Zeebrugge Naval Air Station Flanders 1 - Page 7
Page 7 of 8 FirstFirst 12345678 LastLast
Results 151 to 175 of 176

Thread: Zeebrugge Naval Air Station Flanders 1

  1. #151
    Here is a screenshot Ravenna sent me.
    Attached Thumbnails Attached Thumbnails w.12_mole_4.jpg  

  2. #152
    The Flanders scenery is definitely very impressive.
    I was fortunate enough to get some pre-view editions that Kdriver sent me, and the richness in detail is fascinating.
    Gontrode and St Denijs Westrem both complement Rami´s Ghent scenery very well indeed.

    Then, Zeebrugge and Bruges on the coast are absolutely great...
    The perfect place for the future Gotha G.1 UWD, WD7 and WD14 upgrades to operate from.
    Meanwhile, if you like, I could try and convert FS98 versions of these 3 seaplanes into .Bgl´s and send them to you.

    Fantastic work by your team!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  3. #153
    Quote Originally Posted by The B24 Guy View Post
    Here is a screenshot Ravenna sent me.
    Looks very good!

    Do the trains have to drive through the crane, though?

  4. #154
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by Roxane-21 View Post
    Looks very good!

    Do the trains have to drive through the crane, though?
    Roxane,
    You spotted what I've been looking at for the past few days. I seem to have used two types of crane on the mole. I'll fix this before we upload. Always good to have an extra pair of eyes!

  5. #155
    Hello,
    I thought it would be more like the crane itself that was running on the rails, to be able to attend to several ships loading or unloading seaplanes at the mole, but that´s only my guess...
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  6. #156
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    The attached mole should give you thinner tracks. If they need to be thinner or thicker change the z_railroad.bmp

    Attachment 69402
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  7. #157
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Thanks Stephan. Now that you mention it, the cranes in front of the hangars were used to lift floatplanes off their dollies and lower them into the water (and vice versa). All the cranes were set on track runners and were equipped with different attachments (slings and braces) for lifting aircraft and ordnance. Torpedoes were often loaded at the mole to save weight in the run up the canal from Bruges.

  8. #158
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by Allen View Post
    The attached mole should give you thinner tracks. If they need to be thinner or thicker change the z_railroad.bmp

    Attachment 69402
    Thanks Allen. That was quick work! Off to try out the updated mole.

  9. #159
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    I hope it works as there is no real good way to stink the track mesh.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  10. #160
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    OK, here's what I have done: I've replaced the old files with the updates, had a look in the sim; no real change nototiced so I sent the z_railroad.bmp to PSP for editing. I kept the bmp dimensions, made a new image using those dimensions and placed a narrower rail line in the new image using Robert's rail line. Placed an alpha strip down both sides, outside Robert's rail line and saved. Replaced the z_railroad with the new version but couldn't see any real difference. Is the problem that I'm using the same dimensions?.......
    Nope, tried making the rail line narrower but there is no real difference in the sim.
    Last edited by Ravenna; May 30th, 2019 at 22:40.

  11. #161
    Hello Ravenna,
    OK, thanks for the explanation!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  12. #162
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    I'm a bit stumped here. Does anyone have a way to change the z_railroad.bmp to give a narrower gauge to the mole railway? I'm also wondering whether the mole could be "scrubbed" of the rail lines and have a section of Robert's track raised in the same way that the shed and floatplane, so that they sit on the deck. Possible?

  13. #163

    Railroad bitmap narrowing

    Hi Ravenna,

    I´ve just opened the bitmap with Dxtbmp.exe (The first time I´m using it...)
    Impossible with anything else, I suppose, duhhh.. as you already know....

    I made Dxtbmp.exe send it to its editor, who is waiting for further instructions.

    By how many pixels do you want the image itself narrowed, i.e. how many pixels
    shall I take out from between the rails?

    There are only four pixels, so probably taking out 1 is the best. 2 will probably be
    too much, although it would keep the same symmetry...

    Nevertheless, the left area beside the rails has one more pixel than the one on the on
    the right, so taking only one pixel out will centre things.

    The black parts left and right will grow, but the whole bitmap will stay the same size.

    Note: I did a trial, and took out 1 pixel. But there is a saving problem.
    It appears that the editor it is using is MS Paint, and it saves 24-bit images with visible
    thumbnails. These can be opened with any other program.
    Obviously it is not the correct format, and something is different with the Alpha Channel.

    Just in case you can do something with it, here it is attached.

    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails narrower z_railroad.bmp  

  14. #164
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Thanks Stephan,
    I tried using DXTbmp to send it to PSP, but I resized the image to 75% width and left the length as it was. I'll have a look at your image in PSP and try saving it as a 256 image.

  15. #165
    Hi All,
    You can resize the texture using DTX after reload into DTX use "save" function and choose "256 extended" option.

    The problem is that the texture is stretched and does not look as good.

    But all is not lost. I just have to change about 175 numbers in the SCA file. it will take a few days but I plan to do it.

    Here is a shot with the texture changed.

    Regards,
    B24Guy
    Attached Thumbnails Attached Thumbnails RRtex1.jpg  

  16. #166
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    I have no idea why the BGL didn't update but there is the right one.

    Z mole with tracks fix 2.1.zip
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  17. #167
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Thanks Scott and Allen. I'll try the update today.

    I also tried to put the wandering hangar back where it should be but MB wouldn't save the file. I'll try using the GSLedit today.
    Doing some reading on the German Marine Korps yesterday I came across information on the movement of AA units from Bruges to the port at Zeebrugge and around the major battery to the north-east. The AA I have in the current layout is really only accurate up to late 1916. If I do a fresh AA layout for 1917-18 it will be a pretty hostile environment for Allied aircraft. Is it possible to make a mission which allows alternative AA layouts, or do I have to make separate missions for each AA layout?

  18. #168
    Ravenna, Allen

    Ravenna, you would have to make separate missions.

    Allen, I don't have your z_railroad.bmp file. Is it a copy of the v_railroad.bmp?

    Progress went fast on the causeway tracks it was a repeatable pattern. Now that I am dealing with diverging tracks progress has slowed.


    Regards,
    B24Guy

  19. #169
    Redding Army Airfield Allen's Avatar
    Join Date
    Dec 2007
    Location
    O85 Benton Field Airport
    Age
    36
    Posts
    5,462
    Z_railroad.bmp is just a edited v_railroad.bmp. It is in the new upload.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  20. #170
    Thanks Allen it works for me.

    I will send Revenna z-mole train car.

    Regards,
    B24Guy

  21. #171
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Thanks Guys!!

  22. #172
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Allen, looking good. A lot narrower.

    B24Guy, I placed your rail car. It sits well and matches the rails, but it seems to be missing some texture on the top and on one side.
    I've replaced the cranes with craneb (straddles rail line) and moved the large Z_sheds which was needed due to their size increase.
    KDriver has sent me an amended z_railroad.bmp which I will look at as soon as I'm allowed near the PC.

  23. #173
    Ravenna,
    Sorry about that. I did not check but Wolfi used a left and right textures.
    Sent you new files.

    Regards,
    B24Guy

  24. #174
    SOH-CM-2023 Ravenna's Avatar
    Join Date
    Jun 2005
    Location
    Newcastle, Australia
    Age
    71
    Posts
    2,355
    Quote Originally Posted by The B24 Guy View Post
    Ravenna,
    Sorry about that. I did not check but Wolfi used a left and right textures.
    Sent you new files.

    Regards,
    B24Guy
    Thanks B24Guy. The train will be added to the Layout for Zeebrugge and I'll have to do some moving trains in missions.
    Does anyone know of a steam train smoke fx that can be used in CFS2?

  25. #175
    Hi Ravenna,

    If you don't have them already DL Wolfi's Train files. The FX's are included.
    They are vehicles and move, I made them static inf. and raised them to sit on the Mole.
    If you want an engine on the Mole I think the FX emitter position should be moved up.
    The engine uses effect=fx_engsmoke one should be able to copy, rename and change the emitter point.

    Regards,
    B24Guy

Members who have read this thread: 0

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •