Possible new Caudron G.4 Bomber/observer - Page 2
Page 2 of 2 FirstFirst 12
Results 26 to 36 of 36

Thread: Possible new Caudron G.4 Bomber/observer

  1. #26

    Seems to be working...

    Hello all,
    It was the crew members that had to be kept as they were, and that took a long time to discover.
    But, why SCASM wonīt tolerate any alterations there, beats me! I was trying to give them the
    standard, less complicated shape, but it wasnīt allowed. Itīs as if SCASM has taken a liking to
    those specific individuals, and canīt live without them!

    Modifications seem to be progressing. Working my way from the nose to the rear, putting in
    the Lewis gun, all the glue, and optimizing different elements as they get their turn, is going fine.

    Finally, I managed to fix the rotary engine animation bugs I mentioned a few posts ago, and now
    thereīs only a few glue templates left to be put on the wheels, and itīs done, but Iīll do it tomorrow.
    Itīs too late now...

    Parts count is at 147.1%, and SCASM isnīt protesting, and Iīm glad I didnīt give up at the end.
    So, after all, we will fortunately be getting the Caudron G.4 bombers!
    After I finish this one, Iīll do the one with the radial engines.

    Cheers,
    Aleatorylamp

  2. #27
    Hello Folks,
    Now we are where we were before the spanner got in the works, and all thatīs missing
    is the 2 virtual cockpit gunner-views for TG2, to be implemented via SCASM.

    SCASM seems be accepting the build so far, with 148.1% parts, which is a great relief.
    It even allowed correcting the little monkey-heads I had in the FS98 version into slightly
    larger human ones.

    The only difference with the SCASM-rejected bulds is the fact that the heads arenīt
    animated, but Iīm not going to push my luck, and it will stay put.

    I also managed to improve little details here and there, and little cracks and bleeds, so
    all in all, itīs turning out great.

    Here are 2 shots, while I do the SCASM VCīs for the upload.
    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails New1.jpg   New2.jpg  
    Last edited by aleatorylamp; September 13th, 2018 at 09:20. Reason: wording
    "Why make it simple if you can also make it complicated?"

  3. #28
    Hello All,
    SCASMing for the two virtual chase mode views worked fine.
    It was also possible to include a correct display of all the struts as seen from the pilotīs and the gunnerīs position.

    Here are a few screenshots of the new VC views, adding to the ones from post #18, although those didnīt yet have the
    strut display correction.

    Iīm just finishing the texts and the DP files for the upload.
    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails View-Gunner-side.jpg   View-Gunner-aft.jpg   View-Gunner-fwd.jpg   View-Pilot.jpg  
    "Why make it simple if you can also make it complicated?"

  4. #29
    This one looks really cool. Only bad point I can find is the propellers are too wide. It looks like the front-facing MG will be cut if the gunner turns it just a little bit!

  5. #30

    Close propellers

    Hello Roxane-21,
    Interesting observation, thanks!
    I thought so too at the beginning, and Iīm still wondering about that,
    but I think the gun swivelling point is so far forward that the barrel doesnīt interfere with the props.

    Drawings show very close propellers - sources quote very good single engined control as a result.
    Anyway, here are a drawing, a screenshot and the AF99 blueprint.

    The drawing would show the propeller disc going a bit more than half way into the fuselage half-crossection,
    and the blueprint shows just about the same.

    I believe I know whatīs wrong: The simplified swivel supporting point on the model is placed too far back.
    In reality it was a complicated mechanism involving 3 arched metallic ratcheted tubes, but Iīll try to move the
    gun-mount forward, infront of the windscreen, and move that back a bit. There seem to have been several ways
    of handling that.

    Anyway, Iīm glad you like the model!
    Cheers,
    Aleatorylamp.
    Attached Thumbnails Attached Thumbnails Front-2.jpg   Blueprint.jpg   Front-1.jpg  
    "Why make it simple if you can also make it complicated?"

  6. #31
    You are much probably right about the propellers. I might be used to see replicas which often use smaller propellers.

    About the gun-mount, there were many versions. If you want to save parts you could use this one, with only three straight tubes:



    As you can see the gun swivelling point is right above the front end of the nose.

  7. #32
    A good, photo!
    I was just altering the necessary parts to get the swivel point further forwards, but the glue sequence with the windscreen and windscreen-frame fails.

    Nevertheless, on this photo, for this
    version they eliminated the front windscreen altogether! Maybe I should do that too - it would seem more logical, as it just got in the way. There were so many different ways of mounting that gun...
    I was just checking some more photos - lots of them show this way of mounting the gun, including Numbers 7 and 9 of Escadrille 47, so Iīll do it that way. Good that you mentioned it!

    Hereīs another picture, showing
    a two-gun version. The front mount is similar to the one on your photo, although it seems to be able to come out of the nose to rotate upwards, and also, thereīs no windscreen.

    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails 2guns.jpg  
    "Why make it simple if you can also make it complicated?"

  8. #33

    New Gunmount

    Hello Folks!
    Thanks to Roxane21īs observant comments, the gunmount is now more correct. The
    front windshield has also been removed, as per photos of the model being worked on.
    Re-SCASMing the 2 Virtual Cockpit views also went well.

    Hereīs two screenshots. The slightly-looking-to-the-right VC view is zoomed out a bit to
    make the screenshot look more interesting.

    At the moment Parts count is (only!) at 147.8%, so perhaps some better looking propeller
    blurs can be put in. Iīll have to re-SCASM the model again, but Iīll have to do that anyway,
    as the inner fins bleed throught the cockpit when seen from the front. Theyīll have to be
    grouped differently, at the cost of some unavoidable but minor bleeds with the taiplane.

    Anyway, weīre slowly getting there!
    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails Gunmount.jpg   Gunmount2.jpg  
    "Why make it simple if you can also make it complicated?"

  9. #34
    Hello Folks,
    I have been a bit busy with some other things, and have been delayed a bit with the Caudron.

    The tail bleeding through the central nacelle is fixed, but I couldnīt put back the wires between the fins without causing bleed problems, so theyīll have to stay out. At least there is MUCH less display interaction now, which is very satisfactory. Iīve also been able to more finely adjust some vertices, not only on the tail, so thatīs also coming out very nicely!

    Then, unfortunately Iīll have to discard the propeller blurs. Despite having an identical radius to the propeller blades, they simply wonīt fit the animated AA propeller disc correctly. This disc only works with 1 decimal place in AA, and re-adjusts the size of the phantom-blades, so Iīll have to leave the blurs out, because making the propeller blades smaller is a bit too inaccurate for me.

    Anyway, hopefully Iīll get round to re-SCASMing the model today, and proceed with the upload!
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

  10. #35

    Caudron G.4 with rotary engines.

    Hello Folks,
    Iīve just uploaded the Rotary-engined Caudron G.4 bomber/observer.
    As soon as it is authorized, it will be made available at:

    http://www.sim-outhouse.com/sohforum...id=18&id=24551

    Thank you very much to all who participated with comments, sympathy and encouraging suggestions!

    I hope you enjoy the machine. It is designed to be flown with the program add-on TG2, to fire at the enemy by pointing and clicking the mouse in the Chase-mode target box and firing the guns. There are two virtual cockpit views available, one for the nose-gunner and one for the pilot. Apart from the forward-firing Lewis machine-gun, Pilot and Nose-gunner can fire rearwards using their automatic Parabellum or Luger pistols.

    There are also 3 bombs to be dropped using the "oculaire" or eyeball technique...

    Anyway, I hope you enjoy the model.

    The next one to follow, if I have enough parts (about 120?), will be the same model with two un-cowled 10-cylinder radial engine components fitted onto the engine nacelles. They are more powerful Anzani-10īs with a max. power of 110 Hp.

    The 2 x 18 extra horsepower, make the plane about 3.5 mph faster, but the main advantage was that it had progressive throttle, and did not have to be "blipped" for descent, approach and landing.


    Letīs see how that goes now...
    Cheers,
    Aleatorylamp
    Attached Thumbnails Attached Thumbnails Screenshot.jpg  
    "Why make it simple if you can also make it complicated?"

  11. #36
    Hello folks,
    Wow, thanks for the demand - that of course translates into moral support!
    12 downloads in under 16 hours is great!

    Let me know if anything improvable has to be improved.
    Cheers,
    Aleatorylamp
    "Why make it simple if you can also make it complicated?"

Members who have read this thread: 82

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •