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Thread: New Ships released by Stuart!

  1. #876
    SOH Staff Devildog73's Avatar
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    Beautiful ships on the water.

    One problem: When I place any of the BPF aircraft on the decks for fly off and missions, they jump up and down three times and explode before I even start the engines.
    The only exception once was the Firefly, which jumped up and down on deck moving forward. Once it reached the catapult lines on deck I started the engine and took off from as short a deck as I have ever flown off of.
    I came around and landed softly but the hook did not catch any wires.
    As it rolled forward on deck it jumped up and down twice and caught fire and exploded before it reached the bow.

    Stuart and I believe we have seen a thread on the above behavior some time ago.

    Anyone with a solution?
    Attached Thumbnails Attached Thumbnails RN_Illustrious_1945_LOD3.jpg   RN_Illustrious_1945_LOD2.jpg  
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  2. #877
    I experienced this on a several of Shadow Wolf's Essex campaign missions. My plane (both the Hellcat and the Helldiver) would bounce on the deck and then explode or catch fire when the mission loaded. The randomness of the occurrence didn't make sense since i was using the same ship and aircraft throughout the camp. I could never figure out the cause, so i used the workaround of editing the missions as "air-starts" to skip takeoffs.

    "If you're in a fair fight, you didn't plan it right"


  3. #878
    SOH-CM-2023 Ravenna's Avatar
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    Could we have a sticky on this thread?

  4. #879
    OK, after giving it some more thought, i'm speculating that the culprit may be the now common [Dynamics] entries installed in most addon CFS2 ship.cfg's since 2002.

    You'll notice that none of the stock carriers came with this in their cfg's and we didn't encounter this anomaly when loading missions with them back in those days.

    It was after [Dynamics] entries were introduced in stock mods and addons to simulate sea wave dynamics that this began, at least in my experience.

    Because of the random nature of this anomaly, i can't be 100% sure, but i'm guessing that by removing the entries we may eliminate this problem again.

    It could be a case of the ship-in-sea movements controlled by the dynamics entries conflicting or "colliding" with the compression ratios and/or stiffness of the model's main landing gear. The shock and stress of the collision looks like a bounce and then an explosion or fire to simulate the damage.

    The only downside to removing the entries is we lose the realistic pitching and rolling motions at sea...

    "If you're in a fair fight, you didn't plan it right"


  5. #880

    Lightbulb

    Me thinks you are on the right the right track Bc. Having recently work with a new platform entry there were some similar anomalies encountered, a bit different but in away, similar.
    Mine was the aircraft loading on the deck in a different position on virtually every startup. Once to the left side another to the right, forwards or back.

    To trouble shoot this I went this route.

    As soon as the aircraft loads in the sim hit Pause. It has to done quickly. Before the contact points of the aircraft settles in with its compression.
    Hit the alt key, go to views, and spot.

    Use the hat switch to move around to a side view of the player aircraft.
    When you are at a profile view of the complete bird, un-pause and observe the relationship of the wheels to the platform ( Deck ).
    Does it start with the tires below and bounce up or the opposite?

    Either is no good. There needs to be very fine adjustments to the platform height. A little goes a long way. 0.03 plus cured my situation since it started above deck and floated a bit before settling in a different area.

    Maybe this will help here?

  6. #881
    Quote Originally Posted by dvslats View Post
    Me thinks you are on the right the right track Bc. Having recently work with a new platform entry there were some similar anomalies encountered, a bit different but in away, similar.
    Mine was the aircraft loading on the deck in a different position on virtually every startup. Once to the left side another to the right, forwards or back.

    To trouble shoot this I went this route.

    As soon as the aircraft loads in the sim hit Pause. It has to done quickly. Before the contact points of the aircraft settles in with its compression.
    Hit the alt key, go to views, and spot.

    Use the hat switch to move around to a side view of the player aircraft.
    When you are at a profile view of the complete bird, un-pause and observe the relationship of the wheels to the platform ( Deck ).
    Does it start with the tires below and bounce up or the opposite?

    Either is no good. There needs to be very fine adjustments to the platform height. A little goes a long way. 0.03 plus cured my situation since it started above deck and floated a bit before settling in a different area.

    Maybe this will help here?

    Hi all
    I just did a test with the Overhauled TBF.
    The wheels sat slightly below deck level and then bounced up.
    I removed the 'Dynamics' section. The wheels sat below deck level and then bounced up, no change.
    I then raised the platform heights by 0.2m (12.445). The wheels are pretty close to deck level, but still bounce up.
    I tried raising by 0.3m (12.545) and 0.4m (12.645) with the same result.
    Note that it is difficult for me to test as I do not have the exploding aircraft problem.
    And I have tested Seafire's, Barracuda's and Corsair's.
    Cheers
    Stuart

    Try this

    [flight_deck_section]
    ; this section defines the control points the
    ; AI (and LSO) use to steer towards the flight deck
    width=23.0
    length=126.8
    takeoff_start=0,12.645,-65
    takeoff_stop=0,12.645,113.094
    landing_start=0,500,-5000
    landing_touch_down=0,12.645,-96.111
    landing_stop=0,12.645,0


    [platform.0]
    ; platforms are the actual surface that the planes
    ; land on. You can define as many platforms as you
    ; want by adding subsequent sections with increasing
    ; numbers. e.g. [platform.1], [platform.2] etc.
    ;
    ; vertices should be defined in model coordinates,
    ; and counter-clockwise order when viewed from above.
    : REMEMBER, positive z is out the TAIL of the ship
    ; the shape may be concave or convex
    ; there may be from 3 to 20 vertices (limitation
    ; may go away later) and they must all be on the same
    ; plane.
    vertex.0=10.192,12.645,-115.94
    vertex.1=-10.192,12.645,-115.94
    vertex.2=-10.192,12.645,113.094
    vertex.3=10.192,12.645,113.094

    [LANDING AIDS]
    cable.0=10.0,13.645,-101.800,-10.0,13.645,-101.800
    cable.1=10.0,13.645,-94.400,-10.0,13.645,-94.400
    cable.2=10.0,13.645,-74.800,-10.0,13.645,-74.800
    cable.3=10.0,13.645,-67.400,-10.0,13.645,-67.400
    cable.4=10.0,13.645,-59.500,-10.0,13.645,-59.500
    cable.5=10.0,13.645,-52.700,-10.0,13.645,-52.700
    cable.6=10.0,13.645,-45.200,-10.0,13.645,-45.200
    cable.7=10.0,13.645,-38.500,-10.0,13.645,-38.500

  7. #882

    Lightbulb

    Hi Stuart,

    From your description it sounds more like contact points. I loaded up the Mk II with 2000 lbs of ordinance + 100% fuel load.
    this is how it showed.

    Empty she looks fine. I'll see if the cp's can be fudged around a bit.
    Attached Thumbnails Attached Thumbnails CP.jpg  

  8. #883
    Hi Stuart,

    It looks like Illustrious is fine.

    The TBF Mk II though has no " c_tire " in the model file. Without a c_tire the contact point can not be set
    in the aircraft.cfg.

    Someone needs to call maintenance.

  9. #884
    SOH Staff Devildog73's Avatar
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    Guys,
    I just flew several fighter missions in Iceberg and had ZERO problems with aircraft jumping or exploding.
    Take offs and landings were fine.

    It seems to be only in Meridian. Those aircraft all have contact points below deck surface.

    The only problem I am having now is getting textures to show on all the other carriers other than Illustrious. Hers show fine.
    Lee
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  10. #885
    Hi Dvslats,

    The config file does not care if the tire is there or not.
    The rotation animation just does not work.

    Regards,
    B24Guy

  11. #886
    Quote Originally Posted by The B24 Guy View Post
    Hi Dvslats,

    The config file does not care if the tire is there or not.
    The rotation animation just does not work.

    Regards,
    B24Guy
    So maybe I'm barking up the wrong tree. Thanks B24 Guy.

    I've changed these purely for the aesthetics. (beauty pose)
    Just a simple replacement for the contact points.

    TBF_AVENGER_MKII

    Code:
    [contact_points]
    static_pitch = 12.3
    static_cg_height = 7.2
    tailwheel_lock = 0
    gear_system_type = 0
    max_number_of_points = 11
    
    point.0 = 1, -20, 0, -3.9, 1600, 0, 0.8, 180, 0.4, 2.5, 0.95, 4, 4.5, 0, 150, 230
    point.1 = 1, 0.7, -5.58, -7.5, 2600, 1, 1.5, 0, 0.5, 2.5, 0.75, 8.5, 6.5, 2, 150, 230
    point.2 = 1, 0.7, 5.58, -7.5, 2600, 2, 1.5, 0, 0.5, 2.5, 0.75, 7, 8, 3, 150, 230
    point.3 = 2,0,-20,-0.15,8,0,0,0,0,0,0,0,0,5
    point.4 = 2,0,20,-0.15,8,0,0,0,0,0,0,0,0,6
    point.5 = 2, -19.9, 0, -2.9, 9999, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0
    point.6 = 2,2.21,0,-1.7,800,0,0,0,0,0,0,0,0,4
    point.7 = 2,-2.25,0.1,-3.7,1800,0,0,0,0,0,0,0,0,9
    point.8 = 2,4.10,0.10,-3.7,1800,0,0,0,0,0,0,0,0,4
    point.9 = 2,-2.25,-0.10,-3.70,1800,0,0,0.0,0,0.0, 0.00,0.0,0.0,9
    point.10 = 2,4.10,-0.10,-3.70,1800,0,0,0.0,0,0,0,0,0,4
    Attached Thumbnails Attached Thumbnails Hollywood.jpg  
    Last edited by dvslats; July 2nd, 2018 at 01:08.

  12. #887
    Senior Administrator Rami's Avatar
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    Icon14 Reply...

    Stuart277,

    Thank you for releasing these, and it's nice to see that your work is drawing attention! This discussion has gotten really interesting...
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  13. #888
    Here's a question.
    If the wheels are 'in' the flightdeck, does it slow the aircraft down i.e. does it impede it's take-off?
    Cheers
    Stuart

  14. #889
    Quote Originally Posted by Devildog73 View Post
    Guys,
    I just flew several fighter missions in Iceberg and had ZERO problems with aircraft jumping or exploding.
    Take offs and landings were fine.

    It seems to be only in Meridian. Those aircraft all have contact points below deck surface.

    The only problem I am having now is getting textures to show on all the other carriers other than Illustrious. Hers show fine.
    Lee
    Hi DD
    Check your pm
    Cheers
    Stuart

  15. #890
    SOH Staff Devildog73's Avatar
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    Quote Originally Posted by stuart277 View Post
    Hi DD
    Check your pm
    Cheers
    Stuart
    Done and remedied....

    Looking GOOD!
    I did have to modify the starting position by backing up to -90 feet to get fully loaded Corsairs off the deck without getting wet.
    Also modified the FDG2 Corsair's aircraft config to:

    [piston_engine]power_scalar = 1.01


    [propeller]
    thrust_scalar = 1.1

    They will probably take off just fine with 1.1 on either scalar, but they do well with what I changed.
    Fully loaded Corsairs are the only aircraft I have trouble getting airborne. Clean belly Corsairs do just fine.

    Lee
    Devildog73

    Semper Fi
    "Earned RESPECT seldom needs to demand respect"

  16. #891

    Icon22 GMax FNS Bretagne BB for CFS2 V1.0 by Stuart277!


    A new entry has been added to Add-Ons Library, category CFS 2 Ships Add-Ons

    Description: GMax models of the Marine Nationale Bretagne Class battleships for CFS2.

    This is V 1.0: There are five ships in this download.

    FNS_BretagneClass_1916_LOD.

    FNS_BretagneClass_1939_LOD.

    FNS_Lorraine_1939_LOD, 4 x 2 - 100mm/45 M1930.

    FNS_Lorraine_1940_LOD, The twin 100mm AA are replaced by 8 single 75mm AA.

    FNS_Lorraine_1944_LOD, Heavier AA armament.

    These models are Multi-LOD.

    They have new .Dp files.

    The GMax LOD Models are included.

    Cheers,

    Stuart

    To check it out, rate it or add comments, visit GMax FNS Bretagne BB for CFS2 V1.0.zip
    The comments you make there will appear in the posts below.

  17. #892
    Senior Administrator Rami's Avatar
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    Icon14 Reply...

    Stuart277,

    These are excellent models; I love the detail work on the superstructure. Nice job!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  18. #893
    Nice work Stuart, thanks
    Cheers,

    Captain Kurt
    ------------------------------------------------------
    "Fly, you fools!" Gandalf the Gray

  19. #894
    SOH-CM-2023 Ravenna's Avatar
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    Lovely work Stuart. Many thanks!

  20. #895
    Library Staff
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    Hi Stuart,

    Great work - thanks for this and all your latest Royal Navy and Regia Marina ships.

    Kevin

  21. #896
    Thank you Stuart, love your ships!

    msfossey

  22. #897

    Icon22 GMax RN Arethusa Cl WWI for CFS2 V2.0 by Stuart277!


    A new entry has been added to Add-Ons Library, category CFS 2 Ships Add-Ons

    Description: GMax models of the Royal Navy Arethusa Class Light Cruisers built during WWI

    There are five models in this download:

    RN_ArethusaClassCL_1914_LOD as built with 3 pounder AA gun.
    RN_ArethusaClassCL_1915_LOD with flying-off platform over the forecastle and 3 inch gun.
    RN_ArethusaClassCL_1915b_LOD without flying-off platform and 3 inch gun.
    RN_ArethusaClassCL_1918_LOD with flight deck over the forward gun.

    RN_ArethusaClassCL_1918b_LOD with flying-off platform over the forward gun 2 x 3 inch AA and the aft 4 inch guns replaced by one 6 inch gun.

    This is version 2.0

    Models are now Multi_LOD.

    They also have new dp files.

    Each ship has its own texture files, although they are all named 'RN_CarlisleClass'.

    Take-off is very tricky, landing is not possible.

    Cheers,

    Stuart

    To check it out, rate it or add comments, visit GMax RN Arethusa Cl WWI for CFS2 V2.0.zip
    The comments you make there will appear in the posts below.

  23. #898
    Senior Administrator Rami's Avatar
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    Icon22 Reply...

    Stuart277,

    Very nice, all of your hard work is appreciated! Now someone can protect Baldy's new carriers!
    "Rami"

    "Me? I'm just a Sea of Tranquility in an Ocean of Storms, babe."

    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  24. #899
    Excellent work. Thank you.

  25. #900
    SOH-CM-2023 Ravenna's Avatar
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    Lovely work Stuart. Thank you!

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