FSX Native Lockheed Lodestar Series - Page 5
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Thread: FSX Native Lockheed Lodestar Series

  1. #101
    Quote Originally Posted by expat View Post
    Milton,
    Just to follow up, you have helpfully isolated controlling the reflection in the alpha channel - something I am actually know how to tweak with DXT.bmp. Some of the included textures in P3Dv4 are too dull, some too reflective, yet others are "just right" (a la Goldilocks), for example, the Comair paints. Tweaking the paints to suit P3Dv4 therefore will be fairly easy to do.
    Many thanks for this.
    expat
    Great; happy that you can adjust for your system and options as needed.
    I appreciate that you came back to report.
    Thanks
    Milton Shupe
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  2. #102
    Looking mighty fine now in P3D4! Just wonderful to have this one flying again.

    host image

    is fallout 3 better than new vegas
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  3. #103
    Looking good there Expat!
    Milton Shupe
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  4. #104
    Quote Originally Posted by wombat666 View Post
    I should mention that I use P3D3 as a replacement for FSX, I can fly aircraft that probably are not suited to P3D4 yet, and I run at 4K.
    These images are half screen size and I thought Pago Pago was a good location for one of the 'Klumpy-Klumpy' Lockheeds.
    Great shots! BTW, Maarten also did the PJ-AKB livery that I did not include due to sheer number of liveries included.
    Milton Shupe
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  5. #105
    Senior Administrator Willy's Avatar
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    I've been out of pocket with health issues for a few weeks now and today is the first day in quite a bit that I actually feel human again (the flu that wouldn't die). Thanks Milton for the release! Looks like the paint booth is about to go back into business.
    Let Being Helpful Be More Important Than Being Right.

  6. #106
    Hey Wily great to see you back in action again and thanks for your terrific Lodestar paints!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  7. #107
    Quote Originally Posted by Willy View Post
    I've been out of pocket with health issues for a few weeks now and today is the first day in quite a bit that I actually feel human again (the flu that wouldn't die). Thanks Milton for the release! Looks like the paint booth is about to go back into business.
    Welcome back to daylight and virtual reality.

    Thanks for contributing to this project; the liveries are great. :-)
    Milton Shupe
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    My Uploads at SOH - Here
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  8. #108
    The docs mention hi and low blowers (superchargers). Are there any in this model?
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  9. #109
    Quote Originally Posted by expat View Post
    The docs mention hi and low blowers (superchargers). Are there any in this model?
    No, they are not. The performance is however included in the flight model.
    Milton Shupe
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    Video Tutorials - Gmax for Beginners

  10. #110

    ADF Frequencies?

    Probably better here....
    As ever a "kick it out of the park" production from Milton et al. Many thanks for a model that is a delight to fly.

    I have one small query / problem. Trying to set the ADF frequency it would be helpful if there was a tool tip on the plus / minus hot spots showing the frequency set. I find the dials are very blurry and the only way I can see the frequency is to mouse over the dial and then mouse back to the frequency shift hot spot which makes the whole process very slow. (Or have I missed something?)

  11. #111
    Quote Originally Posted by johnwillimas2 View Post
    Probably better here....
    As ever a "kick it out of the park" production from Milton et al. Many thanks for a model that is a delight to fly.

    I have one small query / problem. Trying to set the ADF frequency it would be helpful if there was a tool tip on the plus / minus hot spots showing the frequency set. I find the dials are very blurry and the only way I can see the frequency is to mouse over the dial and then mouse back to the frequency shift hot spot which makes the whole process very slow. (Or have I missed something?)
    John,

    You are correct of course. I did not have a panel/gauge programmer for this project; had to cobble things together myself so we ended up with this situation.

    The shift+2 radio popup window is much better to use but the lack of tool tips on the fine tuning is still an issue.

    I'll look again to see if I can add those tool tips, or maybe get help from one of the gurus.

    EDIT: I think a better idea is to replace all the radios with the ones I use in the D18S. I am looking at that now.
    Last edited by Milton Shupe; January 7th, 2019 at 08:44.
    Milton Shupe
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  12. #112
    Charter Member 2015 delta_lima's Avatar
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    Awesome job Milton!

    I've only had literally 15 min of sim time this weekend, and so it went to your Lockheed 18 - I'm really stoked about this project. I'll read the manual in more detail when I have some time, but I glanced at it and couldn't find how to address these little observations:

    1) pilot figures - I have none, on any of the half-dozen or so schemes/configurations I sampled.
    2) Lights on mainwheel landing gear struts - what turns those on/off? Landing light switch in the VC toggles the other landing lights, but not those. "L" of course does, but I obviously would want to selectively handle landing vs all other lights.

    I apologize in advance if there are manual references that I missed.

    Separate from these, I believe I recall you said the Canadian Pacific and/or the Trans-Canada paints would be included. If not, I guess I might add the older versions back that way - assuming no changes to mapping, etc. No biggie, as you've got the Pan Am one, the other of my three faves.

    Again, thanks for this amazing project, it's lovely. The accuracy of the physical model, flight handling, landing gear details are just superb. A keeper by a long shot

  13. #113
    DL,

    The light switches are overhead.

    Pilot visibility is based on the Battery on/off.

    Lights on the wheel struts are taxi lights. The switch is next to the landing lights overhead.

    Use the overhead light switches to control all the lights.

    The nose light is a recognition light.
    There is also a wing ice light on the left side of the fuselage, also on the overhead switches group.

    I did not include those liveries because I had so many already. The original textures will work but all you need is the exterior body panels out of their folders. Use the other livery folders as a guide to which ones you need.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  14. #114
    Quote Originally Posted by Milton Shupe View Post
    John,

    The shift+2 radio popup window is much better to use but the lack of tool tips on the fine tuning is still an issue.
    Thanks, Milton. I hadn't tried the shift+2 option: that works perfectly well enough for me!

  15. #115
    Quote Originally Posted by johnwillimas2 View Post
    Thanks, Milton. I hadn't tried the shift+2 option: that works perfectly well enough for me!
    Okay Sir; will leave it there then.

    For anyone who wishes a better radio pop up set, the Radio set from the D18S ( [window01] ) works very well.
    Just copy that 2D window over for a pop up; leave the VC as is. Copy the gauge .cab file as well - ST_D18.

    The VC radio clarity is an issue of Vcockpit04 texture hi-pixel size and resulting small size then required for the radios makes for clarity issues.
    Last edited by Milton Shupe; January 7th, 2019 at 14:44.
    Milton Shupe
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  16. #116
    SOH-CM-2024 MrZippy's Avatar
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    All good on my flight today, Milton It don't get much better.
    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  17. #117
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    DL,

    The light switches are overhead.

    Pilot visibility is based on the Battery on/off.

    Lights on the wheel struts are taxi lights. The switch is next to the landing lights overhead.

    Use the overhead light switches to control all the lights.

    The nose light is a recognition light.
    There is also a wing ice light on the left side of the fuselage, also on the overhead switches group.

    I did not include those liveries because I had so many already. The original textures will work but all you need is the exterior body panels out of their folders. Use the other livery folders as a guide to which ones you need.

    Thanks Milton,

    I knew the switches were overhead - but the VC perspective caused me to mis read which light switch label aligned with which switch. Looking at it with more time to evaluate, all is now well with the switches.

    I added in Willy's CPA paint, and with correctly aliasing the texture.cfg, now I'm all sorted for that one. I looked and couldn't find a TCA paint - I must have been confused, there must only have been a CPA insofar as 40s/50s era civilian Canadian schemes. No worries, the CPA is lovely and will suit me fine.

    Out of curiosity, I loaded a few others, and the United scheme has a nice lighter cockpit texture that appeals a bit more, so now I've got the Lodestar perfectly tailored.

    Thanks Milton and all the other repainters and contributors. A lovely project that will get some serious air time.

    Cheers,

    dl

  18. #118
    Charter Member 2022 srgalahad's Avatar
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    Quote Originally Posted by delta_lima View Post
    Thanks Milton,

    I added in Willy's CPA paint, and with correctly aliasing the texture.cfg, now I'm all sorted for that one. I looked and couldn't find a TCA paint - I must have been confused, there must only have been a CPA insofar as 40s/50s era civilian Canadian schemes. No worries, the CPA is lovely and will suit me fine.

    Thanks Milton and all the other repainters and contributors. A lovely project that will get some serious air time.

    Cheers,

    dl
    dl, there is indeed a TCA postwar paint
    https://www.flightsim.com/vbfs/fslib...ght&fid=186786
    if the link doesn't work, a search on FlightSim for ' TCA Lodestar ' should pop it up. Alternatively search - Jeremy Oreskovich

    "To some the sky is the limit. To others it is home" anon.
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  19. #119
    Charter Member 2015 delta_lima's Avatar
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    Quote Originally Posted by srgalahad View Post
    dl, there is indeed a TCA postwar paint
    https://www.flightsim.com/vbfs/fslib...ght&fid=186786
    if the link doesn't work, a search on FlightSim for ' TCA Lodestar ' should pop it up. Alternatively search - Jeremy Oreskovich
    Outstanding SrG - much appreciated. My "hoped for" triad of classic airline preferences (PAA, CPA, TCA) is complete, on as lovely a short-haul smaller liner as one could hope for.

    Thanks again to all!

    dl

  20. #120
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    Just found this video tonight.... Maybe we can persuade Milton to make a Tri Gear Howard 250?

    You can't take the sky from me...

  21. #121

    6 X Wrights !!

    Quote Originally Posted by Brian_Gladden View Post
    Just found this video tonight.... Maybe we can persuade Milton to make a Tri Gear Howard 250?

    Thanks Brian, Six Wrights, three aircraft in mint condition!. On my "WOW" factor meter of 1 to 10, definitely a 12!! (and another museum to add to long, long list)

  22. #122
    Maybe we can persuade Milton to make a Tri Gear Howard 250?
    "Been there, tried that . ." LOL !!

    It is IMHO the purdyest, coolest looking Lockheed Twin around.











    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  23. #123
    Hello,

    I just downloaded this beautiful aircraft pack and all is well, except for some missing VC textures.

    In a lot of the 'repaints' I am finding that the textures for the pilot seat, co-pilot seat, pilot and co-pilot yokes and yoke stands, and some of the trim around the side and front windows of the cockpit all show up as 'black' (ie. missing texture). I installed as per directions in the package and not aware of what can be causing this. Does anyone have any ideas, please ? The 'Texture.NAC' repaint shows all complete and is the only one that I am aware of with the pilot and co-pilot seat textures showing up correctly - it also has some additional 'dds' files present in it's folder. I don't want to play with these for fear of messing things up, ....they seem to refer to cabinfloor, cabinseats, cockpitwalls and cabinwalls.

    Here, for example is what the VC from the 'Western Airlines' repaint shows up as :



    Thank-you, in advance, for any help.
    MZ
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  24. #124
    Quote Originally Posted by MZee1960 View Post
    Hello,

    I just downloaded this beautiful aircraft pack and all is well, except for some missing VC textures.

    In a lot of the 'repaints' I am finding that the textures for the pilot seat, co-pilot seat, pilot and co-pilot yokes and yoke stands, and some of the trim around the side and front windows of the cockpit all show up as 'black' (ie. missing texture). I installed as per directions in the package and not aware of what can be causing this. Does anyone have any ideas, please ? The 'Texture.NAC' repaint shows all complete and is the only one that I am aware of with the pilot and co-pilot seat textures showing up correctly - it also has some additional 'dds' files present in it's folder. I don't want to play with these for fear of messing things up, ....they seem to refer to cabinfloor, cabinseats, cockpitwalls and cabinwalls.

    Here, for example is what the VC from the 'Western Airlines' repaint shows up as :



    Thank-you, in advance, for any help.
    MZ

    Not seeing any missing textures MZ on my end but the default texture folder yoke stem examples of parts_t and cabinseats has the cockpit seats quite dark. You can select lighter examples from other liveries like PAA or KLM.

    You could also copy the parts_t from the Santa Fe livery temporarily until Willy can add the yoke stem and wheel to the Western livery parts_t.

    Try the cabinseats texture from Ferondoe's TAA livery for a lighter cockpit seat arrangement.
    Milton Shupe
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  25. #125
    SOH-CM-2024 MrZippy's Avatar
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    My textures for the Western Airlines Lodestar look fine!

    Click image for larger version. 

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    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

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