I don't know about anyone else, but hard winter ground textures is something that, up until now, I would have rather had a root canal than try to produce. I have done them even as recently as the Cherry Ridge project, but I have never really been satisfied because they did not come close to the way the default ground textures appear and so the scenery tended to stand out from the default because it was "too white". Amazingly, I have never found anyone, even the braintrust at FSDeveloper who could tell me how the default textures were done.
I have looked at default hard winter scenes and could never quite get how they made the textures. . .until now. I had to do a hard winter for George Kalko (was Cold Springs) and used my current process to produce the winter texture. When I loaded the Sim I was on the runway and it looked great. . .but when I slewed to about 1000' the scenery area stood out like a sore thumb. . .a solid white area surrounded by a mottled snow scene. No Good! So I began experimenting until I hit on one I think mimics what the default ground looks like. I can't say that this technique is actually how the ACES folks pulled it off, but it made the George Kalco scenery melt into the landscape and that's good enough for me.
I may be the only person who didn't know it was done this way and everyone else will be going. . .well duh! But if by chance you were as frustrated as I was trying to hit on a good solution, try this and see if it works for you.
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