Zeebrugge Naval Air Station Flanders 1 - Page 2
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Thread: Zeebrugge Naval Air Station Flanders 1

  1. #26
    SOH-CM-2023 Ravenna's Avatar
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    Quote Originally Posted by The B24 Guy View Post
    Hi Guys,

    If the buildings you want to use are single BGL's I don't think it would be too difficult to create new ones that were of the correct height.

    Let me know if I can help.

    Regards,

    B24Guy

    Would this apply to the AF guns as well? It would be useful to have at least 4 naval guns along the seawall. I also thought we had a couple of guns with shields, but I can't locate them.

    Cheers,

    Ravenna

  2. #27
    Hi Ravenna,

    Should be able to make a custom BGL.

    What AF Gun are you using?

    Regards,

    B24Guy





  3. #28
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    Quote Originally Posted by The B24 Guy View Post
    Hi Ravenna,

    Should be able to make a custom BGL.

    What AF Gun are you using?

    Regards,

    B24Guy




    Hi B24Guy,

    Either the 140mm or 150mm IJN gun with shield would be good.

    Thanks,

    Ravenna

  4. #29
    Hi Ravenna,

    Is something like this what you are wanting?

    Regards,

    B24Guy
    Attached Thumbnails Attached Thumbnails AF_Z_Gun.jpg  

  5. #30
    SOH-CM-2023 Ravenna's Avatar
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    Thanks B24Guy.

    That's exactly what I had in mind. Forgive my ignorance, but is this able to be placed on objects of differing heights?

    Cheers,

    Ravenna

  6. #31
    Hi Ravenna,

    I will send you the AF_ZMOLE_GUN. It is fixed to the current height.

    I just scasm'ed code to create a new bgl file with the correct height.

    Regards,

    B24Guy

  7. #32
    SOH-CM-2023 Ravenna's Avatar
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    Thanks B24Guy,

    That really is a big help!

    Regards,

    Ravenna

  8. #33
    SOH-CM-2023 Ravenna's Avatar
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    Locomotive

    Just taking inventory for a .lay file and had a look at some photographs from the Bundesarchive and the Imperial War Museum. Does anyone know of a small diesel locomotive which can be used in CFS2? Flat bed rolling stock would be also be useful, but I'm not wanting to put the cart before the proverbial horse.

    Thanks,

    Ravenna

  9. #34
    A long shot here: BUT something in my old memory is saying something about the Malta Scenery ??

    Like I said...Not really sure about that..
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  10. #35
    SOH-CM-2023 Ravenna's Avatar
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    Thanks NoDice. I'll take a look there.

  11. #36
    Redding Army Airfield Allen's Avatar
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    New version with tracks to the mole.

    Attachment 65458
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  12. #37
    SOH-CM-2023 Ravenna's Avatar
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    Thanks Allen. That was fast work!!

  13. #38
    SOH-CM-2023 Ravenna's Avatar
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    Allen,

    I'm getting white textures for the Mole and the causeway. I've deleted the old filelist in the inf scenery folder. Any ideas?

  14. #39
    Ravenna,

    I don't have any problem. You could try and put the textures in the main texture folder.


    Regards,

    B24Guy

  15. #40
    Redding Army Airfield Allen's Avatar
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    Not seeing any. But the mole should NOT be put into the stock inf folder as the mole is using a modded inf_wharfs.bmp.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  16. #41
    Redding Army Airfield Allen's Avatar
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    I know what it prob is. Win 8 or 10 no longer use the 8.3 filename rule for textures. Try below.

    Attachment 65467
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  17. #42
    SOH-CM-2023 Ravenna's Avatar
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    This is what I'm seeing......oops, didn't see your post Allen. I'll do that now. Thanks.

  18. #43
    SOH-CM-2023 Ravenna's Avatar
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    Looking good. Thanks Allen!

  19. #44
    SOH-CM-2023 Ravenna's Avatar
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    My last question on this: With the changed file name in the texture folder, can the files now go into the stock scenedb\inf folders?

    Thanks for the input B24Guy. I did try the main texture folder first, followed by running the bmp files through DXTbmp. After that I sent up a distress flare.

  20. #45
    Redding Army Airfield Allen's Avatar
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    Yes.

    I did the name change so the mole can be put into the stock inf folder.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  21. #46
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    Umbrellas for U-boats

    I've come across a photo of the first submarine shelter built on the Zeebrugge mole.By early 1918 there were two shelters. Having only seen the shelter from above (in a plan) before I assumed that it was a basic cantilever concrete roof. This pic shows it to be taller than I thought it would be.

    Would anyone be interested in making this to a height that fits Allen's mole? A simple structure without all the zigzag bracing would do the job.

    Thanks,

    Ravenna

  22. #47
    Hi guys,

    I've downloaded the file "Z-mole with fix" and tried to install it in all my 4 CFS2's. It never shows, whatever I tried. So is that because of Win7, which I use? Or are there other things I'm doing wrong? Please give me some installation instructions, for the scenery looks great and I would love to fly from it.

    Regards, hertzie.

  23. #48
    Hi Hertzie,

    Place the BGL file in your CFS2/SceneryDB/inf/scenery Folder. Delete the filelist.dat file. "found in same folder."

    Place the textures in the CFS2/SceneryDB/inf/texture Folder.

    You will have to use mission builder to place the z-mole.

    It should show up. I am using win7 with no issues.

    Regards,

    B24Guy

  24. #49
    Thanks B24Guy,

    But what does this mean: "You will have to use mission builder to place the z-mole."

    Does it mean that I cannot use the scenery in free flight?

    Cheers, hertzie

  25. #50
    Hi Hertzie,

    Correct. You will have to make a Mission and place the z-mole in it.

    Regards,

    B24Guy

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