Prepar3D V4.4 with PBR Engine Released - Page 5
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Thread: Prepar3D V4.4 with PBR Engine Released

  1. #101
    SOH-CM-2020 gman5250's Avatar
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    Best viewed in motion. Here's a brief 360 pan of the PBR skin for the K. I'm working on a longer "inflight" video today. I'll post that up as soon as it's finished.

    I haven't converted the entire model...yet. So far the skins and canopy are PBR, the other bits will take a little longer. The potential, even at this stage is awesome. If and when we go to full PBR it's going to be spectacular. IMO

    Video Link:
    https://www.brighteon.com/5982963103001


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  2. #102
    That looks awesome and glad youre showing its potential

  3. #103
    Great stuff, Gordon. I'm at the weapons.


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    Mark
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  4. #104
    SOH-CM-2020 gman5250's Avatar
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    As promised, I put together a twenty minute "beauty" video of the B-26K re-skinned in PBR.

    The process of converting this aircraft made it clear to me that we are entering in to an entirely new level of flight simulation. The process is logical, but will likely be a bit of a new approach to developing aircraft and scenery art. Once understood, the process is much cleaner and requires less or zero faking the sim to achieve results.

    This video is an attempt to show the PBR materials in a variety of lighting and weather conditions. I've used a variety of techniques, exploring different levels of aluminum finish and wear. The results of this first attempt were encouraging, as I used my original texture sheets for the art, metalness, gloss and normal mapping. Of course, much of the "cargo" attached to previous methods were dropped, allowing the PBR engine to do the heavy lifting.

    At this stage of development the basic airframe skins and canopy materials are fully PBR. The rest of the model translated quite well, but will be updated to full PBR as well.

    Enjoy the video and please feel free to add your comments, suggestions or questions. I'm happy to share the results of my testing with any and all interested.

    And...Merry Christmas to all.


    Video Link
    https://www.brighteon.com/5983175262001


    B-36K Counter Invader in Prepar3Dv4.4
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  5. #105
    Very nicely done Gordon! Merry Christmas and best wishes for a New Year!
    Bill Leaming
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  6. #106
    SOH-CM-2020 gman5250's Avatar
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    Quote Originally Posted by n4gix View Post
    Very nicely done Gordon! Merry Christmas and best wishes for a New Year!

    Thank you Bill, and a Merry Christmas to you and your family.

    I suppose I will be needing to make more videos as well. I have a long list of music suitable for such endeavors.
    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
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  7. #107
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    Amazing work! Guess I need to pull my TBD Devastator out and getting those glorious pre-war liveries done.
    crashAZ- Virtual Navy
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  8. #108
    Which dds format do you use for the metallic map? I´ve noticed imagetool can´t handle the dds files.




    Rotorhead

  9. #109
    Ok, now that Gordon helped me through my technical issues, I'm finally cooking with gas. Thanks a bunch Gordon!

    Here's my first REAL foray with a test article. The XF-92A by Milton and Team. I've converted the Tail, Fuselage and wings to PBR to test the waters in P3D. It's different from DCS, but very similar. So far good results. One thing I've found is that The sky really needs a good dark blue for contrast. I'm using REX sky texture "high flyer" for best results.









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  10. #110
    SOH-CM-2020 gman5250's Avatar
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    I used DXT5, created with the NVIDIA plugin in Photoshop. I use that tool for the albedo and normal files.
    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
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  11. #111
    SOH-CM-2020 gman5250's Avatar
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    Quote Originally Posted by 000rick000 View Post
    Ok, now that Gordon helped me through my technical issues, I'm finally cooking with gas. Thanks a bunch Gordon!
    Man..that looks fantastic Rick! Glad my input got you up and running.

    Hang on to your hats...Rick is in the house....
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  12. #112
    Waauww. That looks absolutely stunning.. A new era is dawning

    Soren

  13. #113
    Ha! Thanks Gordon. Jen is right this is a dawning of a new era. Glad to be a very small part of it. Looking forward to all your works my friend.
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  14. #114
    SOH-CM-2020 gman5250's Avatar
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    Quote Originally Posted by 000rick000 View Post
    Ha! Thanks Gordon. Jen is right this is a dawning of a new era. Glad to be a very small part of it. Looking forward to all your works my friend.
    All of a sudden I'm hearing Karen Carpenter singing..."We've only just begun". That's just wrong!!!
    He who knows nothing is closer to the truth than he whose mind is filled with falsehoods and errors.
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  15. #115
    Quote Originally Posted by ******** View Post
    All of a sudden I'm hearing Karen Carpenter singing..."We've only just begun". That's just wrong!!!
    The Carpenters notwithstanding, all the above video's and shots prove that P3D is the platform of the future!!

    I wonder what v5 will bring!

    Priller

  16. #116
    This PBR progress is making me want to paint again. But I have a question, I know a need a paintkit for an aircraft with active PBR materials (maybe?), but when I eventually come across, then will I need a “PBR program” or is this manageable through Photoshop?

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  17. #117
    Can all be done in PS. Nothing "special" is required for PBR. It's just a recipe for the gfx engine to render. My tests were done completely in PS. Do other apps exist to make work flow easier? Yes! But not required.
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  18. #118
    Making some progress in the lighting that I'm looking for. Need to put some good back into the paint....

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  19. #119
    A few more at different angles. This is so much fun!!!









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  20. #120
    wow, looks fantastic. how does it look on the ground at dusk? the maddog80's bare metal pbr glows yellow on the shady side at dusk lighting condition, wondering if this can be overcome.
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  21. #121
    Interesting! I've no idea....I never tried that time yet with the new PBR....let me see....Indeed....It does glow an orange-yellow...strange. I think it may be the night emissive .lua script. I'm not sure how to edit it. But I copied the F-16's .mdl PBR properties and used the default script. I'm not sure if that is what is causing it or not, but it's my first guess. I wonder if they did the same? Totally unsure. It only lasts until sunset, once dusk turns the color then switches back to a more "normal".
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  22. #122
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  23. #123
    Beautiful.

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  24. #124
    Maybe now I'll try texturing metal again. My metal textures always looked like "super-glossy" gray-blue before. That looks brilliant Rick, both figuratively and literally.

    I have one quick question now: Does the paint layer have it's own alpha separate from the metal layer/PBR layer that will only effect the paint? Or do we have to "cut out" (full black or white, I don't remember which way it works in P3D) the alpha where the metal is, and then vice versa to the PBR where the paint is? Or do you adjust the PBR for the different shine based on where metal or paint is, the same way we would adjust the alpha layer before based on if it was over metal or paint, etc.? Thanks.

  25. #125
    Rick, I've taken the A-12 out in P3D V4.4 and everything works, while I have the SDK, are you saying that PBR can be applied to an aircraft without modifying the aircraft mdl file?

    If so that's great, would like to see what the bare metal A-12 would look like. Might give me some ideas for one of my two possible next projects, (U-2C)....

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