Pilot Textures
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Thread: Pilot Textures

  1. #1
    SOH-CM-2023 Ravenna's Avatar
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    Pilot Textures

    I am having a problem with the crew texture in Allen's Sopwith One and a Half Strutter. I'm getting a textured head but nothing below the neck. The texture folder has a pilot bmp but in the sim the crew bodies appear to be white. The same seems to be true of the pilot's seat.
    I'm having the same problem with all the Strutters.
    Any ideas?

  2. #2
    Redding Army Airfield Allen's Avatar
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    No idea. I know they use JA_PILOT_1.BMP and JA_PILOT_2.BMP for crew. The seat should be using the main texture IF the model has a seat at all.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3
    SOH-CM-2023 Ravenna's Avatar
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    Thanks Allen!

  4. #4
    Redding Army Airfield Allen's Avatar
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    That fix your probs?
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  5. #5
    SOH-CM-2023 Ravenna's Avatar
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    Allen,
    I checked the TEXTURE folder and found that the two Jap Pilot textures were there, so knowing that I copied them to the Strutter texture folder hoping that they might show up. A long shot which drew a blank. A pity because I really like this aircraft.

  6. #6
    Hi Revenna,
    Strange it works fine for me.

    Regards,
    B24Guy

  7. #7
    Redding Army Airfield Allen's Avatar
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    Tried on another PC and pilot is working but looking at the model it look like there is an oddity. JA_PILOT_1 seem to be using the 8.3 rule https://en.wikipedia.org/wiki/8.3_filename. Being changed from JA_PILOT_1 to JA_PIL~1 shouldn't be a problem but....

    I would try renaming JA_PILOT_1 to JA_PIL~1 and see if that works. I don't think I have source files for them any more so editing is going to be a small problem.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  8. #8
    SOH-CM-2023 Ravenna's Avatar
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    Thanks guys. I'll take a look at this later today.

  9. #9
    SOH-CM-2023 Ravenna's Avatar
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    Allen, you are brilliant. That simple name change worked!
    Many thanks and a bottle of what you fancy!

  10. #10
    Redding Army Airfield Allen's Avatar
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    I'm glad but dose any one know how to get a .SCA back to MDL after editing. Tried SCASM 2.96 and the file it makes dosen't work and a quick look in a hex editor show that it is lacking things seen in MDLs so I think something is wrong here...
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  11. #11
    Hi Allen,
    If you are using win7 or greater and using DOSbox this is the process.

    Start a normal "Command prompt" Type in "SCASM filename.sca" and run. This will give you a BGL file.

    Start DOSbox and type in MDLC/l "filename". This will give you a MDK file.

    In DOSbox "you may have to close and reopen DOSbox." Type in MDLC/c "filename.MDK filename.MDL. This will give you a CFS2 MDL.

    I use a batch file for the commands. It does take two batch files one for the SCASM command and one for the DOSbox commands.

    Note: You may want to use the "/f" switch to force the MDL to enable the last GUI Animation entry to function.

    Hope this helps,
    B24Guy

  12. #12
    Redding Army Airfield Allen's Avatar
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    Will give it a try.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  13. #13
    Hi Allen;

    from my notes:

    The command line format is as follows:

    Scasm xxxxx.sca xxxxx.bgl –LB 500000

    I don't for the life of me remember what significance the "-LB 50000" tag at the end of the command line has but I do know if I don't add it in, the BGL doesn't compile right. You may want to try that, if you're not already doing it.


    Paul

  14. #14
    Hi Pstrany,

    The -LB 500000 sets the line buffer some big models need more then the default.

    Bad News is that the SCASM Site is no more. Going to miss the references.

    Regards,
    B24Guy

  15. #15
    Redding Army Airfield Allen's Avatar
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    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  16. #16
    Thank you Allen, the link I had was dead.

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