New! Freeware Dassault Falcon 20E - Page 3
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Thread: New! Freeware Dassault Falcon 20E

  1. #51
    Ed, thank you for the info. I had the TML at one time. I'll see if I can pull it out. If it went back to 1024, I'd be ok.. but it goes back to 128... That's pretty basic..
    I'll try and dig out TML.. Thank you.. Ok, found it... It's now installed. The old noggin needed stirring.. I'd forgotten I had that...Thank you..
    Last edited by simtech; November 3rd, 2018 at 16:48. Reason: Spelling error

  2. #52
    Quote Originally Posted by simtech View Post
    Ed, thank you for the info. I had the TML at one time. I'll see if I can pull it out. If it went back to 1024, I'd be ok.. but it goes back to 128... That's pretty basic..
    I'll try and dig out TML.. Thank you.. Ok, found it... It's now installed. The old noggin needed stirring.. I'd forgotten I had that...Thank you..
    I'm surprised that yours defaults to such a low setting. . .it should default no lower than 256 (which by todays standards shouldn't even be allowed, lol), but at least the TML Editor will keep everything looking as sharp as possible.
    USAF Retired, 301st Fighter Wing, Carswell AFB, Texas
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  3. #53
    Hi Rotorhub,

    If you dont like the Falcon 20E, there is no need to tell me. Just remove it from your hard drive.
    It was free!
    and if I like it, can I tell you

    One question please, P3D V4 is complaining about visual effect "L_Light" missing. Any suggestion to assign another effect in the aircraft.cfg for the landing lights ?

    And yes, I like it very much.

    Gérard

  4. #54
    SOH-CM-2024 MrZippy's Avatar
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    Good find on the landing light effect. I didn't see it in my effects folder for FSX. I just inserted a Shockwave effect and will test!

    Plenty bright now!

    Click image for larger version. 

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    Charlie Awaiting the new Microsoft Flight Sim and will eventually buy a new computer. Running a Chromebook for now!

  5. #55


    Exactly 40 years ago I caught the real D-CONU in Stuttgart EDDS during its approach to runway 25 with my first camera, a Zeiss Ikon. I was a boy 15 years old. Nice, that the model is now available in P3DV4.3.

    Thomas

  6. #56
    Is a paint-kit also available for this wonderful aircraft. There are a couple of Pakistani schemes I had in mind

  7. #57
    I just inserted a Shockwave effect and will test!
    Have to do more testing but I am getting mixed results with shockwave lights in 64 bit. Landing lights are visible - for me - but just little teeny faint points of light when looking straight at them. Elevating the a/c above the runway does cast a good amount of flooding on the pavement however. But nowhere near the dramatic effect of the landing light looking at it directly. No splash on the fuselage either.

    However, your screenie shows the landing lights the way they should be. I need to test maybe with dynamic lighting turned off?

    Have been testing with both the Falcon 20 and 50. What is really surprising is I cannot get any effect at all from shockwave strobes - beacons and navs seem OK.
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  8. #58
    Further testing completed. Learned that it helps to also migrate across shockwave effects/texture files​ - all working better now!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  9. #59
    Hi Rotorhub
    I confirm that L_Light.fx is missing.
    Best regards

  10. #60
    What then are the "fx_landing" entries for?

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    light.0 =3, -35.197000, -26.519000, -2.368000, fx_navredm
    light.1 =3, -35.197000, 26.519000, -2.368000, fx_navgrem
    light.2 =3, -56.670000, 0.000000, 10.320000, fx_navwhi
    light.3 =1, -24.000000, 0.000000, -4.253000, fx_beaconb
    light.4 =2, -51.850000, 0.000000, 10.980000, fx_strobe
    light.5 =1, -51.830000, 0.000000, 10.920000, fx_beaconh
    //light.6 = 5, -18.7, -2.7, -3.71, fx_landing ,
    //light.7 = 5, -18.7, 2.7, -3.71, fx_landing ,
    light.8 =4, -9.2.000000, 0.000000, 1.000000, fx_vclight
    //light.9 =4, -8.5.000000, -1.200000, 1.000000, fx_vclight
    light.10 =5, -25.000000, -3.150000, -3.950000, L_Light
    light.11 =5, -25.000000, 3.150000, -3.950000, L_Light
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  11. #61
    Quote Originally Posted by expat View Post
    What then are the "fx_landing" entries for?

    [LIGHTS]
    //light.6 = 5, -18.7, -2.7, -3.71, fx_landing ,
    //light.7 = 5, -18.7, 2.7, -3.71, fx_landing ,

    light.10 =5, -25.000000, -3.150000, -3.950000, L_Light
    light.11 =5, -25.000000, 3.150000, -3.950000, L_Light
    The positions of the commented light.6 and 7 are different - coming from a different aircraft, may be ??

    fx_landing effect is the one used by the Falcon 50 freeware - will test with it...

    Gérard

  12. #62
    Quote Originally Posted by TiAr View Post


    Exactly 40 years ago I caught the real D-CONU in Stuttgart EDDS during its approach to runway 25 with my first camera, a Zeiss Ikon. I was a boy 15 years old. Nice, that the model is now available in P3DV4.3.

    Thomas
    Very Nice
    Rotorhub

  13. #63
    Quote Originally Posted by mpni View Post
    Hi Rotorhub
    I confirm that L_Light.fx is missing.
    Best regards
    L_Light.fx is a cast light on fuselage/surroundings effect.

    They cast a nice light on the fuselage, but also effects the inside. I already struggled with the default landing lights effects, that are attached to the moving landing light and taxi light. The VC lights up, and none of the suggested solutions worked.

    I just removed them from my effects folder, but forgot to remove them from the cfg, or comment out.

    Rotorhub

  14. #64
    Quote Originally Posted by expat View Post
    What then are the "fx_landing" entries for?

    [LIGHTS]
    //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
    light.0 =3, -35.197000, -26.519000, -2.368000, fx_navredm
    light.1 =3, -35.197000, 26.519000, -2.368000, fx_navgrem
    light.2 =3, -56.670000, 0.000000, 10.320000, fx_navwhi
    light.3 =1, -24.000000, 0.000000, -4.253000, fx_beaconb
    light.4 =2, -51.850000, 0.000000, 10.980000, fx_strobe
    light.5 =1, -51.830000, 0.000000, 10.920000, fx_beaconh
    //light.6 = 5, -18.7, -2.7, -3.71, fx_landing ,
    //light.7 = 5, -18.7, 2.7, -3.71, fx_landing ,
    light.8 =4, -9.2.000000, 0.000000, 1.000000, fx_vclight
    //light.9 =4, -8.5.000000, -1.200000, 1.000000, fx_vclight
    light.10 =5, -25.000000, -3.150000, -3.950000, L_Light
    light.11 =5, -25.000000, 3.150000, -3.950000, L_Light
    Initially I had the landing lights in the wing root, as many Falcon 20s have. But I selected the retractable (belly) solution, and attached the default landing ligths to the 3D model. The other effects did not make any splash on the ground.
    If it is commented out or missing. It is not of importance. When you design, you will try out many options.

    Regards
    Rotorhub

  15. #65
    Many thanks - all explained and sorted out now!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  16. #66
    Quote Originally Posted by Hamza Omar View Post
    Is a paint-kit also available for this wonderful aircraft. There are a couple of Pakistani schemes I had in mind
    No, but it is very easy to do - you could use the white repaint as a basic. But you have to do some minor corrections at main wing/fuselage and tailwing/rudder. At least you only repaint two textures.

    Thomas

  17. #67

    Icon5 No animated control surfaces from camera view

    Rotorhub, I'm enjoying this little jewel, since getting the textures to show. One issue I don't know what to do about. I put in a camera from inside the cabin looking over the trailing edge of the right wing. Strangely, Spot view shows animated control surfaces, but from the camera definition, no animation happens. Why is that? I'm using FSX-A and I know this was written for P3D.... is that the problem?? Otherwise, I like this one better than the Hondajet. Thank you for this gift and any clarification...

  18. #68
    Quote Originally Posted by simtech View Post
    Rotorhub, I'm enjoying this little jewel, since getting the textures to show. One issue I don't know what to do about. I put in a camera from inside the cabin looking over the trailing edge of the right wing. Strangely, Spot view shows animated control surfaces, but from the camera definition, no animation happens. Why is that? I'm using FSX-A and I know this was written for P3D.... is that the problem?? Otherwise, I like this one better than the Hondajet. Thank you for this gift and any clarification...
    Hi Simtech,
    FSX and Prepar3D have excatly the same animation tags.

    I just checked all views in Prepar3D, and all animations work fine. In order to ensure FSX/P3D compatability, the model is compiled with FSX SDK SP2/Acc.
    So I can not say why it not working for you. Sorry!

    My FSX PC died on me for some time ago, so I can not check right now.

    Regards
    Rotorhub

  19. #69
    Thank you for getting back.. Not sure what it is.. In spot view... Tower view... all animations work fine... but from inside the cabin looking out... no joy.. Perhaps someone here has some ideas..

  20. #70
    Quote Originally Posted by simtech View Post
    Thank you for getting back.. Not sure what it is.. In spot view... Tower view... all animations work fine... but from inside the cabin looking out... no joy.. Perhaps someone here has some ideas..
    The only thing I can think of is the number of parts, beeing animated in the interior model. I only show parts that can seen from the cockpit, like ailrons. I never look inside the cabin, the work done there is not much too look at

    This is a simplified model, and a lot could have been done better. I have no plans at this time for enhancing the model. It would really mean starting from scratch, and apply all the things that I learned during the process.
    Since there is an interest for the Falcon 20, some Payware developer will probably look at it. The Falcon 50 is beeing worked on by both Flysimware and Carenado.

    Regards
    Rotorhub

  21. #71
    That's interesting. I wasn't aware that a different model was required from inside. True, there's no interior, but from about six feet behind the "wing" looking out toward the wing tip.. it's there. It's just that neither the spoilers nor the flaps can be seen animated. I thought, perhaps, the same wing seen from spot view was used throughout the model. If that's not the case, that would explain the difference. Thank you for the clarification.. Regarding Falcon 50, there's a couple freewares available. The one conversion by Yannick Lavigne, Fred Banting, Rob Young is pretty good, but a little dated.

  22. #72
    Regarding Falcon 50, there's a couple freewares available.
    There is one that matters - the Lavigne et al model updated by many here at SOH - and I can assure you it is also (flying both the 20 and 50 a lot right now) a gem in v4.

    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

  23. #73
    Quote Originally Posted by expat View Post
    There is one that matters - the Lavigne et al model updated by many here at SOH - and I can assure you it is also (flying both the 20 and 50 a lot right now) a gem in v4.

    I remember the model all the way back to its release. Amazing then and still great today. Rob Young who did the dynamics, is one of my favourite airfile designers. All the way back to Fly! If anyone can remember this sim? The Falcon 50 had the best dynamics that I ever had tried on the MS platform (my opinion) The soft suspension setup and the handling felt very realistic. The model, vc and gauges were payware standard.
    Rotorhub

  24. #74
    Quote Originally Posted by TiAr View Post
    No, but it is very easy to do - you could use the white repaint as a basic. But you have to do some minor corrections at main wing/fuselage and tailwing/rudder. At least you only repaint two textures.

    Thomas
    Thanks for the heads-up mate. Am on it

    P.S. Thank you Rotorhub had been waiting for this aircraft for ages

  25. #75
    The model, vc and gauges were payware standard.
    Well we think you have achieved that here with your wonderful Falcon 20. Bring on the bus jet repaints!
    Striker, listen, and you listen close: flying a plane is no different than riding a bicycle, just a lot harder to put baseball cards in the spokes.

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