reply...

    Quote Originally Posted by Shadow Wolf 07 View Post
    I'll be doing an install soon with Rhumba's mesh too and was wondering, with MR's et al scenery improvements, do I need to install the watermasks at all? If not , I'll just leave them out aand keep the rivers and shtuff.
    Greg,

    No, not really. Just the stock coastlines are fine; you can use his older water masks for the lakes and rivers.
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  7. #7
    Senior Administrator Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    45
    Posts
    16,304

    Question Reply...

    Highpockets,

    Do you have the edited PTO guide by Dvslats: http://www.sim-outhouse.com/sohforum...tid=49&id=6050
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  8. #8
    Rami
    Yes PTO and yes dvslats modification of your guide for PTO

  9. #9
    I will go back to the stock coastlines. I was smart enough this time to make copies of the original!

  10. #10
    Ok, I just went back and read Rumba's install instructions for his 2009 CFS 2Watermask 1 & 2. Says they are to replace the stock rivers and shorelines as they will no longer fit the new mesh. Now I am really confused.

  11. #11
    Highpockets, Rhumbas watermasks were made to fit his more accurate World mesh. Rhumbas do not have any rivers or shorelines, which relies on mudmovers such as Maskrider et al to provide new ones.

    There won't be a single PTO install that gives you shorelines & rivers everywhere, and uses Rhumbas new world mesh. Hand drawing these things in G2K is a life-long task, so I'm afraid it depends where & when you are flying

  12. #12
    UncleTgt
    Thanks for the response. I think someone( Rami?) told me that before. Senior moment.

  13. #13
    A senior moment: Hey UncleTgt, do you mean to say that with Rhumba's mesh without the watermasks will still leave you without rivers and lakes?
    "De Oppresso Liber"

  14. #14
    Quote Originally Posted by Shadow Wolf 07 View Post
    A senior moment: Hey UncleTgt, do you mean to say that with Rhumba's mesh without the watermasks will still leave you without rivers and lakes?
    Yep, Rhumba gave us new, more accurate world mesh & watermasks, but no shorelines or rivers . Still a huge improvement, especially outside the SWPTO, & the stock install doesn't give us rivers & shorelines outside the SWPTO either.
    Some scenery add-ons have filled in those gaps (Sander's ETO, Jean Bomber's AFnor, Tobob, Maskriders later stuff, my own meagre efforts) but there's an awful lot of World still left to do...

  15. #15

    UncleTgt

    ... Thanks for the clarification.
    "De Oppresso Liber"

  16. #16
    UncleTgt
    Ditto Shadow Wolf

  17. #17
    We don't have an easy tool to redraw the shorelines for CFS2. Ground2K and CFS2Autocoast are about it. CFS2Autocoast was almost the ticket, but there are too many artifacts for use in most projects. The problem is that in CFS2, what we perceive as lines are actually tessellated polygon strips with a texture mapped to it. The thought of programming a conversion from line to textured-tessellated-polygons makes my head hurt.

    New mesh requires new land-water masks to match the oceans and lakes. So the old shorelines no longer are placed correctly. The easiest option is to just remove the old shorelines, and live without them. Truthfully, they are a bit cartoon-ish. Most shorelines don't have white sand, and are not 20 meters wide.

    Waterbodies are more easily processed. Jim Keir made a program named Slartbartfast that can make a very detailed BGL for FS2002 or FS2004. Those can be converted to CFS2 by a utility made by Edgar Knobloch (cfs2conv), and using Keir's LWMViewer.

    Much better mesh sources are now available, and much better waterbody data is now available. But the lines are holding us back from mass-producing accurate scenery. Too much needs to be done by hand. The Microsoft Aces had a tool to do this automatically, but they never answered my pleas to give us the tools and an SDK. Everything has had to be backward-engineered.

    Dick

  18. #18
    Thanks M8s. I plan to start the setup of a new "Rhumbaflappy" based PTO install today and see how she looks.
    "De Oppresso Liber"

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •