Philippine Objects Created for MaskRider
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Thread: Philippine Objects Created for MaskRider

  1. #1

    Philippine Objects Created for MaskRider



    Hi, Just to show off a few models I created for MaskRider, they are

    1. Fort Drum aka the concrete battleship
    2. Jones Bridge at Manila
    3. Post Office at Minila

    All was created using Autodesk AutoCad 2019 student version, textured and compiled in gmax

    RJ
    Attached Thumbnails Attached Thumbnails Fort_Drum_Philippines.jpg   Manila_Jones_Bridge_02.jpg   Manila_Post-Office.jpg   Manila_Post-Office_04.jpg  
    Last edited by Robert John; November 13th, 2018 at 08:12. Reason: Added another picture

  2. #2
    These objects look great; can't wait to see them in the sim!

    msfossey

  3. #3

    Outstanding!

    Great to see these new creations. Really cool eye-candy. Thanks RJ!

  4. #4
    Nice work!

    Cheers,

    Stuart

  5. #5
    SOH-CM-2023 Ravenna's Avatar
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    Lovely work. Thanks Robert John!

  6. #6

    Fort Drum?

    I know this is a bump of an old thread but I am trying to find a Fort Drum model.

    Does anyone know if this was ever released?

    KB

  7. #7
    Robert John's CFS2 magazine, issue 13.

    http://www.sim-outhouse.com/freeflight/issue_13.zip

  8. #8
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    I've been meaning to include these objects as a separate download in the scenery section on behalf of Robert John for a long time.

    In addition, Robert's, Rami's and my joint version of Liverpool/Speke is waiting in the wings.

    I'll get onto these projects very soon.

    KD

  9. #9
    Nice! Thanks a lot. All we need now is for Rami to build Manila for us.
    "De Oppresso Liber"

  10. #10

    Thank you

    Thank you for quick and helpful reply.

  11. #11
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    Quote Originally Posted by Shadow Wolf 07 View Post
    Nice! Thanks a lot. All we need now is for Rami to build Manila for us.
    There's port scenery for Manila in Talon's GSL Pacific Ports package in the Scenery section. In addition there is the attached port GSL which is more extensive. I don't know who the author is.
    Attached Files Attached Files

  12. #12
    Quote Originally Posted by kdriver View Post
    There's port scenery for Manila in Talon's GSL Pacific Ports package in the Scenery section. In addition there is the attached port GSL which is more extensive. I don't know who the author is.
    Got it! I forgot about Talon's work. Thanks.
    "De Oppresso Liber"

  13. #13
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    Philippines_Landmarks


    A new entry has been added to Add-Ons Library, category CFS 2 Scenery - Library objects

    Description: This scenery comprises Fort Drum in Manila Bay, Manila Post Office and nearby Jones Bridge. They are destructible GSL library objects which can be used with CFS2 Mission Builder for missions or as GSL scenery.

    Robert John

    To check it out, rate it or add comments, visit Philippines_Landmarks
    The comments you make there will appear in the posts below.

  14. #14
    All my consideration for such great objects, Robert
    Giuseppe

  15. #15
    added some reasonable boxes/guns (to Fort Drum) if anyone wants to give it a try/play with or improve. (be aware that it's not symmetrical if you play with the guns position etc)


    [BOXES]
    box.0=%box_name.0%,15,13.01,-6.5,17,16,-4.5
    box.1=%box_name.1%,-23.3,-10.0,-27,22,13,16.3
    box.2=%box_name.2%,-11,-10.0,-50,10,13,-40.01
    box.3=%box_name.3%,-18,-10.0,16.31,18,10,40
    box.4=%box_name.4%,-18.3,13.01,-6.5,-16.3,16,-4.5
    box.5=%box_name.5%,-9,-10.0,40.01,9,10,53
    box.6=%box_name.6%,-20,-10.0,-40,18,13,-27.01
    box.7=%box_name.7%,-3.5,13.01,-8,4.8,16,3
    box.8=%box_name.8%,-3.5,10.01,22,4.8,13,33
    box.9=%box_name.9%,-1,13.01,-32.5,3.4,37,-28.5
    box.10=%box_name.10%,-6,13.01,-49,-4,16,-47
    box.11=%box_name.11%,-5.6,13.01,-26.6,10.3,17,-19.3
    box.12=%box_name.12%,-17,13.01,-28,-11.3,21.5,-13.4


    [SYSTEMS]
    system.0=%system_name.0%,25000,-1


    [BOXMAPS.0]
    ; Box = AAA_gun
    boxmap.0=100,-1


    [BOXMAPS.1]
    ; Box = fort_drum
    boxmap.0=100,-1


    [BOXMAPS.2]
    ; Box = fort_drum_stern
    boxmap.0=100,-1


    [BOXMAPS.3]
    ; Box = fort_drum_bow
    boxmap.0=100,-1


    [BOXMAPS.4]
    ; Box = AAA_gun_2
    boxmap.0=100,-1


    [BOXMAPS.5]
    ; Box = fort_drum_bow2
    boxmap.0=100,-1


    [BOXMAPS.6]
    ; Box = fort_drum_stern2
    boxmap.0=100,-1


    [BOXMAPS.7]
    ; Box = Battery_1
    boxmap.0=100,-1


    [BOXMAPS.8]
    ; Box = Battery_2
    boxmap.0=100,-1


    [BOXMAPS.9]
    ; Box = Tower
    boxmap.0=100,-1


    [BOXMAPS.10]
    ; Box = AAA_gun_3
    boxmap.0=100,-1


    [BOXMAPS.11]
    ; Box = Shed_0
    boxmap.0=100,-1


    [BOXMAPS.12]
    ; Box = Shed_1
    boxmap.0=100,-1


    [EFFECTS.0]
    ; System = Fort
    effect.0=25,LIBRARY,fx_dustcloud_2,
    effect.1=50,LIBRARY,fx_dirtspray_m,
    effect.2=75,LIBRARY,fx_dustcloud_m,
    effect.3=100,LIBRARY,,
    effect.4=100,BREAK,fx_dustcloud_l,


    [GUNSTATIONS]
    gunstation.0=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,-19.45,18,-3,-40,0,-90,-120,120,45,-45,208
    gunstation.1=4,-2,1,3.5,881,5,0.01,4500,2,40,1d1*120,18.15,18,-3,-40,0,90,-120,120,45,-45,208
    gunstation.2=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,5.356,15,-50,-35,0,135,-90,90,50,-50,4.8
    gunstation.3=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,-6.644,15,-50,-35,0,-135,-90,90,50,-50,4.8
    gunstation.4=0,-2,1,0.1,811,2,0.01,1000,2,40,1d1*5,0.644,12,53,-35,0,0,-180,180,50,-50,4.8
    gunstation.5=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-27.4,-35,0,0,-90,90,50,-50,0.75
    gunstation.6=0,-2,1,0.1,811,2,0.01,600,2,40,1d1*3,1.2,33.5,-33.9,-35,0,-180,-90,90,50,-50,0.75


    [guns.0]
    gun.0=1000,0,0,0,,,1,1000


    [guns.1]
    gun.0=1000,0,0,0,,,1,1000


    [guns.2]
    gun.0=1000,0,0,0,,,1,1000


    [guns.3]
    gun.0=1000,0,0,0,,,1,1000


    [guns.4]
    gun.0=1000,0,0,0,,,1,1000


    [guns.5]
    gun.0=1000,0,0,0,,,1,1000


    [guns.6]
    gun.0=1000,0,0,0,,,1,1000


    [MISC_DATA]
    unit_family=4
    category=31
    allegiance=3
    entered_service=12/1/41


    [EXTRA.1]
    location=-0.2,11.9,4.8
    effect=fx_smokestack


    [STRINGS]
    "box_name.0"=AAA_gun
    "box_name.1"=Fort_Drum
    "box_name.2"=Fort_Drum_Stern
    "box_name.3"=Fort_Drum_Bow
    "box_name.4"=AAA_gun_2
    "box_name.5"=Fort_Drum_Bow2
    "box_name.6"=Fort_Drum_Stern2
    "box_name.7"=Battery_1
    "box_name.8"=Battery_2
    "box_name.9"=Tower
    "box_name.10"=AAA_gun_3
    "box_name.11"=Shed_0
    "box_name.12"=Shed_1
    "system_name.0"=Fort

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