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Thread: [release] beta cfs3 small effects replacement

  1. #26
    SOH-CM-2023 mongoose's Avatar
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    [QUOTE=
    @mongoose
    Anyway what's scarecrow bomber?

    .[/QUOTE]

    As Nigel once wrote

    "During debriefing, Bomber Command airmen on occasion talked of the "scarecrow flares" or shells they had seen going off
    around them while they were under attack from FlaK; these flares, they said, were a psychological ploy on the part of the
    Germans, intended to demoralize them. The explosions these flares made, according to the crews, did look uncannily like
    Lancasters, with full bomb loads of Cookies, TIs or incendiaries, blowing up in mid-air. But, after all, they said, they
    were only scarecrow flares, and nothing to be unduly worried about.

    The crews were wrong. The Germans never had any such "scarecrow flares". The explosions really were Lancasters blowing to
    bits under the impact of a direct hit on their bomb bays.

    That is what I have tried to reproduce here; a Lancaster exploding, with its TIs catching fire, and its bomb load blowing
    it to smithereens."

    That's what i also did with the B17 in screenshots.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  2. #27
    Quote Originally Posted by mongoose View Post
    As Nigel once wrote

    "During debriefing, Bomber Command airmen on occasion talked of the "scarecrow flares" or shells they had seen going off
    around them while they were under attack from FlaK; these flares, they said, were a psychological ploy on the part of the
    Germans, intended to demoralize them. The explosions these flares made, according to the crews, did look uncannily like
    Lancasters, with full bomb loads of Cookies, TIs or incendiaries, blowing up in mid-air. But, after all, they said, they
    were only scarecrow flares, and nothing to be unduly worried about.

    The crews were wrong. The Germans never had any such "scarecrow flares". The explosions really were Lancasters blowing to
    bits under the impact of a direct hit on their bomb bays.

    That is what I have tried to reproduce here; a Lancaster exploding, with its TIs catching fire, and its bomb load blowing
    it to smithereens."

    That's what i also did with the B17 in screenshots.
    Aaahh nice !!..i see that...there's something different in your screenshots..so that's why there's a huge explosion and big black smoke..
    i wonder where's that coming from
    So is it have to hit bomb bays to get that effect? guess its for lancaster only right?
    if we fly too close to that bomber and if it's exploding like that, did my plane got the damage effect too?

  3. #28
    SOH-CM-2023 mongoose's Avatar
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    1. I have this with the Lanc, Halifax and Stirling.The effects relate to several damage boxes.

    2. I added the effects to a B17 I renamed as ETO_B17G_447_44_sc. That is what the screenshots were of.

    3. I am totally unaware if CFS3 explosive effects actually effect things outside of the object they are applied to. Somehow I doubt it; however in real WWII, they probably did if the other aircraft was that close.

    4. As I said I can give you the whole aircraft if you want to play with the effects.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  4. #29

  5. #30
    @Mongoose
    Okay i think i wanna try it and see if there's something i can work out with that

    @Rtooloze
    Thanks mate! hope you like it !

  6. #31
    Here's something i change in the searchlight halo..i don't know if this effect looks the same like the stock one, im not sure but here's mine after i change to the new one.
    Will update soon

    Attached Thumbnails Attached Thumbnails cfs60a.jpg   cfs60b.jpg   cfs60c.jpg   cfs60e.jpg   cfs60f.jpg   cfs60g.jpg  


  7. #32

  8. #33
    SOH-CM-2023 mongoose's Avatar
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    Back to your effects v2. A couple of things, having used ExamDiff to compare your xml with the one I have.

    1. Are you using the latest version of David and Andy's combined effects as you seem to have less entries than I have?

    2. I note in fact your new effects are under the same name (such as Air_Smoke_Flak_end1) as already existing ones but with different fx dds files required (maybe other changes but that seems the main one). This means one can't just add your effects to one's xml' one has to replace those effect lines with yours.

    I am just saying this so others are aware of the situation; of course I can do the change with no problem!

    PS chk yr yahoo email.


    PPS I see you also changed the following but not in your replacements

    Air_Explosion_Flak_Add1
    Air_Explosion_Flak_Add2
    Air_Explosion_Flak_SML_Add1
    Air_Explosion_Flak_SML_Add1a
    Air_Explosion_Flak_SML_Add2
    Last edited by mongoose; December 5th, 2018 at 14:02. Reason: Add xcomments

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  9. #34
    1. Yes i use latest david release inside his 400MB package as my base and my effects line might far different from yours. You might have lot effect line that i dont have it, because i use David effects.xml as my basic reference.

    2. What i change inside effects.xml only some dds, the rest still the same and it's only mixing dds. Also the RGB code is changing in engine fire line (not all).
    and if ppl want to see effects especially flak & engine fire like in my screenshots, they should use my flak smoke & engine fire effect line or they can use their own but it will different in the result and cannot just by replacing DDS files and that's why it's including effects.xml in the download.
    All DDS files required in my effects.xml is in FXtextures & Flak folder...It's all there

    Only DDS and RGB code is changing even not all of them because i don't want messed with other effects. Just for what im thinking it should use new DDS.
    I just begin to learn & explore it..im not the expert for the whole effects...this's my basic start

    And thank you for that scarecrow stuff ...
    Last edited by wiekniera; December 5th, 2018 at 15:21.

  10. #35
    DANG !! i just realize david xml in his 400mb with the one 31mb is totally different (6996 vs 7445 lines )
    I think yours using the multicombined effects that's why im thinking is there another one with more entries? you said i have less entries than yours....gosh! My fault then ! so sorry guys, I have to revise effects.xml in the v2

  11. #36
    Quote Originally Posted by mongoose View Post

    PPS I see you also changed the following but not in your replacements

    Air_Explosion_Flak_Add1
    Air_Explosion_Flak_Add2
    Air_Explosion_Flak_SML_Add1
    Air_Explosion_Flak_SML_Add1a
    Air_Explosion_Flak_SML_Add2
    Im gonna check it back

  12. #37
    SOH-CM-2023 mongoose's Avatar
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    If you don't find the latest release which has both gecko and some of my stuff, I can send it to you.

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  13. #38
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    Sorry guys, its about time I updated the CFS3 Upgrade. Also the MAW 1943 needs attention and the link returned to the stickies. Just when RL is intruding with unreasonable demands like fixing the deck, mowing the lawn and arranging to get the house painted...

  14. #39
    Quote Originally Posted by mongoose View Post
    If you don't find the latest release which has both gecko and some of my stuff, I can send it to you.
    There're 3 main lines in effects.xml so far that i've change (thanks for reminding air_explosion_flak), i almost forgot that thing
    1. Air_explosion_flak
    2. Air_smoke_flak
    3. Engine_fire_smoketrail

    If you don't mind maybe be you can upload here for us with the FIX and use your Effects.xml as the new advance xml ??
    Thank you james ! really appreciated your help

  15. #40
    SOH-CM-2023 mongoose's Avatar
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    I won't upload here as basically that is up to David and Andy to do. I also have stuff from Borek which you should have anyway. I will send you mine with your alterations (except Air_Explosion_Flak_Add's not done yet) which I am using on my main ETO?TOW install.

    So I should follow your Air_Explosion_Flak_Add's as well.

    Looking forward to see what you do with the B17 I sent you!

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  16. #41
    Quote Originally Posted by mongoose View Post
    I won't upload here as basically that is up to David and Andy to do. I also have stuff from Borek which you should have anyway. I will send you mine with your alterations (except Air_Explosion_Flak_Add's not done yet) which I am using on my main ETO?TOW install.

    So I should follow your Air_Explosion_Flak_Add's as well.

    Looking forward to see what you do with the B17 I sent you!
    Btw i can't find your B-17 in the aircraft list inside the game...what the name is it ?

  17. #42
    QUICK FIX UPDATE for Small Replacement Version 2 (You still need to have main effects version 2 to use this, see page 1) :

    click here to download effects quick fix v2.rar

    Installation :
    1. Replace effects.xml & overwrite Yes
    2. Put Flak & FXtextures inside effects folder

    This a slight change effects.xml from Latest TOW effects Dailewetti & Majormagee for my modified small replacement effects but if you have your own effects.xml just find & replace this line inside your effects.xml :

    Code:
    <Air_Explosion_Flak_Add1 ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime=".15" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0.0" EmissionAngleVert="0.0" EmissionSpread="900" EmissionRate="40" EmissionRateVar="10" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".15" LifetimeVar="0" Speed="6" SpeedVar="0.0" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0" Size="2.2" SizeVar=".3" MaxSize=".0001" MaxSizeVar=".001" GrowRate=".03" GrowRateVar="0" RotationRate="500" RotationRateVar="400" FadeInTime=".05" InitialColor="255 255 255" InitialAlpha="255" Color="255 255 255" Alpha="255" FadeOutTime=".08" FinalColor="125 0 0" FinalAlpha="0" Texture="flakflash.dds" BlendMode="Add"/>
    <Air_Explosion_Flak_Add2 ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime=".2" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0.0" ZBias="0.005" EmissionAngleHoriz="1" EmissionAngleVert="359" EmissionSpread="50" EmissionRate="340" EmissionRateVar="60" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".15" LifetimeVar=".03" Speed="6.6" SpeedVar="2" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0" Size="2" SizeVar=".2" MaxSize=".0001" MaxSizeVar=".001" GrowRate="2" GrowRateVar="0" RotationRate="500" RotationRateVar="400" FadeInTime=".05" InitialColor="255 255 255" InitialAlpha="255" Color="255 255 255" Alpha="255" FadeOutTime=".05" FinalColor="125 0 0" FinalAlpha="0" Texture="flakflash2.dds" BlendMode="Add"/>
    <Air_Explosion_Flak_LRG_add1 ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime=".15" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0.0" EmissionAngleVert="0.0" EmissionSpread="900" EmissionRate="40" EmissionRateVar="10" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="1200" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".15" LifetimeVar="0" Speed="10" SpeedVar="0.0" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0" Size="3.5" SizeVar="1" MaxSize=".0001" MaxSizeVar=".001" GrowRate=".02" GrowRateVar="0" RotationRate="500" RotationRateVar="400" FadeInTime=".05" InitialColor="255 255 255" InitialAlpha="255" Color="255 255 255" Alpha="140" FadeOutTime=".05" FinalColor="125 0 0" FinalAlpha="0" Texture="flakflash.dds" BlendMode="Add"/>
    <Air_Explosion_Flak_LRG_Add2 ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime=".2" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0.0" ZBias="0.005" EmissionAngleHoriz="1" EmissionAngleVert="359" EmissionSpread="50" EmissionRate="120" EmissionRateVar="15" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="1200" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".15" LifetimeVar=".03" Speed="10" SpeedVar="3" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0" Size="3" SizeVar=".3" MaxSize=".0001" MaxSizeVar=".001" GrowRate="2" GrowRateVar="0" RotationRate="500" RotationRateVar="400" FadeInTime=".05" InitialColor="251 255 81" InitialAlpha="225" Color="255 128 64" Alpha="200" FadeOutTime=".05" FinalColor="125 0 0" FinalAlpha="0" Texture="debris5.dds" BlendMode="QuadSprite"/>
    <Air_Explosion_Flak_SML_Add1 ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime=".15" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0.0" EmissionAngleVert="0.0" EmissionSpread="900" EmissionRate="40" EmissionRateVar="10" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".15" LifetimeVar="0" Speed="4" SpeedVar="0.0" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0" Size="1.6" SizeVar=".2" MaxSize=".0001" MaxSizeVar=".001" GrowRate=".01" GrowRateVar="0" RotationRate="500" RotationRateVar="400" FadeInTime=".05" InitialColor="255 255 255" InitialAlpha="255" Color="255 255 255" Alpha="255" FadeOutTime=".08" FinalColor="125 0 0" FinalAlpha="0" Texture="flakflash2.dds" BlendMode="Add"/>
    <Air_Explosion_Flak_SML_Add1a ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime=".15" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0.0" EmissionAngleVert="0.0" EmissionSpread="900" EmissionRate="20" EmissionRateVar="30" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".1" LifetimeVar=".1" Speed="4" SpeedVar="0.0" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0" Size="1.0" SizeVar="2" MaxSize=".0001" MaxSizeVar=".001" GrowRate=".01" GrowRateVar="0" RotationRate="500" RotationRateVar="400" FadeInTime=".05" InitialColor="255 255 255" InitialAlpha="255" Color="255 255 255" Alpha="255" FadeOutTime=".08" FinalColor="125 0 0" FinalAlpha="0" Texture="flakflash.dds" BlendMode="Add"/>
    <Air_Explosion_Flak_SML_Add2 ClassName="ParticleEffect" EmitterShape="Point" EmitterRadius="0" EmitterLifetime=".2" EmitterPosX="0.0" EmitterPosY="0.0" EmitterPosZ="0.0" ZBias="0.005" EmissionAngleHoriz="1" EmissionAngleVert="359" EmissionSpread="50" EmissionRate="340" EmissionRateVar="60" InitialDelay="0" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime=".15" LifetimeVar=".03" Speed="4.5" SpeedVar="1" MaxSpeed="0" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0.0" DragDelay="0.0" InheritVelocity="0" Size="1.33" SizeVar=".14" MaxSize=".0001" MaxSizeVar=".001" GrowRate="2" GrowRateVar="0" RotationRate="500" RotationRateVar="400" FadeInTime=".05" InitialColor="251 255 81" InitialAlpha="225" Color="255 128 64" Alpha="200" FadeOutTime=".05" FinalColor="125 0 0" FinalAlpha="0" Texture="flakflash2.dds" BlendMode="Add"/>
    Code:
    <Air_Smoke_Flak_end1 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="900" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="1" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="12" SpeedVar="0" MaxSpeed="50" MaxSpeedVar="0.0" Accel="-36" AccelVar="0.0" AccelTime=".3333" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="8" SizeVar="1.5" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="87 65 45" InitialAlpha="30" Color="5 5 3" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/><Air_Smoke_Flak_end2 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".2" EmitterPosX="0.0" EmitterPosY=".5" EmitterPosZ=".4" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="1" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="8" SizeVar="1.5" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="254 249 24" InitialAlpha="120" Color="4 4 2" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="flaksmoke2.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_end3 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="-.4" EmitterPosZ="-.6" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="2" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="8" SizeVar="1.5" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="241 182 41" InitialAlpha="120" Color="5 5 3" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="flaksmoke3.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_LRG_end1 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="900" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="1" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="18" SpeedVar="0" MaxSpeed="50" MaxSpeedVar="0.0" Accel="-54" AccelVar="0.0" AccelTime=".3333" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="12" SizeVar="2" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="87 65 45" InitialAlpha="30" Color="5 5 3" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_LRG_end2 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".2" EmitterPosX="0.0" EmitterPosY=".5" EmitterPosZ=".4" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="1" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="12" SizeVar="2" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="254 249 24" InitialAlpha="120" Color="4 4 2" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="flaksmoke2.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_LRG_end3 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="-.4" EmitterPosZ="-.6" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="2" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="12" SizeVar="2" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="241 182 41" InitialAlpha="120" Color="5 5 3" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="flaksmoke3.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_SML_end1 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="900" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="1" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="8" SpeedVar="0" MaxSpeed="50" MaxSpeedVar="0.0" Accel="-24" AccelVar="0.0" AccelTime=".3333" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="5" SizeVar="1" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="87 65 45" InitialAlpha="30" Color="5 5 3" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_SML_end1a ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="0" EmitterPosZ="0.0" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="900" EmissionRate="1" EmissionRateVar="1" InitialDelay=".1" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar="2" Speed="8" SpeedVar="0" MaxSpeed="50" MaxSpeedVar="0.0" Accel="-24" AccelVar="0.0" AccelTime=".3333" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="3" SizeVar="2" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="87 65 45" InitialAlpha="30" Color="5 5 3" Alpha="100" FadeOutTime="1" FinalColor="75 100 103" FinalAlpha="0" Texture="flaksmoke3.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_SML_end2 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".2" EmitterPosX="0.0" EmitterPosY=".5" EmitterPosZ=".4" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="1" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="8" SizeVar="1.5" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="254 249 24" InitialAlpha="120" Color="4 4 2" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="cloudpuff.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_SML_end2a ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".2" EmitterPosX="0.0" EmitterPosY=".5" EmitterPosZ=".4" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="1" EmissionRateVar="1" InitialDelay=".1" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar="2" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="4" SizeVar="3" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="254 249 24" InitialAlpha="180" Color="100 100 100" Alpha="100" FadeOutTime="1" FinalColor="255 255 255" FinalAlpha="0" Texture="flaksmoke2.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_SML_end3 ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="-.4" EmitterPosZ="-.6" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="0" EmissionRateVar="0" InitialDelay=".1" InitialCount="2" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="15" LifetimeVar="0" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="5" SizeVar="1" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="241 182 41" InitialAlpha="120" Color="5 5 3" Alpha="240" FadeOutTime="3" FinalColor="75 100 103" FinalAlpha="0" Texture="flaksmoke3.DDS" BlendMode="QuadSprite"/>
    <Air_Smoke_Flak_SML_end3a ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime=".1" EmitterPosX="0.0" EmitterPosY="-.4" EmitterPosZ="-.6" ZBias="0.0" EmissionAngleHoriz="0" EmissionAngleVert="0" EmissionSpread="800" EmissionRate="1" EmissionRateVar="1" InitialDelay=".2" InitialCount="0" MinDistance="30" MaxDistance="2500" StopMethod="0" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="3" LifetimeVar="2" Speed="0" SpeedVar="0" MaxSpeed="200" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="1" Gravity="0" Drag="0" DragDelay="0" InheritVelocity="0" Size="3" SizeVar="2" MaxSize="30" MaxSizeVar="10" GrowRate="1.05" GrowRateVar="0" RotationRate="8" RotationRateVar="4" FadeInTime=".1" InitialColor="241 182 41" InitialAlpha="120" Color="200 200 200" Alpha="100" FadeOutTime="1" FinalColor="255 255 255" FinalAlpha="0" Texture="flaksmoke2.DDS" BlendMode="QuadSprite"/>
    Code:
    <engine_fire_smoketrail_l ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="1" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0" EmitterPosZ="-1" ZBias="0.1" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="35" EmissionRate="50" EmissionRateVar="15" InitialDelay="1" InitialCount="0" MinDistance="30" MaxDistance="3500" StopMethod="1" ZSort="1" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="9" LifetimeVar=".1" Speed="12" SpeedVar="2" MaxSpeed="1000" MaxSpeedVar="0.0" Accel="-1" AccelVar="0.0" AccelTime="1" Gravity="0" Drag=".001" DragDelay="1.25" InheritVelocity="0" Size="4" SizeVar="1.6" MaxSize="24" MaxSizeVar="12" GrowRate="1.6" GrowRateVar=".48" RotationRate="30" RotationRateVar="20" FadeInTime=".4" InitialColor="87 65 45" InitialAlpha="150" Color="150 150 150" Alpha="50" FadeOutTime="5" FinalColor="75 100 103" FinalAlpha="0" Texture="dr_smokeballs.DDS" BlendMode="QuadSprite"/>
    <engine_fire_smoketrail_long_m ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.1" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="40" EmissionRate="13" EmissionRateVar="4" InitialDelay="1" InitialCount="0" MinDistance="10" MaxDistance="3500" StopMethod="1" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="6" LifetimeVar=".6" Speed="2" SpeedVar="0" MaxSpeed="1300" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity="0" Size="6" SizeVar="1" MaxSize="16" MaxSizeVar="5" GrowRate="2" GrowRateVar=".05" RotationRate="30" RotationRateVar="15" FadeInTime=".4" InitialColor="150 150 150" InitialAlpha="0" Color="150 150 150" Alpha="50" FadeOutTime="1.5" FinalColor="0 0 0" FinalAlpha="0" Texture="cloudpuff.dds" BlendMode="QuadSprite"/>
    <engine_fire_smoketrail_long_s ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.1" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="40" EmissionRate="13" EmissionRateVar="4" InitialDelay="1" InitialCount="0" MinDistance="10" MaxDistance="3500" StopMethod="1" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="6" LifetimeVar=".6" Speed="2" SpeedVar="0" MaxSpeed="1300" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity="0" Size="4" SizeVar=".8" MaxSize="16" MaxSizeVar="5" GrowRate="2" GrowRateVar=".05" RotationRate="30" RotationRateVar="15" FadeInTime=".4" InitialColor="150 150 150" InitialAlpha="0" Color="150 150 150" Alpha="50" FadeOutTime="1.5" FinalColor="0 0 0" FinalAlpha="0" Texture="dr_light_smoke.dds" BlendMode="QuadSprite"/>
    <engine_fire_smoketrail_main_m ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.1" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="0" EmissionRate="77.6" EmissionRateVar="13.5" InitialDelay="1" InitialCount="0" MinDistance="10" MaxDistance="3500" StopMethod="1" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="1" LifetimeVar=".2" Speed="2" SpeedVar="0" MaxSpeed="1300" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity="0" Size="2.2" SizeVar="1" MaxSize="20" MaxSizeVar="2" GrowRate="3" GrowRateVar=".05" RotationRate="15" RotationRateVar="8" FadeInTime=".3" InitialColor="150 80 40" InitialAlpha="80" Color="150 150 150" Alpha="30" FadeOutTime=".5" FinalColor="128 128 128" FinalAlpha="0" Texture="dr_smokeballs.dds" BlendMode="QuadSprite"/>
    <engine_fire_smoketrail_main_s ClassName="ParticleEffect" EmitterShape="sphere" EmitterRadius="0" EmitterLifetime="0" EmitterPosX="0" EmitterPosY="0.0" EmitterPosZ="0" ZBias="0.1" EmissionAngleHoriz="180" EmissionAngleVert="90" EmissionSpread="0" EmissionRate="50" EmissionRateVar="13.5" InitialDelay="1" InitialCount="0" MinDistance="10" MaxDistance="3500" StopMethod="1" ZSort="0" UprightSprite="0" RandomStartRotation="1" RandomRotationDirection="1" Lifetime="1" LifetimeVar=".2" Speed="2" SpeedVar="0" MaxSpeed="1300" MaxSpeedVar="0.0" Accel="0" AccelVar="0.0" AccelTime="0.0" Gravity="0" Drag="0" DragDelay="0.0" InheritVelocity="0" Size="1.9" SizeVar="1" MaxSize="20" MaxSizeVar="2" GrowRate="3" GrowRateVar=".05" RotationRate="15" RotationRateVar="8" FadeInTime=".3" InitialColor="150 80 40" InitialAlpha="80" Color="150 150 150" Alpha="30" FadeOutTime=".5" FinalColor="105 105 105" FinalAlpha="0" Texture="dr_smokeball.dds" BlendMode="QuadSprite"/>



  18. #43
    SOH-CM-2023 mongoose's Avatar
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    Quote Originally Posted by wiekniera View Post
    Btw i can't find your B-17 in the aircraft list inside the game...what the name is it ?
    It isn't in the ETO install? I just took the ETO_B17G_447_44_ai and altered the name to ETO_B17G_447_44_sc and the files inside for the scarecrow. Did you not get the complete folder in my email zip?

    Cato said "Carthaginem esse delendam"
    I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"

  19. #44

  20. #45
    SOH-CM-2020
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    Quote Originally Posted by wiekniera View Post
    Up..up...
    Good call, timely to refresh on this.

  21. #46
    Member sixstrings5859's Avatar
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    Mine has the effects for the typhoon and latest and don't know how to add yours. Can you ive us a simplified version to add to the effects xml ? This would help, or is it what was given ? confused

  22. #47
    Members + alcanallen's Avatar
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    Effects v2

    Hi all,iv`e downloaded and installed,all seems good,just one thing the sea water could do with a update,i`m not using Ankors,see pic attached.

    alcanallen
    Attached Thumbnails Attached Thumbnails Sea Water.jpg  

  23. #48
    Thanks @Daiwilletti 

    @sixstring
    You can try replacing only the line which i change, see post #42 and replacing dds in effects folder.

    @alcanallen
    Im sorry allen, i think this only for ankors to be activated,. If you have backup for effects, you might try to change back the water files to vanila.

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