Virtavia Albatross .CFG
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Thread: Virtavia Albatross .CFG

  1. #1

    Virtavia Albatross .CFG

    Has anyone tried to mod the .CFG of the Albatross so the contact for the landing gear is higher when retracted so you can actually land the thing on water? I only ask because i actually like the darn thing lol.

  2. #2

    Albatross

    I don't remember having a problem with it at NAS Alameda I made but that was 3 years ago. I still have it just haven't flown in a long time.

  3. #3
    I've never adjusted it from the original values and never had any issues landing on water.
    Hitting (gently) the water at about 65 mph and a very slow rate of decent worked best from my recollection.
    Hope this helps.

  4. #4
    I use it unmodified also and had no trouble landing it in the water.

    Attached Thumbnails Attached Thumbnails 2018-11-17_9-13-59-528.jpg  
    Joe Cusick
    San Francisco Bay Area, California.

    I am serious, and stop calling me Shirley.

  5. #5
    I guess im a odd ball then, the aicraft will touchdown fine. My problem is for some reason it will "jump" slightly after stopping causing a slew like bouncing around. I will try to capture this in a short video.

  6. #6
    Just a thought. I had some jumping around issues with some of my aircraft. Turns out my graphics settings were set too high for my CPU to keep up. I forgot which ones I turned down, but it solved the issue with the aircraft.

    Tommy
    Windows 7 Professional 64 bit, 16 Gigs Ram
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    Logitech M510

  7. #7
    I never fully reconfigured my flight sim after swapping to steam edition, and i did notice my fps target was off i fixed that but other than that my setup can render anything i decide to look at as long as im not doing a major time compression. But i may need to look into my graphic settings further.

  8. #8
    I updated the FDE for the Albatross quite some time ago but I'm not sure Phil every incorporated the updates into the uploaded package.

    Try commenting // out the current Contact Points section and replace with these:

    [contact_points]

    //0 Class (1= landing gear/2= scrape point/3= skid point /4= float/5= water rudder)
    //1 Longitudinal Position (feet from reference datum)
    //2 Lateral Position (feet from reference datum, minus=Left, plus=Right )
    //3 Vertical Position (feet from reference datum)
    //4 Impact Damage Threshold (Feet Per Minute)
    //5 Brake Map (0=None, 1=Left, 2=Right)
    //6 Wheel Radius (feet)
    //7 Steer Angle (degrees)
    //8 Static Compression (feet) (0 if rigid)
    //9 Max/Static Compression Ratio (max compression/static compression)
    //10 Damping Ratio (0=Undamped, 1=Critically Damped)
    //11 Extension Time (seconds)
    //12 Retraction Time (seconds)
    //13 Sound Type (0=Center gear/1=Auxiliary gear/2=Left gear/3=Right gear/4=Fuselage scrape/5=Left wing scrape/6=Right wing scrape/7=Aux.scrape 1/8=Aux. Scrape 2/9= Tail scrape)
    //14 IAS limit gear retraction (KIAS)
    //15 IAS gear damage at (KIAS)
    //Nosewheel travel, this model: 0.390ft
    //Main gear travel, this model: 0.892ft

    max_number_of_points = 18

    //--------0------1---- ---2----- --3------- -4---- --5-----6---- ---7---- -8--- ---9------10------11------12-- --13- --14- --15-

    point.0 = 1, 17.60, 0.00, -11.06, 1000.00, 0, 1.20, 55.0, 0.30, 2.50, 0.98, 5.00, 5.00, 0, 150, 225 //Nose gear
    point.1 = 1, -2.00, -9.75, -10.80, 1200.00, 1, 1.90, 0.00, 0.60, 2.50, 0.98, 7.00, 7.00, 2, 150, 225 //Left MLG
    point.2 = 1, -2.00, 9.75, -10.80, 1200.00, 2, 1.90, 0.00, 0.60, 2.50, 0.98, 7.00, 7.00, 3, 150, 225 //Right MLG

    point.3 = 4, -2.70, -36.65, -3.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Left float
    point.4 = 4, -2.70, 36.65, -3.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Right float

    point.5 = 4, -3.00, -3.00, -5.80, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Left mid float point
    point.6 = 4, -3.00, 3.00, -5.80, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Right mid float point

    point.7 = 4, 15.00, -3.50, -7.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Left forward float point
    point.8 = 4, 15.00, 3.50, -7.00, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 //Right forward float point

    point.9 = 4, -25.00, 0.00, -3.80, 2500.00, 0, 0.00, 0.00, 0.50, 2.50, 0.65, 0.00, 0.00, 5, 0, 0 // rear float point
    point.10= 5, -16.5, 0.0, -6.5, 2000.00, 0, 0.00, 10.00, 0.00, 0.00, 1.00, 0.00, 0.00, 0, 0, 0 //Water rudder

    point.11 = 2, -1.40, -36.65, -4.00, 7500.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00 //float wing L
    point.12 = 2, -1.40, 36.65, -4.00, 7500.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00 //float wing R
    point.13 = 2, 0.00, -51.25, 4.25, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5, 0, 0 //Left wingtip
    point.14 = 2, 0.00, 51.25, 4.25, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6, 0, 0 //Right wingtip
    point.15 = 2, -35.00, -16.00, 6.50, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 5, 0, 0 //Left horizontal stabilizer
    point.16 = 2, -35.00, 16.00, 6.50, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 6, 0, 0 //Right horizontal stabilizer
    point.17 = 2, -37.25, 0.00, 19.75, 750.00, 0, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 0.00, 9, 0, 0 //Vertical stabilizer

    static_pitch = 1.5
    static_cg_height = 10.5
    tailwheel_lock = 0
    gear_system_type = 1

    BTW, I have enabled reverse thrust. Cntrl+F1 and increase throttle she should back up. To move forward just press Cntrl+F4

    Also, you should be able to move from water to land and back without too much of a hop.

    Let me know if there are any problems.

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