Hawk T1/A Advanced Trainer
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  1. #1
    SOH Staff txnetcop's Avatar
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    Hawk T1/A Advanced Trainer

    https://store.x-plane.org/Hawk-T1A-A...ner_p_878.html

    Hawk T1/A Advanced Trainer

    Part Number:JustFlight-Hawk



    Your Price:$44.99













    Just Flight, in partnership with Thranda Design, are proud to present the Hawk T1/A Advanced Trainer for X-Plane 11.

    Following on from their critically acclaimed Arrow III, Turbo Arrow III/IV and PA-28-161 Warrior II aircraft for X-Plane 11, this highly detailed simulation of the Hawk T1/A is being developed by Just Flight's in-house team and Thranda Design following comprehensive, hands-on research with a real-life ex-RAF and ETPS Hawk T1.

    The Hawk T1 is a British-built single engine jet trainer with a two-man tandem cockpit. First flown in 1974, the Hawk has served as an advanced training aircraft for nearly 40 years. The design has proved to be highly successful, with over 900 examples of more than 10 variants sold to air forces in 18 countries, including the UK, Finland, India and Saudi Arabia.

    The Hawk T1 variant, first delivered to the RAF in 1976, continues to serve as an advanced jet and weapons trainer. Possibly the most well-known Hawk T1s are those flown by the world-famous RAF Red Arrows display team, which has been flying the Hawk T1 since 1979.

    The Hawk T1 has been modeled to an exceptional level of detail, featuring PBR materials with real-time environment reflections for superb quality and realism, 4096 x 4096 textures for the highest possible texture clarity, a variety of paint schemes (including the RAF and Red Arrows) and numerous animations.

    The aircraft features realistic payloads (including guided missiles, rockets, bombs, 30mm ADEN cannon gun pod, external fuel tanks, reconnaissance pod and Red Arrows diesel/dye smoke pod). Both the front and rear pilot positions are included, and the aircraft features a truly 3D virtual cockpit with smoothly animated 3D instruments and fully functioning custom-coded systems and avionics.

    Model

    • Accurately modelled Hawk T1 and T1A, built using real-world aircraft plans
    • Numerous animations including a storage hatch, ram air turbine (RAT), canopy and crew ladder
    • Ground equipment including chocks, access steps and engine intake covers
    • 4096 x 4096 textures are used to produce the highest possible texture clarity
    • PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
    • Detailed normal mapping for down-to-the-rivet precision of aircraft features

    Cockpit

    • A truly 3D virtual cockpit right down to accurately modeled ejector seats and screw heads - every instrument is constructed fully in 3D with smooth animations
    • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
    • Interactive checklists for every stage of flight
    • Aircraft configuration system that will allow you to choose between 'cold & dark' or 'ready for take-off' (if aircraft is stationary on the ground)
    • Fully functional and comprehensive IFR-capable avionics fit, including AN/ARC 164 UHF radio, plus a retrofitted modern AN/ARC-232 UHF/VHF unit and TACAN/ILS radio units
    • Authentic head-up display (HUD)
    • Interactive logbook panel for logging your flight details (X-Plane native)
    • GoodWay compatible
    • Adjustable canopy mirrors with real-time reflections of the environment
    • Animated toe brakes
    • Radio knob animations routed through plug-in logic, for optimum movement fidelity and sound synchronisation

    Aircraft systems

    • Custom-coded electrical system with AC and DC resets and loads
    • Realistic landing gear with slow/fast tyre rotation animation (blurry when rotating fast), precise shock absorber animation and wheel chocks
    • Custom-coded hydraulic systems, including functioning RAT
    • Realistic lighting system with rheostat controls
    • Custom external light logic with custom strobe light pattern and custom light halos for added realism
    • Capable of loading and firing X-Plane's default weapons. The currently selected loadout is automatically saved for the next flight.

    Liveries

    The Hawk T1 is supplied in the following twelve paint schemes:

    • Hawk T1 Royal Air Force Early trainer livery, XX241
    • Hawk T1 Empire Test Pilots School livery, XX341
    • Hawk T1 Royal Air Force Valley, Central Flying Squadron, XX176
    • Hawk T1 Royal Air Force Camouflage scheme, XX353
    • Hawk T1 Royal Air Force 4 FTS, Welsh Dragon livery, XX172
    • Hawk T1 Royal Air Force 19 Squadron, RAF Leeming – XX329
    • Hawk T1 Royal Air Force Red Arrows 2011 livery XX260
    • Hawk T1A Royal Air Force 100 Squadron, Black livery, XX331
    • Hawk Mk 51 Finnish Air Force, HW-346
    • Hawk Mk 53 Indonesian Air Force, LL-5320
    • Hawk Mk 63 Royal Saudi Air Force, 79034
    • Hawk Mk 63 Swiss Air Force, U-1252T1

    A Livery Pack of 12 additional liveries is also available for the X-Plane 11 Just Flight Hawk.
    Other features

    • Realistic and accurate flight dynamics based on real-world performance and handling data, and input from Hawk pilots
    • Authentic sound set, generated using X-Plane's state-of-the-art FMOD sound system
    • Custom sounds for switches, canopy, warnings and more, featuring accurate location placement of sounds in the stereo spectrum, 3D audio effects, atmospheric effects, adaptive Doppler, exterior sounds spill in when canopy is opened, different sound characteristics depending on viewing angle etc.
    • Comprehensive manual with panel guide and performance data
    • PSD Paint Kit included so you can create your own paint schemes
    • Dedicated pop-up window for sound mixing, allowing for individual adjustment of the volume of exterior sounds, in-cockpit sounds and various effects

    More pictures here
    Vivat Christus Rex! Ad maiorem Dei gloriam

  2. #2
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    Looks great. Prices are getting to fsx/P3D levels although it is comparable to that release.

    nice plane.

    Bob

  3. #3
    SOH Staff txnetcop's Avatar
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    I've noticed the price jumps can't afford anything right now anyway...but they will come down!
    Ted
    Vivat Christus Rex! Ad maiorem Dei gloriam

  4. #4
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    I’m not a programmer but I know that aircraft development in FSX/P3D is very labor intensive hence the high prices for addons. Is it easier in X-plane? If it is less intensive, then asking prices should be less. people can get acclimated to the “normal” price point of FSX/P3D levels and hence the same cost for a sim that is easier to program.

    BTW, a shout out to all those freeware developers out there that provide our community with outstanding aircraft and scenery for free. Your work is appreciated.

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