.
News- With the weather being quite rainy here these past few days it's given me the opportunity to study the sky for Set 3 - Overcast textures. Started the set this morning and with only one little hickup in needing to swap 2 textures when the transitions were too abrupt light-wise, they all came together amazingly fast. Have actually been designing flight simulator skies for the better part of a decade, first for FSX although one needed FEX to take advantage of the early ones. Never have I designed a full set in just one day until today. Most of it was simple: Find a good jumping off set and de-saturate. Then de-saturate again, and then de-saturate even more. Line them up in progressive order to inspect and then once again another kiss of de-saturation. Really. A little light adjustment here, a wee color adjustment there and voilą!
Designing more realistic skies in FS2004 has personally been highly satisfying so far. After thoroughly testing all 14 of the transitions just to be sure that the textures play well together then I'll upload Set3 for overcast conditions. Here's a preview, heading over to Florence, Oregon and the area where I once lived for the better part of a year...
Sunrise - 10 miles visibilty
with Florence by the Suislaw River and the Pacific Ocean.
Noon - 20 miles visibility
looking down towards the Carl Washburne State Park
Sunset - 10 miles visibility
nearing Yachats ("YAH-hots"), a cool little community about 20 miles north of Florence
.
Bookmarks